That depends though. If people who do nothing but BGs aren't very good, they will need those talents more so meaning they'll be less likely to want to lose them. Random BGs are as much about feeling OP when you're over geared (or talented in this case) as they are about actual pvp. We both know you're speculating on who will or won't do this, I don't see why this needs to continue, we'll find out when it happens but cases could be made for both.
Only if it is labelled a banana instead of an apple, like between Legendary and Artifact.
On Conquest gear you are correct, but there is a chance to receive a Warforged PvP item from the chests...
My dog does better math.
In that situation talent is an illusion, from what you just described 'talent' is really just knowledge you get from investing time, anyone who seems 'talented' have generally invested large amounts of time into whatever that talent may be. In a way, at least to me, that means talent is just another word for grinder, or a fast way to say that person spent a ton of time doing whatever that may be, talented could be interchangeable with obsessed
Why people want everything for nothing? I mean if i play casual PvP it's obvious that a real PvP player will devastate me. But it's normal: a PvP player plays PvP and he is geared and skilled.
When i see players getting full conquest gear in 2 or 3 days i really want to quit the game (and i am a PvE player), because if you want to have everything in an easy and fast way then go play on a BTW game and don't annoy older player.
Is like to ask "why older worker with more experience year than me get more money? I have just started to work and i want his money in 2 months".
Come on guys, be smart.
You are absolutely correct , talent is a form of knowledge, whether the person be consciously or subconsciously using it, the only thing I would tweak with your statement is that talent is not simply grinding, people with better talent simply need less time to achieve something, both need time investment nonetheless , the only differing argument here is how much talent do you need to completely overshadow time investment, but if you draw a graph for literally any 2 things that you are comparing the lines will get closer and closer without touching as they extend further towards infinity, aka it will diminish until the lines are perfectly parallel near infinity , in other words raw talent cannot overshadow anything without time invested, it's all a matter of how much time the other needs to reach that level.
you don't earn less for being new, you earn less for being worth less or not even trying to get paid what you are worth.
If you tell a ceo he has to do a janitor job first before he can do his ceo job at the new company he will call you crazy.
PvP vets feel the same way, nobody is interested in doing another job before they can start competing again on an even field.
Play the game before you cry wolf. If it's still as bad as you make it out to be, quit. We won't miss you. I'll still be grinding and having fun. Part of what lured me into WoW in the first place was looking at all of these super powerful characters running around being bad-asses, and hoping to one day be as powerful as they are. I'm fairly certain that most of everyone plays the game for an extremely similar reason. Just be awesome. Also, look at the flip-side. If it is really that brokenly different in terms of power level......TAKE ADVANTAGE OF IT! BE OP! BE AMAZING! Make those scrubs cower in fear of your awesomeness! You can't honestly tell me that you're concerned about how easy it is for Joe Blow to get into the game 5 months down the road....it seems to me that your only concern is having to grind something....you know....make an effort. What a world!
This entire thread is full of people who fundamentally don't get it.
Ill do my best to see if i can educate you.
First off, before we can even begin to discuss the issue, we need to have a fundamental understanding of why the PvP system is changing in the first place.
Blizzard's stated, outright intention, is that currently the PvP system is "too hard on fresh max level characters and it takes too long to be useful".
You have to keep that in mind as we discuss this. THAT is the reason the PvP system is being reworked - because Blizzard felt (or says they felt, if i see blue text, i automatically assume these days that the person is lying, deluded, or doesn't even know what is going on - their own posters have gotten stuff blatantly wrong quite a bit recently).
So, Blizzard's supposition is that a freshly leveled 100 is at "too big of a disadvantage" and has "grind too long to be competitive" and that is why PvP participation is down to record lows. And that's why their changing to the "new" system so that (supposedly) someone can just hit 110 and head right into PvP and be competitive.
Problem is, this is unmitigated bullshit on both fronts.
Lets go over a few facts:
The difference between full Honor gear and Full Conquest gear (supposedly the best PvP gear) on live is 9.23%.
You can have full Honor gear in 4-6 hours without ever having to fight another player.
So, "the grind" to be effective in PvP is six hours after hitting 100. Six hours.
-----
In Legion, the difference between a fresh 110 and a max-geared toon is... 10.85% (Titanforged/Warforged). More likely to be about 9.8% (just from iLevel).
In Legion, it will take weeks or months to get a full set of gear, due to RNG and rating caps. In addition, unlike the current system, where 100% of the players have access to all the gear, in this system, gear better than the very bottom barrel (820) is locked behind ratings. A full 80% of the people participating in PvP will, mathematically, NEVER be able to close the gear gap. The system DOES NOT ALLOW FOR IT.
In Legion, depending on your class, you are completely gimped without the 3rd row Honor talents. (Some classes are not, and the tanks dont even need honor talents at all). Most classes, though, are looking at a 3-5 week slog to grind out their honor talents before they can be 'viable'.
In Legion, artifact talents can add up to 20% damage to individual abilities and a fully unlocked artifact is worth ~20% more dps/hps throughput or more. This takes MONTHS of time. Even if catchup mechanics cut this in half (which, following the math of the only catchup mechanic so far shown, is about right), you're still looking at 3-5 weeks of "catchup".
<><><><><><><>
So, lets recap:
Live Game
Fresh 100 is completely viable within six hours of hitting 100, without ever having to engage in PvP, and is about 9.5% or less behind in stats.
Legion
Fresh 110 takes between 3-6 weeks to get Honor talents unlocked to be viable, and up to months to get the artifact unlocked. Can STILL be behind up to 10% in stats, IN ADDITION to being behind on talents and artifact. Viability takes weeks, even under catchup mechanics. 10% gear deficit (that CANNOT EVER be overcome by more than 80% of players unless they raid Heroic or better...) + up to 20% deficit from artifact + missing talents required to even make your spec/class viable = a lot more than just the current 9.5% stats.
6 Hours < Weeks.
Blizzard's stated goal: Get more people into PvP by making it easier to just be able to play, particularly freshly leveled characters who start PvP late
Blizzard's outcome: 100% total abject failure.
The power gap in Legion WILL be even higher than WoD - by an order of magnitude - because currently the power gap is solely because of gear that can be obtained trivially. In Legion, it will be because of a gear gap that cant be closed, + an artifact that takes (even with catchup mechanics) weeks to grind, AND honor talents that take weeks to grind.
How anyone can't grasp this is beyond me. It will NOT be easier for someone to just drop into PvP. You will NOT be able to hit 110 and stroll into a BG and be viable. Youll be more of a handicap to your team than a guy in greens is currently.
When the guy plays since vanilla, has a total of 6k hks account wide, 50 BGs played across all his 8-9 characters and generally zero involvement in pvp what do you think he is gonna do? Rational thinking based on experience? Naaaaah
Start flaming the op for not blindly trusting blizzard's statements word by word. Way too many posters in this thread fall into his category.
Blizz is taking a big gamble that players at lower level can close the gap with RNG titanforged gear from PVE slot machine mechanisms like world quests, heroics and raids. So, when a PVE player ventures into PVP casually they will be close to the top tier players in PVP. But you are correct that without PVP talents some classes and specs are weaker by magnitudes greater than 5, 8 or 10 percent in terms of damage, healing, or mitigation.
PVP talents also take a long time to grind out...longer than doing the honor grind for gear four times over give or take.
I was just browsing the updated calculator for my classes.
Aff. Warlock is severely gimped without row 2 talents and damn near unplayable with just row 1.... and still not super viable with row 3.
Blood Dk - holy crap. Every talent is good. Not that i need them as a tank.
Resto Druid - The really good talents are row 3, but at least row 2 is "viable".
Prot Pally - holy crap, every talent is good. Not that i need them as a tank.
Hunter - Row 3 or useless.
Its so hit or miss its scary.
The gear disparity isn't even the thing, really. The system works (at least a tiny bit) in that regard - even as a fresh 110, you're not more than 10% behind, which is what you get (ish) with Honor gear now.
Its the MASSIVE difference (PvP) talents and artifact traits bring that make it incalculably bad/worse for fresh characters compared to live.
Afflock without Casting Circle = interrupted and owned.
Afflock with Casting Circle = hillariously OP and never dies. (Not that damage is high, but DL is super good).
That one PvP talent makes the entire game different for Afflocks.
Last edited by Kagthul; 2016-06-14 at 09:07 PM.
That's still going to be longer than a days worth of honor farming in Ashran.
Most specs are at a severe disadvantage until the high 40s. That's way more honor than 27k (+ having to level Artifact). Just because they have a talent option available in every tier at 10K honor doesn't mean they are "playable" in any form of serious PvP environment.
This disparity simply does not exist today. After a certain amount of time everyone is on an equal footing in PvP and it has been that way since mid/late MoP. Outgearing your opponent in competitive PvP wasn't a thing. Even if it's only a 1% increase people are going to feel forced to do Mythics, especially those PvPers who can't get high enough PvP ratings to get the same (ish) ilvls that way. And if it turns out such that Mythic gear provides higher ilvls than the best PvP gear (highest rating)... then oh boy are Blizzard in for a whinefest, jk people will just quit.
OP is correct in every single point he brings up. Anyone who says differently is just not understanding this correctly.
Combining PvP and PvE gear in this way is terrible. Blizzard should've just kept the WoD system and made sure to keep PvP gear sufficiently low ilvl (out of PvP instances) so that it doesn't become an issue for the PvE gearing process.