Ravager scales with haste now just like bladestorm, so I guess this puts haste at the top again.
Ravager scales with haste now just like bladestorm, so I guess this puts haste at the top again.
Mechanically the Tactician change is a really good thing, brings relative priority of abilities back in line, but now we still need an increase in chance, compared to last build the chance to proc is still lowered (i think at least, the added abilities that can proc it might skew with this), since we are hitting less Mortal Strikes than we were hitting Slams, and their chance pretty much got swapped (10 to 16.5, 16 to 12.5). I'm still running into droughts of 20+ seconds.
I like the change in relation to the core abilities. Slam/MS/Exe as it now rewards their rage cost appropriately. The chance is probably just a tad low.
I'm more mixed on Rend/Overpower. It's better than nothing I suppose, but now these can get in the way. It seems like refreshing rend since CS just procced has about a 75% chance to then proc tactician again XD. With Overpower you often get wasted charges because you don't want to waste a MS + Shattered Defenses reset.
I think there's a lot of room to make those talents interact well without just being on tactician, but o well.
The rage formula for Arms is:
WpnSpeed*1.75*3.4 on white hits
WpnSpeed*1.75*(random number between 7.4375 and 7.875) for Crits
Please don't ask why it looks like it does, just accept it and move on.
The Tactician changes are great but Second Wind should go back to some version of WotLK's regen on crit.
IS THIS REAL LIFE? OR IS IT JUST FANTASY?
Now can we press other buttons other than slam? or the trait still makes it king?
EDIT: Now the question is: Will Dauntless kinda reduce our chances to get resets? or will the % be based on the rage before the -20% cost?
Glad every one reacts positive to latest changes
However my concern still goes to Execute
Is this not The warrior signature skill
That what makes warriors stand out
This where the identity of any warrior is found
Does execute benefit us in any way over mortal strike?
@Archimtiros, Warriorsarri
Tactician
Could you please clarify on beta:
Is it a stacking mechanic //For every ability used there is a % roll based on all rage spent after the last proc
Is it a flat % //Using MS (20r) have 13% to trigger. Using full-Exe (40r) have 26% to trigger
Last edited by mmoc14553d1068; 2016-06-08 at 03:42 PM. Reason: adjustment
I don't get your point. If you have rage sub 20% you should only be spending them on Execute. MS should only be used if you have In For the Kill because it would then be a rage generator. The only time you'd ever spend it on MS otherwise is if the target was going to die before you generated enough rage to Execute. You should still be Executing outside of CS because it does more damage per gcd and has a higher chance of proccing Tactician due to the higher rage cost.
Not really true. I haven't run all the numbers yet, but it's more likely that you'll still prioritize Slam over Execute due to Trauma and its more predictable rage cost.
The problem with Execute outside CS is that you'll never end up with positive rage; rage conversion means you'll always spend your maximum amount, so you might use a 10 rage Execute and then a 20 rage Execute, but you'll never build up to 40 rage Executes - much less be able to pool 2-3 GCD's worth for CS.
MS will still only be prioritized if you have In for the Kill (which frankly you always should, as the other two talents are shit), and/or the Legendary Gloves.
- - - Updated - - -
It's one roll based on the amount of rage for the ability. Haven't checked on interaction with modifiers like Dauntless yet, but I suspect that it calculates based on the base cost of the ability, not converted cost (as a similar issue was addressed and fixed during WoD with Sudden Death).
To clarify, before Exploit, MS is not a .13% chance to reset, it's a 13% chance. Adjust your decimal to convert to a percentage.