There are weekly events like the Rakghouls, Bounty etc, in addition the new Eternal Championship and new PVP battleground thing. Maybe your server is empty, but both of mine have tons of people on. There were 4 instances of Nar Shaddaa, a leveling planet, earlier today. Anyway, his point wasn't whether the game is busy or not, but the communication between the devs and the players. I can't speak for ESO, but SWTOR does regular dev talks to keep people updated.
OT though, I'm sure that Blizzard has a plan. Whether or not they are actually able to see it through is another matter entirely.
No surrender! 70 Vanguard - The Star Forge
I didn't like how quickly both Ulduar and Throne of Thunder came as a more casual raider. Blizzard has a bad habit of introducing the second tier too soon and then introducing the final raid such that it lasts too long.
2 months a tier, and I wouldn't even bother. Blink, or have some IRL thing pop up for a week, bam, you missed the key opening part, and you're fucked. I might be misunderstanding, but 2 months between anything but a 5.0 and 5.1 style patch would be too fast.
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
They usually have post launch plan for first half of the expansion. WOD was an infamous exception to this rule (with basically only HFC added to its content pool over nearly 2-year period), but most expansions had content for 1st half. Let's take MOP into account:
5.0: launch content (L+0m)
5.1: story patch + Brawler's Guild + valor upgrades (L+3m)
5.2: big content patch (L+6m)
5.3: story patch + HC scenarios (L+9m)
5.4: big content patch (L+12m)
And then a huge gap of nothing. Longer than 5.0 - 5.4 release gap combined.
So an expansion like MOP has about 18 months of content (let's say patch 5.4 was 6 months worth of content, like a typical major patch would be). But its lifetime is 26 months total. So what about remaining 8? Yeah, that's right. It's a boring end-of-expansion content void where the game is bleeding subs and nobody cares because there's hype for new expac. And it has been with us for four expansions in a row. Blizzard's words are empty like decorative easter egg shells. They SAY that 13 months wait is unacceptable, yet they pull off 14-month 6.2 patch anyway.
Well I'm sure at Blizzard everyone thinks that. It's entirely unclear why Blizzard has been completely unable to make it happen for over a decade. I imagine that every other year, people at Blizzard marvel at their own suck-competence precisely in that regard.
But, on the other hand, one of these days, we'll get a free 25% reputation buff just for hanging around. So, basically, it's worthwhile.
Did you bother to read a thing I wrote? Or are you just off on your "lulz anybody who doesn't kiss my ass is an entitled brat" rant still?
I am a developer. I know how these things work, a hell of a lot better than you do I'd wager. I know how things get off track, I know how timelines get missed. And absolutely none of that changes the fact that it is my job to be able to accurately estimate the time I need to complete a task. And after twelve years of doing it, if I still can't do that, then I need to stop sucking at it. It matters not at all if it is the developers who can't make a valid estimation or the management that can't keep their hands off long enough to let them do their jobs. It's still their problem.
If Blizzard can not properly estimate the time they need to complete an expansion, and space the content in that expansion appropriately based on that timeline, they are simply bad at their jobs. If you think it takes CEO-level knowledge to understand that, that's your problem. It is literally the first task any developer is asked to do on any project.
“Nostalgia was like a disease, one that crept in and stole the colour from the world and the time you lived in. Made for bitter people. Dangerous people, when they wanted back what never was.” -- Steven Erikson, The Crippled God
Fucking hell. I wasn't talking to you. I was talking to the people posting before my first post who were dissing the very idea of wanting content. Look, you need to learn the read the posts and take in the context in which people are making points. AS is, you're just so badly misinterpreting things that it's useless even talking to you.
4-5 months is too fast??? Have you PLAYED this game for long? because that's been about the average pace of patches in the most expansions. Again, READ THE FUCKING POSTS. I explicitly noted that 2 months was probably too fast. Don't argue with shit you make up in your head, talk to people about what we really say.It is not practical to produce content at a rate which will only suit a dwindling minority.
Because those at the cutting edge constantly are a minority, and by the nature of that rate will exclude anyone else from catching up, reducing that number even further.
Therefore the rate of release is best being somewhere in between the two extremes.
Try actually reading my post. I already addressed this. You want everyone to wait for the slowest which means people who are faster have to sit and wait. My way people who are averagely fast get new content every 4-5 months. Your way they, what, wait until the 8th month? 9th? . The slowest people get content before they're ready but so what? They can ignore it until they want to do it.What good reason is there for producing content at a rate only suiting those consuming it the fastest.
Last edited by clevin; 2016-06-05 at 04:13 AM.
Honestly, I agree. Vanilla WoW had 12 patches from it's release day, and they were all fairly major; 1.1 was the launch, 1.2 added Maraudon, 1.3 added Dire Maul, 1.4 added the PvP honor system, 1.5 added WSG, 1.6 added BWL, 1.7 added ZG and AB, 1.8 added the World Dragons and Silithus, 1.9 added AQ both versions, 1.10 added weather effects (arguably the smallest patch), 1.11 added Naxx, and 1.12 added world PvP zones and cross realm battle zones.
All of those also added a TON of additional features beyond just their major ones.
All of that also took place in the span from launch, on November 2004 - TBC launch which was December 2006. So in 25 months, they somehow managed to release, in the least, a battleground, dungeon, raid, or zone every two months. Speaks pretty clearly as to what they can do vs what they are willing to do now, which is as little as possible.
To be fair, much of that was probably queued up pre-vanilla launch. But even 4 patches spaced, about 4-5 months apart on average gives us content that spans most of a 20-24 month expansion with a little space (not a year) at the end. Like this:
X.0 (Expansion release): Month 0
X.1: Month 5
X.2: Month 9
X.3: Month 13 or 14
X.4: month 17 or so.
Y.0 Month 22 or 23, about 5-6 months after the .4 patch.
Except that your subscription does not say ANYTHING about new content. At bare minimum you are paying for access to servers and maintainence of them. That is all. Also you do not account for the massive improvements to the textures and geometry in the newer expansions. Sure you want more? Theb they can put out the same amount of dungeons as WotLK WITH WotLK resolution textures and reuse of assets to inflate dungeon number. But of course nobody says anything about that. Here is an experiment, go back to BC and count the number of dungeons that exist. Now clump together those that use similar assets (all of HFC, Auchindoun etc.) And compare that to Warlords or Mists. There.
Last edited by Redroniksre; 2016-06-05 at 04:25 AM.
I suppose if you're willing to wait something like four or five years while the team does nothing else but develop content then they might be able to do that again. Comparing launch after years of development to now is terribly misleading. Not that it's an excuse for the content droughts we get but any sort of discussion about it has to come from a realistic place. They had years and years to develop vanilla WoW and that was on what was at the time a relatively clean platform. It's anything but clean now with several expansions and 24,000+ builds put in place over that. Development conditions before launch are a different world than a decade later.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
my god you're angry. do you need a hug or a cookie with a warm cup of milk or something?
You might accept no content or bad content but it doesn't mean the rest of us do. What you call whining we call feedback and criticism. you'll learn how important those things are some day. Just take a deep breath and calm down.
I wouldn't be surprised if part of the Legion team is cleaning up Beta, part of it has moved on the the next expansion, and part of it is working on the next content patch already. So far it's looking like they are doing things a bit differently with Legion, and that's not a bad thing.
Excuse the fuck out of me for being irritated by the constant, endless waves of "BLIZZ SUX NO CONTENT GG" idiots on this forum spew forth. Demanding the developers adhere to some absolutely arbitrary, ridiculous development cycle so they can feel like they're getting their money's worth. The ridiculous, completely asinine comparisons to other games in different genres and the oh-so-fucking-original implication that Blizzard makes infinite fucking money so they'd be able to shit out a raid instance every 5 minutes if they so desired.
Instead, everybody just circlejerks themselves into fucking oblivion about how much Blizzard hates their customers, how they feel like they could run the company better if they were in charge, how they can't seem to do anything right these days. I'd much rather people had an open mind about this shit and executed even a marginal level of critical thinking about how the company operates before jumping on the freighttrain of hate this forum breeds.
It embarrassing how much support other Blizzard games get, how much extra content they drench players with in order to keep them playing.
Meanwhile the only one with a subscription fee gets fuck all.
They are just trying to milk a dead game as much as possible. Wow is done, it has more than 10 years: old mechanics, graphics, gameplay.
Stop buying xpacs.