Originally Posted by
Saiyoran
Disc's weakness for mythic dungeons is single target burst healing, and the fact that we only have one spell to deal with it and if it's not enough then there's nothing else we can do. To combat this, I've been doing some dungeons with 2 tanks to see how incoming damage feels, and so far we've managed to get triple chests in multiple level 3 dungeons by just yolo pulling entire hallways for fast clear times. Disc's dungeon weakness almost entirely disappears when you have a pair of tanks that can split the damage and are self-sustaining in many situations, and it becomes a lot easier to focus on dps, which makes bosses much faster. I know there will be people that hate this, and it may not remain optimal at higher levels, but for just farming pre-raid gear, running 2 dps 2 tanks 1 disc is extremely powerful, since you can get the dungeons down under 20 minutes for extra loot chests.