"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Theaters take much more than that.
You may be misled by contracts that have theaters take 10% the first week (with the percentage growing after that). But that's not 10% of the ticket sales, it's 10% of (ticket sales - "the House Nut"). The House Nut is a flat charge the theater imposes to show the film at all, based on the average cost/seat of operating the theater (all subject to negotiations, of course.)
If the movies does poorly, there's another formula X% x ticket sales (for some X that is larger than that 10) that the studio gets instead. In this situation, expect the theater to quickly downsize (and then pull) their seating for the film.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Depends per cinema, depends on how the contracts are. International cinemas need to pay a lot more for American movies in general just to play them at their cinemas, so they generally take a smaller cut in order to drop those lease fees to a bare minimum. Kinepolis for example takes 15%.
Though the point I'm making is, in no way is any Movie theater getting 50% of the cut, it's not even remotely close to that. Most cinemas, even the successful ones in Europe make miserable profits for the revenue they make. If they would be taking 50% cut in total of each movie, their profits would be a tad higher than only 15-25% of the entire box office during a year.
Last edited by mmoc925aeb179c; 2016-06-20 at 01:32 PM.
It probably didn't hurt it too bad, but I'm sure there being a HD copy from China the day after the China release didn't help either though.
indignantgoat.com/
XBL: Indignant Goat | BattleTag: IndiGoat#1288 | SteamID: Indignant Goat[/B]
Well eventually studios and cinemas will realize in today's environment it is absolutely unstoppable. If they were smart they would show legit streams of it online for a promo price. One that you know would be safe. Reliable. High ass quality. Then side by side the releases. They are just choosing to piss off the money they could earn from that because they want to stick to a format that was invited in the 1930's. These days most people just want to be entertained at the house.
Streaming HD actually makes the pirating issue even worse since one of the main detractors for pirate movies is that a lot of people dislike watching a movie recorded by somebody's shitty phone. With a HD version of the movie readily available on the internet, the likelihood that version ends up on pirated websites (and therefore the incentive to pirate) escalates infinitely.
I don't really think it's a flop, just think it is late.
The time for this movie was in 2008, 2006, take your pick. The desire for games like WoW is waning and the amount of young people that are ok being seen seeing the WoW being is low. Young people are the market for this type of movie and they're more focused on social stigma than seeing a movie they might like.
Except that it's been shown time and again that if you give people a decent product at a reasonable price, the ones that can pay for it mostly will.
Spotify has done more to impact piracy than lawsuits ever could have hoped to.
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The movie isn't even remotely about WoW. It's about Warcraft, which as a property is as strong as ever. Apparel and cosplay and cons geek-life in general have never been more popular.
That said, there's only so much money to be made in any given cycle, and a metric shit-ton has already gone to Civil War, Star Wars, and Deadpool this year.
indignantgoat.com/
XBL: Indignant Goat | BattleTag: IndiGoat#1288 | SteamID: Indignant Goat[/B]
This 100%. The music industry and gaming industry have really figured out their shit. 15 years ago I pirated 100% of my games and music. Now I pirate neither, because they have platforms that deliver them at a reasonable price with benefits worth paying for that you don't get with a downloaded video game rip or mp3.
Unfortunately, the TV & Movie industries haven't been able to figure it out. Piracy is still the most convenient and best way to consume their product.
Which it is heading towards faster and faster every day anyway. Someones shit phone today is 10 times what it was not that long ago. It is only going to continue in that trend. It will be like the music industry. You eventually accept that you get some of the pie that is being pirated or you simply get none. Most people like some more than none.
And now the thread change from Movie profit to Piracy.
May have been posted already, but this is trending on FB:
"Warcraft" has grossed more than $377 million since its release on June 10 to pass the 2010 action film "Prince of Persia: The Sands of Time" as the top video game movie ever.