People have just gotten to used to welfare. As someone said earlier - there have always been some BoP crafting reagents.
I really hopy Blizz keeps BoS like they are now, then people who actually bother farming them will get rich bitch.
I'm in beta and had a few issues with the way Blood of Sargeras was being handled, but this most recent update resolves things nicely (at least in my opinion):
"Blood of Sargeras
You will also see Blood of Sargeras from Disenchanting Rare and Epic items in a future beta build, as well as an increase in the cadence and quantity of Blood of Sargeras from Crafting World Quests in the Broken Isles. (Blue Tracker / Official Forums)"
The combination of methods that will be available to acquire BOS seems to me to be reasonable now. It'll still be highly valued, but dual crafters and tailor/enchanters should be fine. Making BOS available via disenchanting, and upping the frequency and quantity of BOS rewards in world quests is perfect.
Honestly, I never had big concerns for players who are dual-gatherers because unlike a dual crafter with a collection of rare recipes that they don't want to lose, dual-gatherers really suffer no penalty for dropping a gathering skill and picking up a craft for Legion.
1 - Blizzard said Blood of Sargeras is supposed to be able to drop from multiple activities, and the beta wasn't properly doing that, or something.
2 - I think this is meant to give some power to the crafters, but specially gatherer+crafters.
Until now almost everyone went double-crafter with their main in end game.
3 - Weakens bots quite a bit (specially double gathering).
Last edited by Nurvus; 2016-06-18 at 05:19 PM.
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MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Runed Orbs, Frozen Orbs, Spirits of Harmony, bla bla... all been BoP.
Why is this such a shock in regards of Blood of Sargeras? Because people got used to Garrison free gathering mats and piss easy crafting mats during wod?
When a game developer mentions that the intention is to have one gathering/one crafting profession after 10 years of the game existence, they ARE forcing you to follow the optimal way of playing the profession minigame and at the same time punishing you for the choice you might have made since the character was made. For double gatherers, the problem can be solved by losing one gathering prof and getting a crafting one. There's nothing that a gatherer can lose and not re-gain with minimal effort. Anyway, only mining has some smelting recipes (Dark Iron Ore and the old elementium from BWL) who will need to be re-learned.
The double crafters, who also happen to be profession recipe collectors, are screwed tho. And those are the players who are clearly invested in the game and more possibly the ones to continue play it, not the dumbfuck cyclical 1-3month sub scrubs.
Don't try to convince me about the need of BoS to be BoP. I agree with you. All i'm advocating here is that they should either increase the BoS sources (for example making them like SoH and motes) or allow one gathering profession to every character as secondary.
My problem is changing a mechanic which is several expansions old and around which people based their professions is not the best idea in the world.
- - - Updated - - -
Yes, you should be able to have 2 crafting professions and 1 gathering (or perhaps more). Rolling alts just for gathering is one of the worst mechanics in the game, imo.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
How much of an early annoyance this will be for my crafters, i believe making it so people use one gathering and one crafting profession to be a good thing.
Especially considering they want you to put more time into crafting to get better items again, we'll see how it pans out but the current system has been here for long enough time for a change, regardless if it's better or worse. Won't know that until much later.
Thing is, rolling alts to fill crafting needs was not intended and is not intended and so is not a mechanic.
The idea behind one gather and one main was so you could be "MOSTLY" self sufficient but still need to interact with other professions aka players for all your needs, but this never included BOP items that which were intended to limit the "lets roll and alt" syndrome which is the players solution to not wanting to go to other players for those items that are needed, its easier and more convenient to roll and alt and do it yourself.
And the blood of sargeras being BoP is a step back towards limiting this "roll and alt" and back to how it was upto certainly the end of WotLK where these type of mats were BoP until very late in the expansion were in most cases they change to BoE, when it didn't matter as much or selectively like in MoP. So they have been BoP more than BoE from the games history. This expansion has really spoiled us really.
Last edited by Shakari; 2016-06-19 at 10:24 AM.
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Blood of Sargeras is a way for Blizzard to make the Gathering/Crafting duality to return. Sure you can still have double Gathering or double Crafting, but what is the benefit for Gathering/Crafting? This is one way to give us something.
Benefit of double Crafting = You can craft your own things and even more to sell by buying the materials or sending it from alt.
Benefit of double Gathering = You most likely did this to either send materials to your main with double Crafting or to sell materials to earn gold
Benefit of only one Crafting and one Gathering = You don't rely on other characters or Auction House, but you also lose out on anything the above options gains or at least cut those gains in half.
As for the Blood of Sargeras they already mention there will be ways to gain it without Gathering.
I agree, but with the craptastic population and economy some realms (including mine) have these days, relying on other player and the AH is absurd. You either won't get something you need or will get it at an absurdly high price.
It won't limit anything if you ask me. All people will do is rearrange professions. For instance, my main is BS/JC, so I'll go mining/BS instead and slap JC on another alt to craft the necks and the gems. Since everything crafted is BOE, it'll work.
Assuming, of course, that crafting proves useful to begin with, since 850 ilvl at full upgrade seems absurdly low.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
But there have always been BoP crafting reagents? Only WoD there was an overflow of everything, making proffesions so welfare that anyone could craft stuff with no work needed to gather materials.
BoS will drop from World Quests, dungeons, DE, and from gathering proffs if you want that. I haven't even tried on Beta, and I got a bunch of them by just doing my World Quests.
For the love of God I hope they keep it like this, make crafters work for their materials, so they can't just sit and snipe stuff from AH and make a fortune. GET OUT IN THE WORLD.
To achieve that they don't even need to make gathering a (good) source of BoS. Having them BoP is enough to achieve that. Someone with BS/Mining would be able to craft twice as much as someone with BS/Alchemy. If gathering can realistically give 50% of the BoS that other content does, the player with BS/Mining could craft three times as much. If gathering doubles the amount of BoS you get, it goes up to four times. There's really no justification for that much difference.
I'm not saying crafting reagents shouldn't be BOP. In fact I'm all for that. It's getting them from gathering which is a first in WoW. Prior to BoS, it was either 5-mans or mob farming. Or just farm farming (pun intended) for motes in MOP.
But quests + dungeons + gathering proffs net you more than just quests + dungeons. That's a problem because since WOTLK, Blizzard pushed mains (especially raiders) into 2x crafting professions by giving professions unique perks that were good for crafting professions and craptastic for gathering ones.
In this case, Legion already failed abysmally. Gathering lots of stuff to craft a 800 ilvl item (woopdeedoo) and then eventually craft an upgrade that has the same ilvl as a normal raid is a completely retarded system.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
This seems the most logical thing. Even if you farm them all on a double gatherer alt to send to a double crafter alt, you are still manually going out there and doing the farming for them in the world as opposed to just farming them on the AH.
But I expect them to just keep them BoP.