McCree isn't that overpowered - imo you should just stay out of his range and you'll be fine.
McCree isn't that overpowered - imo you should just stay out of his range and you'll be fine.
I play him alot, usually get countered by snipers. His ult is easy to counter. He's unreliable without his flash and can then die to other close ranges. Has low mobility, can't get to snipers like some of the other attack characters.
They might not want him to destroy tanks like he does, but...he doesn't seem to have a godlike winrate either
http://masteroverwatch.com/heroes
Right now I assume most people wanting him nerfed are simply mad because of the stun-shutdown of other attack characters in close range, which is pretty much what he's meant to do. Some people say reaper should destroy in him 1v1 close range, but I disagree, reaper can go after snipers and escape with invicibility and loot back health from souls, which gives him more defensive options and can also reach snipers.
Also he shouldn't be destroying tanks I agree. But in all honesty, he can't in a lot of situations if tanks have allies close (but not too close) Reinhardt is an easy prey because he doesnt turn much. People hide behind his shield... so unless there's someone watching the back or a turret behind there, he's just feeding me a teamkill.
Last edited by DarkAztaroth; 2016-06-05 at 09:34 PM.
A long range McCree who actually knows how to hit those overly generous head hit boxes is nothing to laugh at. He can actually be quite a threat, right clicks aside, if he has the skill level to actually aim. You guys should check out Seagull's videos, he just posted one with McCree.
Just make Combat Roll only reload 2-3 shots instead of 6. Now he can't viably kill tanks with zero counterplay, but his ability to kill squishy characters is unaffected.
People really should compare him to Reaper, instead of snipers/S:76. Now that's a character that is truly useless outside melee range and can't do anything. McCree still remains somewhat threatening at that distance, while completely outclassing everyone at short range.
Maybe if there was a map that was just one huge open field, he'd be useless - but so would anyone other than Widowmaker and Hanzo.
Reaper's lack of ranged power is rewarded with an ult that deals a shitton of damage in a 360 degree angle, Wraith form and Shadowstep. Reaper is tankier, deals more damage up close ( McCree's hits are 70/140, Reaper's are 140/280 ), fires more before reloading, has better mobility.
Played a bit of McCree yesterday (I'd played him in the past but not much, not a fan personally) and it pretty much confirmed my earlier impressions of him.
His main attack is decent, pretty good damage and range, you have to be a good shot though. Roll is pretty garbage, you use it to reload your gun for a double salvo or if you're ABSOLUTELY desperate as an escape (it sucks at that). His mobility is poor and so he tends to get caught in ultis and the like.
His flashbang is good, but obviously as many have said it's very range limited. You can fairly easily get a kill on most heroes if you get that full combo off, but you have to be up close.
The Deadeye ulti is much more difficult to use effectively than most other ultis. Positioning is critical and while McCree is fucking around trying to flank and get into a relatively safe position with his lousy mobility, his team is fighting a 5v6. And even then it rarely gets more than 1-2 people unless the enemy team is stupid. Also opens you right up for getting killed if they have a brain. And one smart D.Va or well positioned Reinhardt makes it useless. The one balm to this is the fact that if it expires, is cancelled or McCree is killed, it refunds back to 50% progress.
In short, McCree is effective but he's mostly a lone ganker who relies on surprise so he's often not a big help to his team, even if the enemy is a bunch of numbnuts who constantly run around corners into him and feed.
The kind of hero that newbies get mad at because he kills them a lot and feels cheap, but isn't actually all that effective.
"Nova syndrome".
For the average player, McCree really isn't that good. It's only really talented players who can aim mid to long range left clicks who will get the most out of him. Most people simply can't do that reliably.
Players who can will destroy with him, though.
I think the main issue to solve with any McCree nerf is how to reduce his potential in the hands of those with excellent aim without completely invalidating him as a choice for less talented players. Any heavy handed nerfs to Fan or Flashbang will remove him from viability for the vast majority of people (and the latter will make good Genji/Tracer players a bloody nightmare). I'll be interested to see what Blizz does.
I've played heaps of games vs. McCree, and the rate at which McCree is a high impact player doesn't seem any higher than any other hero. Less if anything. I'd take on a McCree instead of a Mei any day of the bloody week. Or Bastion. Or a really skilled Tracer.
I'm not saying he's crap. He's not. He has a niche like all heroes do, he's just nowhere near what people are making him out to be. Probably because a lot of people are playing heroes that are vulnerable to him, not playing around him and getting schooled.
McCree actually requires skill to use well and he's appropriately rewarding when you do. And also when the enemy team is extremely unskilled...
Of course you and I both know it does its job fine even if nobody dies to it
Honestly, D.Va is probably OP but they're actually talking about BUFFING her, so let's just stay quiet
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Not true at all. I beat him all the time and I rarely play McCree.
If you want to counter McCree why not play Pharah or a sniper?
Then you're playing shit players. How does Pharah counter McCree? He can easily snipe Pharah from afar and if she even comes close, just tuck in for a stun, easy.
But you're even talking about D.Va being OP which is laughable at best, she's by FAR the weakest and one of the most useless tanks in the roster, sadly.
Then you've been playing against shit D.Vas :P
McCree can no more easily snipe Pharah from afar than she can him. Why would a Pharah come in close? Versus Pharah, McCree's flashbang is useless, there goes his only claim to fame. Countered. Also, it's useless vs snipers, and he has no real defences or escapes unless you count his shitty roll.
Not that you need to counter a hero in order to beat them. A good McCree is strong against D.Va, and yet I kill McCree as D.Va all the time. Not because I'm amazing, just because... you can.