Originally Posted by
Destil
I've played since far before Mists. They've made it so that secondary stats can be randomized and there are still BIS for slots. I do, though, find it annoying to get a piece of gear and not be a set "format" as it used to be.
However, you're saying they're Homogenizing gear. If anything you're not using the right word, since that's a word people constantly toss around when they don't know what's actually wrong with something. They use it as a sort of "taboo" word to scare people because "MRRRRR HOMOGENIZATION BAD" even though, outside of classes, there really aren't any other examples of it within the game.
We have more choice in the gear we get, though there's still what's "BIS". The whole point behind having secondary stats randomized was to add more choice and incentive to gaining gear-- to attempt to add more depth to a system that was just "grind this instance until X, Y, and Z specific pieces drop for you". Now it's more like "grind this instance until every X, Y, and Z drop, but sometimes you're gonna have A, B, C, D, etc. drop, which do power up your character, but since they can't bring out your character's full itemized potential, they're not as good".
I have my gripes with the new system after the Versatility spam I'd get on a number of pieces in WoD, but it's not Homogenization. My critique is for you to actually act like you know what you're talking about. If they were continuing to "unite, uniform", make gear the fucking same copy paste where you grind an instance for that specific piece, we'd have the same system we had since practically Vanilla (though that's debatable since gear back then with Resistances and what not had more of an importance and stats were all over the place, but everything had a set value of both Primary/Secondary stats like we had up until Mists).
Instead we get this system which is arguably worse but adds more variety. It adds more to the grind, which is the issue I have with it, but it's not Homogenization.
The "agenda" I'm talking about is the fact you constantly have gripes with things without actually being able to call out the real issue, and focusing on ant hills rather than mountains. IE, in this case, using Homogenization as a scapegoat to highlight a problem you have with the system, when that isn't even the issue. At all. Nor does it have anything to do with the issue pertaining to the randomization of gear.
Everything about the new system is the opposite of Homogenization. In the past, we always had a cookie cutter build. Every character was built the same. Every character wanted the same exact piece of loot.
Now, we still have BIS items, but they vary in potency, bonuses, etc. It's the exact opposite of Homogenization, but it has a number of problems in and of itself as well.
There's your in depth response.