Such a controversial change was suicidal when mixed with WoDs "totally optional world content", t'is all.
You'd be surprised how dull players are willing to make their gameplay if it's significantly more efficient. I like the example when PvPers started to play more 5mans than BGs because converting Justice to Honor was way more efficient than actual PvP.That could very well A reason. I know you (and many many many many others) can't get the concept that the wish to fly is pretty much dream that lies within mankind for as long as it exists. I know some people can't get that people don't play for maximum efficiency but like flight just for what it is: flying. What you said is just the straw that broke the camels back.
Like it or not, players are experts at ruining their own enjoyment if you lead them the "wrong" way with poor design.
In the end, there's no doubt that if you present players with two routes,
one with 3 hours of varied gameplay and 1 good item in the end,
or a boring 2 hour grind that rewards 2 equal items, they'll choose the latter route.
MMORPG design is a lot about working both with and AGAINST player psychology.
I'm not sure when exactly I said flight is just for convenience. It's the effects flight has on other content I'm worried about.Garrisons have been a huge mistake. But actually garrisons counter your arguments. So you say that people like flight just for convenience reasons. So together that there is no reason to traverse bad Map design and everything right at your hand in your garrison, WOD must have been the most successful expansion of all times. Because if all people want from flying is convenience there is NOTHING more convenient than the garrison.
But again: Most people don't play for maximum efficiency. They play for fun. And if you can get that concept or not doesn't matter, but i bet you a fortune that flight does mean "fun" to way more people that it means "efficiency".
And I've said myself that garrisons is part of the problem since it's more or less self-sufficient so I'm not certain where this argument comes from.
And it doesn't really matter if flight is what people find "fun" or not because if players gets to choose between 100% ground travel or 310% flight 100% safely in the air, the "choice" is no choice at all.
MoP had so much more longevity and world content that I am very sceptical. 5.0 kept me occupied for a loooong time while 6.0 about 10 days, barring raids.Oh that's a bet i would hold, bet a pile of money and start counting the money i get from you. Simply because flight isn't simply a "way of transportation" for most people. I imagine flight being out of the game in MOP.... Oh man, the numbers would have hit the ground hard even before WoD.
My arguments points to what happens to the game's longevity when they cut all these things that take time. And they did so due to player feedback.So my question: do you look at what you write? I mean, all your arguments lead to Blizzard becoming a bad developer that tries to cover their lazy efforts by cutting "convenience and speed" from the game. So the mechanic behind that thing that is fun to most people. And yes i just said flight haters are in a minority, because they are. And they always have been.
Draenor is what the community in MoP apparently wanted. All optional, and thus irrelevant.
And yes, people that "hate flight" are a minority... this isn't about majorities, because asking what a "majority wants" in a MMORPG doesn't make any sense.
Hey do you want raid bosses to drop loot on every kill for every member of the raid?
Would a majority say "no, we'll overgear the raid in like 2 lockouts and that's bad for the longevity of the game" ?
I doubt it. Doesn't mean they're wrong.
When world content has the components that keeps players occupied, having things worth striving for and keeps them feeling like they're progressing at a fair rate while the next content patch is being developed, flight or no-flight doesn't matter.So what do you want to discuss with your lengthly essay about "Blizzard's bad game design" (which has nothing to do nor is it related to flying)? You try to discuss away that Blizzard changed stance on no flight, try to say that It can't be that many people that quit over flying with what? Right nothing but assumptions. Do you have ANY hard fact or proof for it? Neither do i. But the fact that flight came back after they decided to cut it from the game and future content tells me: you are wrong. Sure they have been many reasons for people to quit. But no-flight has definitely been one of them.
Blizzard chose the absolute worst timing ever to attempt to remove flight and I will never contest that. Had Draenor been like Wrath or MoP I wouldn't have cared about the loss of flight, because I'd have things to do anyway. And things taking time means I don't feel like half my gametime is travel. Or 95% travel when I was sweeping treasures due to no longer being at the mercy of terrain and physics to actually reach those treasures...