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  1. #1
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    Splt up the 'Secondary Profession' into two?

    What ho,

    Currently, you are able to select a single Primary profession as well as a Secondary Profession for each character (e.g. Blacksmithing and Mining). This often results in the creation of additional alts just in order to cover as many professions as possible on a single account.

    Personally, I would love to be able to split my Secondary profession up into two 'Lesser professions', while specializing in the Primary one. So for example, I could have Tailoring be my Primary profession and specialize on that, while selecting Herbalism and Engineering as my 'Lesser' ones.

    The Primary profession would let me gain all the possible benefits of the profession; the game-changers that could really boost a class.

    The Lesser professions would give me the basic functionality of a profession, such as mining ore with mining or creating simply toys with engineering. But it wouldn't let me truly excel in those professions.

    So I would basically be faced with a decision: Do I go with two Primary professions and gain all of their full benefits, or do I prefer a single Primary profession as well as two Lesser ones for ultimate versatility? Naturally, you should be able to switch if you change your mind.

  2. #2
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    Sounds like the garrison mine, garden and profession buildings.

  3. #3
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    They kinda did this in TBC you specialised a specific thing within your own craft like transmute master for eg. Once you become that. Enchanting becomes the "lesser"

  4. #4
    Legendary! Obelisk Kai's Avatar
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    Quote Originally Posted by Mojo Risin View Post
    What ho,

    Currently, you are able to select a single Primary profession as well as a Secondary Profession for each character (e.g. Blacksmithing and Mining). This often results in the creation of additional alts just in order to cover as many professions as possible on a single account.

    Personally, I would love to be able to split my Secondary profession up into two 'Lesser professions', while specializing in the Primary one. So for example, I could have Tailoring be my Primary profession and specialize on that, while selecting Herbalism and Engineering as my 'Lesser' ones.

    The Primary profession would let me gain all the possible benefits of the profession; the game-changers that could really boost a class.

    The Lesser professions would give me the basic functionality of a profession, such as mining ore with mining or creating simply toys with engineering. But it wouldn't let me truly excel in those professions.

    So I would basically be faced with a decision: Do I go with two Primary professions and gain all of their full benefits, or do I prefer a single Primary profession as well as two Lesser ones for ultimate versatility? Naturally, you should be able to switch if you change your mind.
    Overcomplicated.

    If they were going for any kind of overhaul it would be a single profession.

    That profession would provide a competency in it's related gathering skill. For example, pickup jewelcrafting or blacksmithing or engineering and get the ability to mine.

    Pick up inscription or alchemy and get the ability to herb.

    Pick up tailoring and get the ability to take cloth from fallen enemies.

    Pick up leatherworking and get the ability to skin.

    Pick up enchanting and get the ability to disenchant.

    That is the system they would move to. That is the system I suspect they really wish they had gone with on day one. Frankly, I think they should implement such a system and I say that as someone who has crafting on all my characters.

    It would be for the long term health of the game.

  5. #5
    I am Murloc! Tomana's Avatar
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    They just need to give everyone a separate slot for gathering professions.
    It's a bandaid, but since they won't overhaul professions, it's better than nothing.
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  6. #6
    Quote Originally Posted by Mojo Risin View Post
    What ho,

    Currently, you are able to select a single Primary profession as well as a Secondary Profession for each character (e.g. Blacksmithing and Mining). This often results in the creation of additional alts just in order to cover as many professions as possible on a single account.

    Personally, I would love to be able to split my Secondary profession up into two 'Lesser professions', while specializing in the Primary one. So for example, I could have Tailoring be my Primary profession and specialize on that, while selecting Herbalism and Engineering as my 'Lesser' ones.

    The Primary profession would let me gain all the possible benefits of the profession; the game-changers that could really boost a class.

    The Lesser professions would give me the basic functionality of a profession, such as mining ore with mining or creating simply toys with engineering. But it wouldn't let me truly excel in those professions.

    So I would basically be faced with a decision: Do I go with two Primary professions and gain all of their full benefits, or do I prefer a single Primary profession as well as two Lesser ones for ultimate versatility? Naturally, you should be able to switch if you change your mind.
    I understand what you're saying, but it is worded oddly. Mining, herbalism and skinning are Primary Professions not Secondary Professions. Secondary professions are fishing, cooking, first aid and archaeology.

    Currently, you are able to select a single Primary profession as well as a Secondary Profession for each character.
    ^^ this is the confusing part.

  7. #7
    Spam Assassin! MoanaLisa's Avatar
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    They should just allow players to have all professions. And no, this is not at all like the garrison. Mainly because you would have to support them all in the traditional pre-Warlords manner by going out into the world to do gathering, get recipes, whatever.

    Having a bunch of alts just to be fully self-supporting in professions is dumb. Put them all on your main and have at it. Do what you like and don't do professions that you don't care about.

    Simple, direct.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  8. #8
    Quote Originally Posted by MoanaLisa View Post
    They should just allow players to have all professions. And no, this is not at all like the garrison. Mainly because you would have to support them all in the traditional pre-Warlords manner by going out into the world to do gathering, get recipes, whatever.

    Having a bunch of alts just to be fully self-supporting in professions is dumb. Put them all on your main and have at it. Do what you like and don't do professions that you don't care about.

    Simple, direct.
    FFXIV already does that and well, It works quite well.
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    Yeah.

  9. #9
    Quote Originally Posted by MoanaLisa View Post
    They should just allow players to have all professions. And no, this is not at all like the garrison. Mainly because you would have to support them all in the traditional pre-Warlords manner by going out into the world to do gathering, get recipes, whatever.

    Having a bunch of alts just to be fully self-supporting in professions is dumb. Put them all on your main and have at it. Do what you like and don't do professions that you don't care about.

    Simple, direct.
    Agreed. With them requiring more effort to actually maintain them, just make them all learnable like in FFXIV. The system works great and players will have their specialized professions but can learn them all and still do 90% of the non specialized ones by putting in the effort.
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  10. #10
    Legendary! Obelisk Kai's Avatar
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    Quote Originally Posted by Lolsteak View Post
    FFXIV already does that and well, It works quite well.
    Yet they have already stated they aren't great fans of allowing everyone to do everything. You can debate the merits of that philosophy, but it is one they are appearing to hold to.

    What I believe IS true that they keeping putting bandaids on a half baked system that wasn't finished when they implemented it and isn't finished now. Fixing it will be like pulling that bandaid off...painful in the short term but the wound will have healed.

  11. #11
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    Quote Originally Posted by ChronoBoom View Post
    They kinda did this in TBC you specialised a specific thing within your own craft like transmute master for eg. Once you become that. Enchanting becomes the "lesser"
    Not really because you could do this with all the crafting professions. Each had it's own specialization, i.e. BS had armor and weapons.

    And I agree with the OP. Splitting the secondary with a crafting and a gathering would solve problems that are coming up for people with only two crafting professions and no gathering as there will be items to be crafted that needs Blood of Sargaras, which is BOP.

    Cheers!

  12. #12
    Quote Originally Posted by Mojo Risin View Post
    What ho,

    Currently, you are able to select a single Primary profession as well as a Secondary Profession for each character (e.g. Blacksmithing and Mining). This often results in the creation of additional alts just in order to cover as many professions as possible on a single account.
    But they have stated a couple of times, they don't like that. Best I can tell, they want you to have Alts for the purely purpose of playing said Alt and not specifically to cover professions. The move to semi force (or encourage) people to pick 1 gathering and 1 crafting seems to be their move to make that happen even more. I think in some regards the reverse might happen, hard to say.

    I myself don't plan to give up my double crafting professions unless it's just near impossible to get enough BoS through World quests and such. I expect the negative will hit hard enough they'll either change the BoP status or they'll offer more way to get BoS. or it could prove to be a huge success and I'll just lose out
    Last edited by Mad_Murdock; 2016-06-19 at 10:05 PM.

  13. #13
    I think people have been doing this in games - including WoW - with things like armor spec for blacksmithing for a long time, and honestly it never seems to work out. There's something similar to this in FFXIV (granted, this is hard to compare because FFXIV's professions are drastically different from WoW) and it really hits me as nothing more than a giant restriction more than anything.

    I think it's one of those things that sounds like it'll be a good idea on paper but in truth just feels like a giant middle finger to a player's effort and sense of completion. Something like this might've been good in WoD though to give players alternative means to make money, but when professions actually take effort it feels more like an unnecessary restriction.

  14. #14
    At the very least every character should have all of the gathering professions by default. You should pick 2 crafting professions. It's really annoying that there's a difference, and Legion is basically screwing people with 2 crafting professions or 2 gathering professions.

  15. #15
    Ahhh terrible idea guy back again.

    Quote Originally Posted by Haekke View Post
    Sounds like the garrison mine, garden and profession buildings.
    Yep, this proves why it's a terrible idea.


    @MoanaLisa Now yours is a not a terrible idea, I wonder how this action might effect the economy, But I think if they go this route, it should just be account wide.

  16. #16
    Sounds exactly like the way that garrisons destroyed professions in WoD, terrible idea.

    I'm starting to believe you must be a troll, cause literally every single one of your ideas are completely retarded.

  17. #17
    What i don't get is why Herb/mining aren't part of the professions that use them yet.

  18. #18
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by Obelisk Kai View Post
    Yet they have already stated they aren't great fans of allowing everyone to do everything. You can debate the merits of that philosophy, but it is one they are appearing to hold to.
    And that's OK. But they won't have any reason at all to consider changing their minds about it without people speaking out and proposing alternatives.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  19. #19
    Legendary! Obelisk Kai's Avatar
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    Quote Originally Posted by MoanaLisa View Post
    And that's OK. But they won't have any reason at all to consider changing their minds about it without people speaking out and proposing alternatives.
    Also true...however I am somewhat cynical about how they much they listen to us considering the recent disaster of an expansion we have just lived through. The one that nearly crippled the game.

    They are making positive noises now, but I am reserving judgement this time.

    As for the crafting issue...can we agree that their current system is archaic and unsatisfactory as it stands? Even this blood of sargeras malarky appears to be an attempt to get some dual crafters to drop one skill so as to pick up a gathering profession of some kind and promote specialization.

    It feels like a cowardly solution...there are better ones but it would involve pissing people off. Even the solution of giving everyone access to do everything would upset a good chunk of people.

  20. #20
    Quote Originally Posted by Lolsteak View Post
    FFXIV already does that and well, It works quite well.
    It does work nicely in FFXIV but that game you only really need 1 character too. Which in this game if you want to play other classes you need way more. I do agree it should be all professions for all characters, that's actually a better idea the more I'm thinking about it. But then with alts, all you'd have is gathering professions. Your main would have all professions, your alts would have nothing but gathering. Then it all get's funneled into your main, to make stuff. that requires logging in, logging out, constant mailing. dealing with bag space. That's why I like this idea, but just make it account wide. if your 700 Alch on your shaman, all alts get 700 Alch. Then there is no funnelling, reducing all that redundency.

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