Your data would be what then?
Please enlighten me I would love to know. I can paint a pretty picture of what happened using almost what... ten years of sub numbers to show the cause and effect easy challenge less content has done. Even WoD fits into it nicely as it shows the potential audience blizzards game can generate.
You have what exactly?
It's affected many not just my own. Numerous guilds have had recruitment issues(however if you were mythic it was also slightly tied to mythic being 20 man as of WoD). I mean even I don't take killing an end boss on anything seriously personally because LFR has devalued my personal experience. Having 4 modes is just ridiculous and being able to opt into easy mode with no real draw back makes 0 reason to do other modes. The only reason to do mythic right now is the 100% drop rate on end boss mounts.
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Case in point*
Actually the game just had more players coming in than leaving. Most players didn't even reach max level before quitting as well and that's mean they weren't participating in your glorious progression system. Most players weren't raiding either according to blizzard so once again they weren't participating.
Violence Jack Respects Women!
Personally I think it had very little to do with ilvl, or even trinkets/set bonuses. I think many people left because of how generic looking the gear was. But thats based on a handful of conversations and cannot be quantified.
But you are absolutely correct in the fact that subscription decline or lack of player engagement cannot be caused by any one individual feature, and as such I stand by my original statement.
LFR success or failure? Is vague, how do you measure success?
So (1) you aren't even asking the right question(s) and (2) beyond subscription data you don't even have the relevant data to make that determination.
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Intellegent...
Memory don't fail me now! Ya bastert.
Overwhelming success for what it's meant to be.
Can you? Can you paint a pretty picture? I love pretty pictures.
I would assume that picture only includes information that supports your hypothesis and ignores everything else.
But I am very interested to see the "potential audience" data and how Blizzard is failing to capitalize on it/them.
*grabs popcorn*
"This is gonna be good!"
Last edited by Varvara Spiros Gelashvili; 2016-06-16 at 01:29 AM.
Violence Jack Respects Women!
LoL... I am so sorry you're stuck in a thinking pattern that you're in.
I commend those who can view a situation that confronts their personal beliefs, and learn / change.
Now why don't you prove that it was a success?
Where did I ever say that I want "uniqueness" preserved?
LFR is cancerous. Look at the type of gameplay it promotes. It promotes the, "This is so easy, I don't have to listen, we can just faceroll attempts until it dies. I need not to learn anything because it can be just given to me."
LFR is free items. Unfortunately, you are forced to run it on characters that are not your main and maybe don't raid with them. Need to do the legendary? Gotta run LFR. It's mandatory for character progression.
I guess if I am an elitist, then sorry to hear that you aren't good enough to raid. I mean, I mise well sit in your definition and abuse you, right? Cause, I am the type of player that shitters like you had LFR created for, right?
Jesus Christ man.
I was a Death's Demise.
Those were the good old days.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
I played since vanila. Pugs pre-cata were just as silent, and just as anti-social, with people going "gogogogogogo" and getting upset if people talked. So, I don't agree that LFR alone destroyed the social aspect of the game, but it did have it's role - but it wasn't added on a whim, it was a highly requested feature to end the "3 hours in Stormwind to pug a dungeon" problem. But, like anything else, players abuse it - so I don't think LFR is inherently a bad thing, I think it's abuse is, and that can't be designed - player will take advantage of anything they can, no matter what Blizzard does. If you removed LFR and LFG, getting runs would be a lot harder, because you'd be back to "what's your ilevel?" and cockblocking of content for the majority of players.
The player skill thing is not just LFR - it's the character boost, it's players getting through questing as fast as possible, so they don't spend time learning their class, it's heirlooms, which have removed any challenge in leveling content, and it's player attitudes.
I think this way, because I've seen the state of the game since the first week of release. Some things havent changed at all, some have gotten worse, and player attitudes are #1 on that list. Players helped people level in the early years, spent time helping other play better, made guilds to help people level and be social, and provide services like enchanting and gear.
In almost every case of changes made, they're abused and cried about by the "gogogogo" jerks, the "You must outgear this dungeon" nonsense, the "my time is more important than yours, so if you stop to do a quest or need repairs, GTFO noob" assholes, and the elitists who just can't shut the fuck up bragging about their alts or their guild and sneer and make shitty comments while on LFR runs.
So, failure? Depends on your perspective. I think they're great. Other people will disagree. And assholes will ruin it for everyone. LFR does not force anyone to not talk - the reason people don't talk is they don't want the assholes attacking them if they do - I've been on enough runs where any comments are met with "STFU NOOB" to know it's a real thing. So it's shut up and grind through it without pissing off the neckbeard who threatens to derail the run by arguing endlessly with the tank or healer, or demanding people get booted for low dps, or any of the other bullshit things they pull. I got to the point, back when i still played, that I stopped taking shit from players like that, and it got a lot more fun when they were told to shut the fuck up. Or more fun, tell them they can be replaced - no better tantrum can be found than when you tell an elitist tank they can be replaced. And were.
And, players with less skill SHOULD be in LFR, that's who it was designed for. If you want perfection, min/maxing, and in depth knowledge of class and abilities, join a raiding guild. LFR is to see the raid on easy mode, for lesser reward, it's not designed for the Elitist Jerk fan who has BiS on everything and executes their rotation perfectly. Blizzard made content just for them, it's called "Normal" and "mythic" raiding. LFR is for everyone else. If players abuse that - that's 100% on those players, not the game designers. I'm kind of tired of everything being blamed on Blizzard, when most of the blame is on the players - and you know which ones I'm talking about, we've all dealt with them.
And if that offends you, you are one of those toxic players.
As for point two - that's 50/50, Blizzard made LFR too easy, and players don't treat them seriously. I remember the LDR and LFg runs I did in Wod before I quit, with one or two or more jerks in raid gear who sat there and did nothing, and just said "LOLZ LFR" if called out on it.
Blizzard's designs are one thing. But player attitudes are a bigger issue, IMHO, and thats from 11 years of putting up with endless amounts of garbage from people with shit attitudes towards the game and other players.
9-11 was bad, but adding LFR was a tragedy.
People continued to play through the icc drought and it's largely because end game was far more varied and offered a better reward structure. Once again, tier on the valor vendor. I had fucking 5 alts by the time cata came out all decked out in tier it was great. They moved away from this for a number of stupid painfully stupid reasons and their unwillingness or inability to walk it back has cost them.
The WoW community back in the days of Vanilla and BC had its chance to prove itself inclusive and accepting to people who wanted to see the content. Heck, even before that, during the days of EQ and the like.
They blew it.
Hence, the necessity of LFR.
A linear progression that mattered to only a small number of players. Blizzard have, I believed said in the past, that even during middle of TBC people were still levelling and did not reach max level.
Since you are so adamant of your reasoning to the decline of subs. If, according to your own words, that during the period of such great growth, was then they had a very ridged and linear progression system, why change it? After all, according to your reasoning, this is major contributing factor to the growth and its change resulted in the decline, why change the system?
Can be Blizzard be so blind that they could not see what you clearly can?
Blizzard has been making changes to the whole raiding systems since end of Vanilla in various forms. 40m, 25m. 10m. Heroic. Normal. LFR. Why so many changes?
Totally agree. I'm excited for Legion. I honestly enjoyed WoD, just not for an extended period of time because of how the end game was structured. Legion looks to keep all of the good parts of WoD (the parts I enjoyed anyway, YMMV obviously) and combine them with new good stuff and good stuff from past expansions. I'll reserve judgement until I get to experience it in it's entirety, but it's shaping up to possibly be my favorite expansion to date.