Question for those in beta.
Fists from axes/swords/maces and vice versa.
Question for those in beta.
Fists from axes/swords/maces and vice versa.
Originally Posted by ferret990Originally Posted by Doctor
fists will only be interchangeable w/other weps when and IF they ever change the specialized wep animations tied to fists / daggers. That is what prevents them from being allowed w/the other 1-hd'd wep types.
*Minaah* lvl 120 / Resto & Balance Druid -- GM of Onslaught on Doomhammer-US, Horde
Guns/bows can be transmogged into each other. I think the different animation reasoning is invalid in this case.
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My enhancement shaman only rocks fist weapons, I have no interest in using maces. Fist weapons should be included in the transmog pool for one handers.
Originally Posted by ferret990Originally Posted by Doctor
It's probably invalid for daggers (I stand by my theory that daggers are only locked because Blizzard doesn't want Assassination/Subtlety transmogging their daggers into anything else), but it could be true for fists since unarmed animations are fairly different and there's no good reason not to unlock them otherwise.
first one is wrong, as there is no special "gun animation" it is simply a animation that appears with a default shoot animation, gun, bow, crossbow, it still fires a projectile of lightning for example, however imagine something like fists of fury with a fist weapon, looks fine, but then changes into dagger... they would need to change the animation or you would just be punching them with your daggers pointing into the air
so please do some research/animation checking before trying to invalidate something, a gun and a bow are able to fire the same "projectile animations" and those are not effected by what the weapon is
now if the animation required you lets say one handing your weapon, a second one appearing in your offhand, that would work for gun, but bow and crossbow would require brand new animations as they would look super akward
guns and bow animations are just the auto shoot animations with the special animation ontop
Welp too bad, do you do a raid and go "oh this item is 50 ilvl better then my fists... but its maces so nah"
no because thats stupid, since the dawn of time we have been forced to use the better weapon, not the cooler weapon, atleast with tmog you have the choice of multiple types of that
you could use dual maces, axes, your choice, but dont try to act as if this is any differant then before
(ive used staves my whole life of wow basicly)
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except a polearm/stave are held the same, daggers and fist weapons are not, you stab enemies with the front of your hands using a fist weapon, but when your use a dagger you stab with the top of your hand
when you use a fist weapon you punch
do you also stab people by holding a dagger and punching?
those animations are being removed so >_>
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what? since when? the two caster specs for druid are staves, and both will be visable, the fists/daggers are for bear and cat, where you dont see them, so they get new customized forms
Gun/Bow animations were likely fixed from the start due to the interchangeability of them.
The transmog interchangeability was likely due to the sound preferences which resulted in a number of sound replacements for the guns.
For weapons where that interchangeability was not intended from the start it isn't as simple, not least where gameplay and abilities were designed around just that one option.