Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
This is exactly correct. Like you, I'm in the first group. I level my first character in each expansion level without any bonuses to experience the full story and enjoy the experience. After that, I want the leveling to be as fast as possible because I don't want to slog through it on each character after the first (and am not paying $60 to boost each character.)
It's all these people that want to remove choice and make EVERYONE play the "old-school" way that irritate me. Been there for 2 decades, done that for 2 decades, got the T-Shirt. Never again.
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250k WORLDWIDE. (Wasn't just a NA petition.) You're way off.
I never said otherwise. I was comparing the amount of people interested in classic to the size of the current North American population of subscribers.
*Also I never asked to remove heirlooms only that they bake the xp into the characters if you enable it. I'm guilty of using heirlooms. I've got probably a couple hundred thousand worth of gold in my heirloom collection.
Last edited by Perkunas; 2016-06-08 at 01:29 AM.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
The point of having a pristine server is the same reason we have, say, RP servers. You can RP on any server, but having dedicated servers for people interested in that style of play to congregate helps form communities of people interested in that scene. Just as the RP community would be much weaker if there were no RP servers, it is hard for large groups of players to form "pristine"-style communities without servers which enforce those rules. There's nothing wrong with players self-enforcing these rules, it would just provide a nicer platform for them to play this way if there were servers dedicated to this sort of thing.
The point is this fight is already over. Retail has lost the battle to convenience. Many people are happy and I'm glad they enjoy it, but I'm not and I know that there are a couple hundred thousand vets like myself who want to be thrown a bone. Legacy realms are the only hope we have at the moment.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
And why is that a bad thing? Who cares if you can't use some the Axe that dropped in Shadow Fang Keep, that would be replaced once you reach Stockades? Is the constant gear swapping between dungeons really that important to you?
I myself view leveling as a pointless chore. I leveled 7 toons before heirlooms existed (in TBC), So I served my time leveling the "cool, old school way" It was never really that cool. Thanks to Heirlooms and the elixirs of XP I've leveled 12 more toons since then. Complaining about heirlooms is about like complaining that people don't write letters anymore, they just call whoever on their cellphones or send an E-mail. Do you want to bring back mailing letters as your form of communication as well? Times have changed, keep up.
heirlooms changed.
keep the xp buff
put the stats inline with that level's green gear.
makes collecting certain blue gear worth it (items that last more than 3 levels)
imo if you get a gnarly xp boost you shouldnt get OP stats too
No sense crying over spilt beer, unless you're drunk...
Remember ages back when a blue said that harder content doesn't make the playerbase rise to the challenge?
Altering looms will be like that, more tedious, worthless and annoying levelling won't make people appreciate the "journey" again. It will drive people who might of rolled a new alt to stop playing instead
Wrath baby and proud of it
I hate heirlooms, any of the worst players can have full heirlooms and solo any current 5man at their level. But it's not possible or a good idea at this point.
Yet that is the point nobody can legitimately argue with.
This has consistently been about the effect they have your experience, and that your experience is reason to remove or alter them for everyone else instead.
That improving your experience should come at the cost of negatively impacting everyone else who does use them for those reasons.
That is hugely arrogant.
This is entirely about improving the experience for a minority at the cost of the majority.
They are not always better than other gear from the dungeons.
There are often drops which are better than the heirloom at that level.
So you could potentially gear up similarly just in dungeon drops, and have the same issue.
Heirlooms are not solely the cause of that, therefore that is another poor excuse.
I am not in favour of the impact this rush mentality has on the levelling experience, this drive for efficiency no matter the consequences.
But I can still see that heirlooms are not the sole cause of that, and nor is removing or nerfing them some magical solution.
Well this is correct.We even have prove (Warlords of Draenor) where blizzard cut off the entire expansion to please few persons who do not like the big numbers.Not only that but we will suffer in Legion for the same reason too(not by lack of content but by complete lack of power increase when you swap items with 10-15 Ilvs difference)
I spent far, far too much time, effort and gold getting the heirlooms I have now. You can take them over my dead fucking body.
As far as BoAs making leveling drops pointless, I beg to differ. Not everyone has BoAs, not everyone has a full set of BoAs, which means people with BoAs will typically pass on gear and someone else who can actually use it can win it.
I mean, in actuality people in BoAs in dungeons are usually asshats and roll need on everything anyway, but the theory is sound.
What a moronic idea..
I use heirlooms, because I don't want to be bothered by gear, while I level up.. I don't care about the XP bonus (it's nice, but I wouldn't care, if it was removed), but I crave the possibility of not having to think about gear until 60/90/100...
Removing all kinds of XP bonus (elixir, RaF, heirloom bonus, rested) would be much more resonable to do...
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
I feel heirlooms should be removed, simply turn them into a passive exp buff applied account wise to characters 100 and below.
I can't see them going anywhere though the damage has already been done.
The second group exists because they understand players can't be the ones to decide how powerful they are in an online MMO, to the point where they make their gameplay a worse experience.
Asking people to unequip powerful gear to avoid the insanely dull leveling experience of oneshotting everything and having no use for anything but your main damage abilities doesn't. work.
We don't need heirlooms anymore. The base exp gain/character power relative to leveling zones is insane regardless.
Wanting rules to affect everyone fairly in a game is hardly cancerous. This is not a sandbox game
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
This thread is like a mirror image of the flying / no-flying debate lol...
"If you don't like them, don't use them!"
"Mah immershion! New players can't make friends while leveling!"