Why can't Pandaren be Death knights?
Why can't Gnomes be fishing bait?
Why can't Pandaren be Death knights?
Why can't Gnomes be fishing bait?
There is a Pandaren Death Knight.
Her name is Gravewalker Gie.
She can be acquired as a follower.
There are very, very few Pandaren venturing outside the mists during the Scourge's prime, and even fewer ended up getting caught by the Scourge. Gie is one such unlucky Panda. Is there enough to justify allowing DK as a class choice to Pandaren players? I don't think so, but there is no reason the Ebon Blade can't make new Death Knights (as they do in Legion) out of Wandering Isle Pandaren.
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Tauren paladin has been explained a hundred times. They're not "paladin" in the sense that human and dwarves are. Hell, blood elves weren't even the same type of paladin as alliance paladin before the end of BC. Tauren worship the sun and moon. Tauren paladin get their healing powers from the sun, hence, the light.
Also has been explained multiple times. You can't just make undead priests unable to select holy and disc (or just holy even). Its an entirely gameplay based decision. Lorewise, undead can pretty much only be shadow.
All gnome hunter brings to the table is mech pets. Imagine lorewise they don't even have non-mech pets. A gnome with a gun and a robot is 100% something gnomes would do. Its funny you think gnome hunter is such a stretch, but gnome priest is apparently okay. Gnomes do not believe in the Light which as much as the rest of the alliance races. Gnome priests are effectively "medics."
Because the pandarian were not in Eastern Kingdom, Kalimdor, or Northrend until after Deathwing died. Which is substantially later than when the Lich King died. It's really as simple as that. Why can worgen and goblin then? Because goblins from steamwheedle have been all over Azeroth. Why worgen? These were worgen that escaped from Arugal's grasp in Shadowfang Keep, but were then caught by the Scourge.
They're protecting the lore of each class, by introducing the reasonings behind why new race/class combos happen. As with tauren paladin.
Lets be honest. How many MMOs have you played where all the characters/classes/races have slider bars? No one, except you, really will ever look closely at your character. Or the standard RPG (Skyrim is famous for this) situation of "I spent 2 hours working on my character's face, just to have it always be covered with a helmet." I'm not saying this is a bad idea though.
When you make a DK the fantasy is that you play a ressed victim of the Lich King. Since the Arthas timeline has ended and there are no "new" victims to turn into DKs. Pandas were added after LK died = there can't be Pandaren DKs. Unlike other classes being a DK cannot be learned, Gnomes learning the ways of Hunters and putting their own tech on it is brilliant. Mech pets, engineering made guns and traps... it's all there to make Gnome Hunters a perfect fit for WoW.
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I think we're at the point where all race/class barriers could come down. I'd overhaul the starting areas from race based to class based and then keep the quests/setting/trainers true to the lore but allowing player character to take on the roll of the novice. You can sort of see this if you play the worgen starting zone; when the night elves sort of initiate you. We don't need tons of gnome druid NPCs (if any) but what's to stop an individual from the race from going off and experiencing other cultures/magics/skills.
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I agree. I think the reality is, Blizzard does not want to devote resources to making druid forms, totems, etc. for all the races and future races. To my knowledge, Boomkin for the races that already have druidism are still waiting to have their vanilla models updated after all these years.
Personally I think it was something that should have come with the character model update.
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Oh boy are you in for a surprise in legion.
yeah, that's what we need. that stupid panda voice with the deep/echo of a DK. Its as others have stated, they were protected by the mist from the chance of being turned into DKs. People could counter golbins and worgen but goblins have been in the game forever, only recently have we been able to play as them, same for worgen. So so adamant about panda DKs anyway.....
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Really? goblins and worgen were in Pandaria the whole time? Holy hell Blizzard messed up big time there. Oh wait.. nope... worgen were beyond their walls, i doubt they all stayed there, aka you fight them in Shadowfang keep. Also goblins were merchants anyways, the odds that their entire species stayed on that island are slim to none. I mean there's been goblins since Vanilla, just a different "tribe" or whatever goblins go by. So please, come up with a better counterpoint...
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The PLAYABLE Worgen race were protected behind their walls during the time Arthas was alive. The sons of arugal from SFK are not apart of the Alliance and they never will be. There's no lore behind Arthas capturing Worgen and turning them into undead, even then, you cant turn Worgen into undead. Also, at the end of the DK starting zone, they just allowed to walse into Stormwind as a past "hero", even though the Night Elves introduced the Worgen into the Alliance after this fit into the timeline.
Also, just to mention the PLAYABLE Worgen were fighting with the Forsaken in their introduction.
The Forsaken were already freed from Arthas by that time, their focus was changed after Arthas died, have you done the Silverpine forest questline where you have a one on one with Sylvanas? Arthas was dead by this point.
The playable goblin are apart of the Bilgewater cartel, this specific cartel was also introduced to the horde AFTER Arthas died.
Other goblin cartels existed and have probably succumbed to Arthas, but these are not apart of Bilgewater. The bilgewater lived on kezan and this was untouched by the the scourge.
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& I know they have the Worgen/Goblin quest where you kill a friend or whatever, but that lore was completely made up. It's not canon.
There's no way they can't do it for any other race living on Azeroth - whether it be new or old. But, they didn't. So, it doesn't make sense they can be DK's too.
Last edited by Zakaryy; 2016-06-14 at 06:49 AM.
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There were no Pandaren involved in the battles with Arthas, therefore, there were no Pandaren for him to raise as Death Knights. There were plenty of corpses from a variety of races to be made Death Knights.
The Goblin Death Knights are (lore wise) Steamweedle, as opposed to the playable Bilgewater.
The Worgen are the experiments from Arugal, who served Arthas in Grizzly Hills.
These two lore options (both of which were established prior to Cata) allowed them to retroactively add Goblin/Worgen Death Knights, however there is no such possibility for the Pandaren. Even the Pandaren upon the Wandering Isle were hidden away during Arthas' time.
Last edited by De Lupe; 2016-06-14 at 09:52 AM.
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If you're going to use lore arguments, please use correct lore examples.
They are NOT Paladins within the lore. They are DRUIDS. DRUIDS who use the LIGHT of the SUN. Sounds very nature-y to me. =-) Just as the actual Druid class utilizes the moon, the Sunwalkers utilize the sun.
They are Paladins ONLY BY GAMEPLAY MECHANICS.
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Last edited by De Lupe; 2016-06-14 at 09:59 AM.
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