Don't be mistaken. There is a difference between an on kill, and one from Shear/Soul Carver/Fracture. Those 3 spawn a Lesser Fragment, and an on kill on spawns a Normal Soul Fragment. A Demon's Soul is just any soul from a demon. Doesn't matter how it was spawned. So just remember that there is a difference between on kill and forced spawn.
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The main difference being that Normals or just Soul Fragments, heal for 5 times as much as a Lesser Soul.
One thing most people missed is the PvP concern:
The new Darkness talent, which is admittedly pretty strong for group pvp.... and actually makes Darkness worth using REPLACES the talent that gave you a Fel Blade-like teleport to target on Shear.
That's an incredibly big nerf to Vengeance target uptime, without compensation in that area. Granted, the talent giving a generator a gap closing mechanic was probably entirely too strong (hell it was probably too strong for Havoc being used on a spender in Chaos Strike) but there's going to be a significant dropoff in target uptime because of this, considering our lack of reliable snares.
They still heal they just give a buff as well. ThEmily demon thing is just adding something to the soul. So if you spawn a lesser or a normal, if it comes from a demon it's still a lesser or regular, it just gives the damage buff. So it acts in the same way.
Last edited by Munkky; 2016-06-08 at 11:32 PM.
@Cooper Here you go.
Last edited by Munkky; 2016-06-08 at 11:45 PM.
Is anyone else getting stuck in a weird crouching pose when metamorphosis ends?
I think someone said earlier that IS is off the GCD. If you use IS at point blank range (or close enough to trigger Flame Crash) does it put you out of range for your other abilities? or can you continue with your rotation as normal?
P.S. Thanks for the QA!!!
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
So we'd be using spare charges of IS in our rotation whether or not we had Flame Crash then, right?
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
Ideally yes you would. As long as you don't need them for mobility.
Awesome! Thanks!
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
Well, I haven't managed to do a dungeon yet, but for leveling, so far I feel invincible. Also, it's so fun playing DH tank, you always have a button to press and it isn't always shear
For the Alliance, and for Azeroth!
Can I ask you dear beta people, to post images of your vengeance meta form? I'm wondering how the look changes with different tattoo colours and such.
Also, I'm a little bit worried how vengeance will feel during the pre-patch/pre-release time, since our talent tiers are 100+. Not that it matters too much in the grand scheme of things...
It didn't play super great prior to the talent shake up. It seems better now. The arrangement of our talent tiers will impact the pre-patch/leveling experience. Granted we start with ilvl 685 gear and under the new tank/healer meta. The community will be dealing with the new tank meta during pre-patch too. It's not all that different, but I've seen riots for less.
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My own testing confirms this. Gluttony kind of serves the same purpose as Flame Crash but is less bursty and requires a longer fight time to reach full potential. It is also very easy to lose the buff between packs depending on your group. It will need a significant buff or to become untethered from souls (mostly controlled through single target Fracture) to become competitive. It's an interesting mechanic that has too niche of a use in the current way the class functions.
What didn't you like about the pvp quests?