Am i the only person who feels affliction is missing something ? feels like i got 9 fingers on my hands or something.
I can't say why but most numbers tweaks happen over the course of many builds and a lot of it is just to get certain spells at a certain damage ratio before they flat buff or nerf an entire spec to get it exactly where they want it. A lot of times it makes changes or specific builds look nonsensical until you see what happens several builds down the line.
Which is why you continue to see people repeatedly saying not to worry about tuning.
..and so he left, with terrible power in shaking hands.
There's no big impactful button, it's true. The damage output is very smooth and consistent. This might change with the artifact weapon; Reap Souls and Compound Interest might make SS dumps more powerful, though even then you've got multiple UA casts on top of UA's innate damage spreading.
The thing is, I'm totally okay with that. All the efforts to give Afflic a big impactful button have been failures, probably because they go against its nature. Afflic is the spec of slow, inevitable demise as a stack of DoTs grinds your foes into the dirt. That's what I loved about it. Legion Afflic promises to once again let me pile DoTs on a target and know no matter how much they hit me my Drain Life and Siphon Life will keep me alive long enough for them to die first. Demon Skin enhanced Soul Leech promises to be the cherry on top for that playstyle.
You juggle DoTs, you cast some filler with nothing's close to expiring, maybe you talent into Haunt for an extra little cooldown to throw in there. Does it really need anything making it more complicated? Not for me.
I understand your point and I agree, but the game is in such a broken state, it is hard to believe that any test was made, at all. Examples: Getting 1 shot when a Warrior charges you, even before Charge ends its animation. Or, Feral opens on you, and you die before the Feral appears out of stealth. Or, being soloed by half Hunter's Barrage.
Repeating, I agree with what you said, but it is hard to believe such a degree of incompetence.
Last edited by Vankhorne; 2016-06-18 at 05:49 AM.
They managed to balance the game somewhat well in the last 10 years or so.
The same stuff is happening in D3 and even though the classes aren't in perfect balance, it always turns out to be rather well tuned.
In Blizzard's case, it's actually quite likely that they can use this data and change stuff accordingly for the later PTR versions or Live versions.
Take the LoN set in D3 for example, it was +1000% or +800% dmg (way too high) first, then +100% (way too low) and the next version had it at an extremely sweet spot.
Last edited by mmoc96d9238e4b; 2016-06-18 at 09:28 AM.
It might just be me but after time on the PTR i just can't get why UA is still a dot at this point, it has stupidly low duration it may as well just be a direct damage spell. It falls off if you blink and if you don't have to manage it on the targets then it may aswell just be a shadow bolt, haunt or chaos bolt.
I played and enjoyed affliction from Kara all the way to Siege and i've mixed it in while playing WoD, but i just cant get the spec to feel good on the PTR. This is just my opinion.
Finally got around to some PTR testing. Feels a bit empty if you're not picking Siphon Life, but then you can't have Soul Harvest which I'd prefer to have over Mana Tap. I'd like if they could switch those around. Otherwise, seems okay, Soul Conduit feels like it has a reasonable return on Shards but no idea how well the numbers compete with Soul Effigy.
Overall, not entirely convinced when compared to Mage, both Fire and Frost actually feel really well polished and 'done' where Warlocks, as ever, still could use some work.
Unstable is a DoT, technically, but it's a burst spell. Why should it be like the spells you listed? It's semi-unique how it is now, so why change it? What's wrong with it? It's not a spell you have to refresh, really , either. If you're bursting and stacking many then you'll stack the damage. Not sure what the problem of it falling off is though. As long as you aren't capping shards there's no loss.
Yeah, I don't see it either. If UA was a nuke it'd just be a weaker Chaos Bolt knockoff. Not only is it more fitting with Afflic's flavor as a DoT, but it makes it easier for it to interact with all Afflic's DoT buffing traits. Heck, most of the UA specific enhancements have to do with it being on a target or falling off a target or being applied to a new target. None of those would work if it was a straight nuke.
Are affliction locks completely boned any on fight that benefits more from lust on the pull? Seems like it takes a while for locks to get resources needed to start dealing heavy dmg. Where is the burst?
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Sure some people don't like it, but i think it fits perfectly. Small duration, very powerful dot that you can stack. Gives Affliction some burst, while keeping the class fantasy intact. Traits can be played into it better too. Playing affliction on the off chance on PTR was surprisingly enjoyable. Very rarely channelling or hard casting, and most maintaining Dots and Shards to utilise Unstable Aflliction. Back to it's roots more than in a long time i'd say.