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  1. #41
    Titan Yunru's Avatar
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    Well right now i am playing this mod:
    http://www.moddb.com/mods/nehrim-at-fates-edge

    ...kinda makes game better with xp system and saved skill points. Its pretty much a new game. Only downside is that it has some sound problems (bzzzz in some areas so you need to disable sound), crash when you enter a new door area (you gota save on every door) and escort main quest (loooooooooong walks).

    Questline:
    http://nehrim.wikia.com/wiki/Main_Quest

    Playing it for a good week and still not finished. Map is pretty big to.


    (there is no fasttravel--but you can buy teleport to city skill that consumes a item)
    Don't sweat the details!!!

  2. #42
    Scarab Lord 3DTyrant's Avatar
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    While it is rather dated compared to Skyrim (well, duh) it is still a good game, if you can get past how clunky looking it is, no dual wielding, that motherfucking annoying as shit Adoring Fan. Ohh how I enjoyed seeing people launch that bastard off Dive Rock, good times, good times... Oh, where was we? Oh yeah, the story line is cool too. I'd recommend playing it.
    Shath'mag vwyq shu et'agthu, Shath'mag sshk ye! Krz'ek fhn'z agash zz maqdahl or'kaaxth'ma amqa!
    The Black Empire once ruled this pitiful world, and it will do so again! Your pitiful kind will know only despair and sorrow for a hundred thousand millennia to come!
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  3. #43
    It never was. The game was fundamentally flawed on nearly every level outside of few entertaining quests.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  4. #44
    Dark Brotherhood and Thieves guild alone make it worth it. Main Story quest was obnoxious IMO.

    That is, if you can get passed the obviously dated graphics, but that's nothing a few god mods can't fix for the most part.

  5. #45
    oblivion was my favorite in the series

    Ayleid ruins are ftw, and music was great! Totally awesome
    Also, the daedra are pretty cool, considering you do the main quest.
    If you dont like to fight daedra, never sleep, and level up all ur skills! and play the game on master, and you'll find out how tough mudcrabs really are...HHHYYYYYYYYEAAA!!!!

  6. #46
    The Unstoppable Force May90's Avatar
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    So, I finished Morrowind and started Oblivion. I really like the graphics (with mods), the music, the dialogue system (way more pleasant than those ugly boxes with text in Morrowind). The leveling system is a mess, but then, I'm used to it from Morrowind.

    What I don't get is the balance. I'm playing on the hardest difficulty, and it doesn't seem doable without cheesing. I barely managed to make it through the tutorial! A simple Mudcrab wrecked me a few times, and a random Bandit made me run away, because I dealt almost no damage to him, while he would kill me in 2 hits.

    Am I supposed to always rely on summons, mind-controlling spells, poisons and such here and never actually fight legitimately? From what I've read from other players having played on this difficulty, they mostly say that, until the very late game, the character isn't supposed to do much in combat and should rely on cheese. This is not something I would like to do!
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  7. #47
    Scarab Lord Lime's Avatar
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    Ah yes, Oblivion. The game where you power leveled Destruction by setting yourself on fire... Good times.

    - - - Updated - - -

    Quote Originally Posted by May90 View Post
    So, I finished Morrowind and started Oblivion. I really like the graphics (with mods), the music, the dialogue system (way more pleasant than those ugly boxes with text in Morrowind). The leveling system is a mess, but then, I'm used to it from Morrowind.

    What I don't get is the balance. I'm playing on the hardest difficulty, and it doesn't seem doable without cheesing. I barely managed to make it through the tutorial! A simple Mudcrab wrecked me a few times, and a random Bandit made me run away, because I dealt almost no damage to him, while he would kill me in 2 hits.

    Am I supposed to always rely on summons, mind-controlling spells, poisons and such here and never actually fight legitimately? From what I've read from other players having played on this difficulty, they mostly say that, until the very late game, the character isn't supposed to do much in combat and should rely on cheese. This is not something I would like to do!
    Oblivion's difficulty is very similar to Skyrim's. Early on, without cheesing/exploting, it's very difficult. That being said, your stats play a vital role in these two games. By the time you reach the higher levels, even the most challenging difficulty will be child's play. I'd recommend dropping the difficulty a bit and gradually increasing it as you gain levels.

    That Oblivion music though... Oh yes!


  8. #48
    Banned GennGreymane's Avatar
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    Oblivion is good, but its very generic feeling on appearance. Skyrim and Morrowind were both a bit more unique in their settings. It does have better faction quests than Skyrim though. The Fighters, Mages, and thieving guilds, the dark brotherhood, are very good. Although the main quest is even more underwhelming than Skyrims.

    Wraiths are scare me in Oblivion ;-;

  9. #49
    The Unstoppable Force May90's Avatar
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    Quote Originally Posted by Lime View Post
    Oblivion's difficulty is very similar to Skyrim's. Early on, without cheesing/exploting, it's very difficult. That being said, your stats play a vital role in these two games. By the time you reach the higher levels, even the most challenging difficulty will be child's play. I'd recommend dropping the difficulty a bit and gradually increasing it as you gain levels.
    The problem is, on the hardest difficulty in Oblivion you deal 1/6 X damage to enemies and enemies deal 6X damage to you. Meaning you die to 2-3 hits from even regular mobs (regardless of your level, since the enemies level with you), and enemies, in turn, take incredible number of hits to kill. Fair melee fight just doesn't seem viable under such circumstances, and spells/bows deal negligible amount of damage too.

    These modifiers do not seem to affect poisons, and, from what I've heard, they don't affect summons either. So the only strategy (except for breaking the game through 100% Chameleon or 100% Damage Resistance, as some people do) I can see that will let me beat anything at all is summoning monsters to fight other monsters (or turn other monsters against their allies), and at the same time running around carefully picking enemies with poisoned weapons, trying not to get hit. It doesn't sound like fun though: I remember having to rely on summons in Baldur's Gate 2 on the hardest difficulty as well, and that killed all the fun I had in combat, since I didn't feel like I was actually fighting.

    But no, dropping difficulty is not an option: I am a hardcore guy.
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  10. #50
    Scarab Lord Lime's Avatar
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    Quote Originally Posted by May90 View Post
    The problem is, on the hardest difficulty in Oblivion you deal 1/6 X damage to enemies and enemies deal 6X damage to you. Meaning you die to 2-3 hits from even regular mobs (regardless of your level, since the enemies level with you), and enemies, in turn, take incredible number of hits to kill. Fair melee fight just doesn't seem viable under such circumstances, and spells/bows deal negligible amount of damage too.
    This doesn't mean that you'll be taking similar damage at higher levels, so level does matter. At higher levels, you'll have more health and hopefully, better armor. Aside from the bosses of each dungeon (and those dirty Khajiit highwaymen), most enemies won't be sporting the latest armors/weapons.

    Early on, this is an issue because you'll have minimal health investment and the weapons/armor you get will likely be as strong as the enemies base weapons/armor.

    And I really want to say that enemies don't scale as well as players do, despite me not actually knowing this. I've dropped 2k+ hours into this game and I've never had a character have trouble after they reach level ~15+. Well, okay, a few, but those were experiments.

    If you're deadset on being Melee on the hardest difficulty, you are going to want to stock up on health potions like crazy. Once you have your Melee weapon skill high enough (Blade, for example), it starts to get easier. Not only for the increased damage, but more importantly, the additional moves you unlock, which I won't spoil. The skills are low chance procs, but they definitely help.

    All I can really say is, just level semi-efficiently and try not to level up too much until you have a comfortable amount of gear. That last thing you want is to level up to like 10+ while sporting Fur Armor and iron weapons.

    The leveling system is... not praised for a reason. Poor choices can really hurt you a lot early on and you can still feel those poor decisions at endgame.

    In short: You're in for a long bumpy road if you're not willing to cheese. You also picked the one playstyle (melee) that has severe 'issues' early on on max difficulty. If you've ever played Skyrim like this, it's going to be just like that... but worse.

    Seriously, good luck.

  11. #51
    Bloodsail Admiral Xe4ro's Avatar
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    Every Elder Scrolls game is worth playing it. (Not so sure about the MMO but at least the Singleplayer ones )
    Druid since Feb. 06

  12. #52
    Played the crap out of that game on the xbox 360, Shivering Isles was amazing to.

  13. #53
    The Unstoppable Force May90's Avatar
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    Quote Originally Posted by Lime View Post
    This doesn't mean that you'll be taking similar damage at higher levels, so level does matter. At higher levels, you'll have more health and hopefully, better armor. Aside from the bosses of each dungeon (and those dirty Khajiit highwaymen), most enemies won't be sporting the latest armors/weapons.

    Early on, this is an issue because you'll have minimal health investment and the weapons/armor you get will likely be as strong as the enemies base weapons/armor.

    And I really want to say that enemies don't scale as well as players do, despite me not actually knowing this. I've dropped 2k+ hours into this game and I've never had a character have trouble after they reach level ~15+. Well, okay, a few, but those were experiments.

    If you're deadset on being Melee on the hardest difficulty, you are going to want to stock up on health potions like crazy. Once you have your Melee weapon skill high enough (Blade, for example), it starts to get easier. Not only for the increased damage, but more importantly, the additional moves you unlock, which I won't spoil. The skills are low chance procs, but they definitely help.

    All I can really say is, just level semi-efficiently and try not to level up too much until you have a comfortable amount of gear. That last thing you want is to level up to like 10+ while sporting Fur Armor and iron weapons.

    The leveling system is... not praised for a reason. Poor choices can really hurt you a lot early on and you can still feel those poor decisions at endgame.

    In short: You're in for a long bumpy road if you're not willing to cheese. You also picked the one playstyle (melee) that has severe 'issues' early on on max difficulty. If you've ever played Skyrim like this, it's going to be just like that... but worse.

    Seriously, good luck.
    Ah, fair enough. I suppose levels do matter then, at least, later on. I'm trying to level efficiently, getting +1 luck and two +5 attributes every level up, starting with maximizing Endurance. I haven't leveled up at all yet, and I do not bother with getting exactly +20 skills every time, since, even if I manage to cap all my skills before getting to level 45 (which is an ultimate goal), I can always use the jail trick to lower some skills and then level them again. So I think I will be fine stat-wise.

    It was just such a sudden change from Morrowind. In Morrowind, there was no scaling, and I easily leveled to level 70 in the end (not bothering with efficient leveling); starting with level 30 or so, when I also enchanted a lot of gear, nothing was challenging for my character, except for some Bloodmoon mobs and Tribunal final boss. I expected Oblivion to be on the same level of challenge; turns out I was wrong.

    I think I will cheese with summoned monsters and mind trick spells, at least, initially; then, when I finally start being able to challenge mobs in melee, I will play legitimately. But I won't be dropping the difficulty slider, unless I literally get stuck somewhere along the road, when I can't kill anyone at all.

    And, you say Skyrim is even harder in this regard... I've heard the same from other people too. Oh well, I guess the following few months will be fun!
    Quote Originally Posted by King Candy View Post
    I can't explain it because I'm an idiot, and I have to live with that post for the rest of my life. Better to just smile and back away slowly. Ignore it so that it can go away.
    Thanks for the avatar goes to Carbot Animations and Sy.

  14. #54
    like most people said. It feels dated. But the game it self does some things better then skyrim. I found the world more "real" and lively. Skyrim just looked so over the top and fake/unreal sometimes. City's in oblivion ( except for the capital) look live able ( capital is to small if you ask me). Guilds where better, some of the magic stuff and quest animations looked way nicer. Story wise it was also better. And it had ALLOT more to do in the world.

    But there are some fixes (allot)....they are called mods...TONS of them. Get some nicer texture ones etc and it will make your game look way better. Some huge house mods, armor mods, horse armor mods etc etc etc.

    man i wished they update morrowind and oblivion instead of skyrim. Kinda pointless. First 2 (3d) games could use a update. Skyrim with the right texture pack allready looks like the polished version they want to bring out now.

  15. #55
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    I don't get why they are polishing skyrim which "still" looks fine (besides, I heard it is almost equal with mods). Is it too much effort to make Oblivion shine?

    Remaster it, release with Vive support, shut up, and take my money.

  16. #56
    Scarab Lord Lime's Avatar
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    Quote Originally Posted by May90 View Post
    And, you say Skyrim is even harder in this regard... I've heard the same from other people too. Oh well, I guess the following few months will be fun!
    Maybe that came out wrong or something, lol. I was saying that if you have done a playthrough of Skyrim already with this same tactic, it would've been easier than what you're about to experience in Oblivion.

    Then again, Skyrim has a lot of Archers and Mages that pretty much 1 shot you before you get a decent healthpool... so there's that.

    - - - Updated - - -

    Quote Originally Posted by baskev View Post
    man i wished they update morrowind and oblivion instead of skyrim. Kinda pointless. First 2 (3d) games could use a update. Skyrim with the right texture pack allready looks like the polished version they want to bring out now.
    I wholeheartedly agree. Looks like I'll be waiting for the Skywind fan project to finish before I go back and play Morrowind again.

  17. #57
    Oblivion is great.. I remember playing that shit for hours upon hours back in 06' (When it got released for X360?)

    Give it a go, update the game with mods over at the Nexus, and you're good to go. c:

  18. #58
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    Quote Originally Posted by ZachAttack View Post
    Debating on playing Oblivion the game. But its age concerns me. I have played Skyrim and loved it and I think Oblivion would be the same with clunky graphics.

    Was hoping you folka could give me reasons to and to not play it? What are cool aspects of the game and what negative things are there?
    If you are gonna play oblivion, do it only with oscuro´s mod.
    Without that mod you ´d better skip it.

  19. #59
    Oblivion is still my favourite game by Bethesda to date.

  20. #60
    If you can get past the graphics bugging you and the world leveling up with you, which isn't even a negative for some people, then you'll find the game is basically Skyrim with a lot more depth and much more interesting magic. As others have said the Thieves Guild and Dark Brotherhood will make you look at Skyrim and just say "What the fuck happened Bethesda?"

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