If you don't like the look of the heirlooms, there's this thing called transmog...
Last I did play, I didn't care if people didn't have looms or not. One fully loomed person in a group can pretty much carry the rest of the group.
If you don't like the look of the heirlooms, there's this thing called transmog...
Last I did play, I didn't care if people didn't have looms or not. One fully loomed person in a group can pretty much carry the rest of the group.
A counter doesn't mean the design choice is a good one. There is always a counter in the real world, too. Don't agree with your government? Move. Don't like your boss? Quit your job.
It's not a good argument, especially in a multiplayer game where everything is connected.
Don't like murder? Then don't murder people. Don't like drugs? Then don't cook meth. Don't like suicide? Don't kill yourself. ETC ETC ETC
Heirlooms are fine for the people who want to use them. I personally enjoy leveling and getting new items, so I simply elect to not use them and do not care that others do.
If they removed heirlooms I can guarantee that some people that wanted them gone will start to complain that it takes too long to level up.
RETH
So, why do people use heirlooms?
Generally for the experience boost, right? You want to level faster. This makes perfect sense. The number one complaint of heirlooms usually doesn't revolve around this aspect, but the fact that they are, at any given moment, almost always better than blue gear at the level you are currently at. So if you're doing a dungeon, there is no gear for you to get in the slots you have heirlooms.
Gear progression is a major thing that is lost by using heirlooms.
What I personally think is that there should be an enchant that unlocks if you have the equivalent heirloom piece for that slot.
For example, if you are a mage, and have the cloth heirloom chest, then you can unlock from the heirloom tab an enchant which can be applied to your current chest piece (barring heirloom chest pieces of course) to grant bonus experience for the level range that your heirloom applies to. So if you only have the 1-60 heirloom, your enchant only works until 60. But if you have upgraded the cloth heirloom chest piece to L100, then the enchant would work to 100 also.
This does a couple of things:
1. It makes gear while levelling matter again, which I think is the biggest issue with heirlooms.
2. It doesn't make all the progress you have in obtaining and upgrading the current heirlooms obsolete - since you would be required to have one of the appropriate armor class and slot.
3. It gives people more choice. Those that enjoy heirlooms as they are, can still use them, but those that wish to have the XP bonus, but not the vastly inflated stats, making questing trivial and dull, can choose to use an enchant on their current gear, rather than use the heirloom items. And of course, those that want neither have the option - as they do now, of not using either.
It also means that you can switch at any time - so if you wanted, you could use some heirloom items, but if something cool dropped you could choose to wear that heirloom. Or perhaps you were unlucky for a long time with a shoulder drop, you can choose later to just use the heirloom shoulders for a while until you get an upgrade. It gives you more choice without taking choices away, and it also doesn't effectively remove anyone's progress by introducing a completely unrelated system and removing heirlooms.
No this is the wrong approach in my mind.
Heirlooms are way too powerful atm, and making them simply passive does not help that.
MY preference would be they are just scaling gear with no EXP boosts.
The gear scaling is such an incredible boon to have, having both is overkill.
Regardless, I feel they are bad for the game and don't do enough good to justify their use.
Leveling is way faster now than its ever been.
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
ONEAzerothTV
They should make them reward twice more xp, than currently at live.
Then leveling would be little more tolerable.
And give twice more stats.
leveling gear has not and will never be meaningful
stop thinking it is
Keep them, so we can decide wether we want Exp Bonus or not.
Instead Boost the HP and DMG of NPCs in Dungeons. Cuz even without Heirlooms they are a joke.
Heirlooms are fine, and no one's forcing you to use them.
I don't know, if you're the only one or not, but everyone certainly don't share your view..
I looooooooove heirlooms, and the fact you equip them and then use them all the way up to 60/90/100.. I would love to have gloves/wrist/boot/belt to be added, for a full set..
The XP bonus is icing on the cake for me; it's nice, but not crucial..
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Heirlooms should be less powerful than questing gear but have exp bonus. This armor is designed for people who have already leveled a character so they should be better at the game.
A veteran in Heirloom gear with a perfect rotation should do as much dmg as the average beginning player. The veteran's reward is that they level faster.
Wow. What an original thread you have here, Eazy!!
No. Leave my goddamned heirlooms alone. If you don't like them, don't wear them.