Do bullet weapons in Counter-Strike send an actual bullet out of the gun, through the actual gamespace, to hit the target? No. So that's not what I mean by "bullet weapons".
Pretty much all weapons, that fire "bullets", in any FPS, are weapons where you click the mouse and the target at your crosshair takes instant damage. Those are "bullet weapons" only because they're guns that are supposed to fire bullets.
Projectiles are a different thing.
You're not a game dev OR a pro gamer, so your opinion on this matter is basically irrelevant to everyone but yourself. Play something different. This game is designed to reel in as many paying customers as possible. So they are going to bake in certain functions that let the casual compete on a casual level with someone more experienced with shooters. Take a look at bowling. 40 years ago you had solid plastic balls that barely had ANY hook, and participation was pretty low. Nowadays you have all different types of coverstock that allow for specific ball motion down the lane, allowing newer and less skilled players to be able to throw a ball that has a decent hook. This in turn allows for higher scores. And when players are scoring higher, they feel better, and therefore will continue to play. Its the same concept with overwatch. If you arent able to grasp this VERY SIMPLE concept that's your own problem. The rest of us will be happy to one shot you with hanzo.
Just out of interest, how do you know I'm neither a game developer or a pro gamer, I dont believe we've been introduced in real life. I'm assuming you are a go go dancer from your posts, just because...and its about as relevant to this discussion as your point there.
I wont disagree that shite aiming may appeal to casuals, I dont think thats an acceptable excuse for it.
By the way your analogy does nto work, the pins in bowling dont feel bad at gettingt knocked down from a ball that clearly missed them and sailed past. The players you shoot in cover in OW do, thats why tehre are massive forum threads (that keep filling up and being reopened) about tickrate and hit boxes......for every player going "wow I am awesome for that shot" there is one going " fucksake I was in cover" and a load going "lol, thats bullshit, no way should I have hit that" and posting the bullshit on you tube.
You wanna talk about headshotting bullshit, look at what my bullet did when I wasn't even close to aiming at Bastion just yet.
http://puu.sh/pdDtH/252ce7f702.webm
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Everyone is free to use the same characters. You know, that thing where you can change in between deaths? This game is pretty well balanced. As far as me knowing you're neither a dev or a pro gamer, you scream it in the way you try to bring your points up. But i digress. The analogy has nothing to do with the actual physical aspects of the sport. If you were listening instead of waiting to reply you'd understand that. I have no need to prove anything to you; you'll either take it or leave it, which im guessing you'll leave it because everyone else is wrong and you are right. Good day ma'am.
sorry I dont find the arguement of " you can all use the same broken mechanic" as a compelling balance justificaiton no more than " but everyone can hack" is an excuse for hackers....its pretty much an admission there is somethign wrong in my book.
Also, comments like "if you were listening instead of waiting to reply you'd understand that. " make no sense, people have to wait a designated time period before you consider their replies? some of us can read and understand simultaneously its not very hard. Comments like that, along with the end of your comment which is obviously mean to be insulting, not to mention misogynistic, labels you as incapable of having a debate on a rational level.
no one is askng you to prove anything, its a discussion. yes I am right, I assume you think you are right, at least I hope so, it would be bloody bizzare if you were arguing a position that you disagreed with after all.....
anyway, you throw insults at people instead of arguements. my ignore list is filling up today.....
Pretty silly, and it clearly 'feels' that way in-game, getting killed around corners and the like.
Woohoo...
actually if you pause the video he is a massive distance away. if you freeze frame at the moment the shots are fired, the lucio is just a small distance off the model head shot, not on it, but pretty close. The bastion is a huge distance off, over the width of the bastion model away from the head.
to be fair, that distance is unlikely to be a model issue, more likely a server tickrate issue.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Slightly OT, but why does it say highlight instead of potg in some videos? Did they change the text during beta?
No, PotGs get saved as "Highlights" while you're playing in a given session; you can view them from the main menu when you're out of the game. Just means they're recording it that way rather than during the game's actual wrap-up. I think it only saves the last 3, currently, and only until you quit the game; they're planning on expanding that and letting you do a direct export.
Ah, I see.
So he has a slightly larger hit box vs targets to make up for the fact his attacks arch and have a travel time and charge up time for distance.
I'm a thread killer.
There's a large gap between changing drop off / travel time and being widowmaker. Widowmakers shots are instant with no drop off at all, so any drop off or travel time makes him not widowmaker. That's not even mentioning the fact that he has no scope, which he'll literally never be widowmaker without.
I think its pretty fair to say the hit box is a bit too big. I just played a game earlier where I watched the dudes kill cam and clearly saw him shoot wide to the right of my character and the arrow clearly missed my characters body but I was headshot. I'm not sure that we should be arguing for someone to be able to hit someone who he completely missed.
..and so he left, with terrible power in shaking hands.