Bout time they moved away from LFG. Good change.
Bout time they moved away from LFG. Good change.
It's more like buying a children's book and one chapter is written at a high school reading level. Just learn to read.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
This is 100% true. Make your own group. It fills up so freaking fast if you don't ask for absurd requirements. I routinely start up Mythics on live requesting a 670 ilevel and usually fill it within 90 seconds.
All those groups you see requesting 720 ilevel? There's a reason you think they are so prolific--they don't fill up, so sit they there for ten, fifteen minutes. Those of us requesting more a reasonable ilevel fill up so fast that if you blink, you'll miss it.
Edit: English is hard
Last edited by Philondra; 2016-06-20 at 02:39 AM.
Or Perhaps they want to force people into Mythic mode like they tried to ram organized raiding down peoples throats in WOD. I might agree if they did not offer regular mode, heroic mode, and now multiple levels of mythic mode. What is the harm in at least offering these in normal mode or even heroic. This is just another play the way we want you to play, or all of our elitist douche bags will boo hoo that someone somewhere is getting to see something they should not get to see. This doesn't even affect me I will have zero problems finishing these two on at least the lowest mythic setting, however I do not think they should be exclusive to a set group of the player base.
When I buy games for ps4 or xbox 1 90% of the time I am content beating it on the lowest level possible, I do not give a rats ass about seeing it finished on the hardest setting, and you know why? Because its a fucking game! I want to have fun and dying over and over again, and pretending I've accomplished something in life by beating a game on its highest setting is really kind of sad.
This is a completely fine change ,and as far as I can see everybody complaining about it are showing extreme signs of laziness.
Mythic dungeons aren't hard, and the name is misleading, timewalking WotLk dungeons are harder.
And if you see players asking for unreasonable requirements then form your own group, you just need 4 other players and the current LFG tool makes that a cakewalk with barely any effort, and it also takes no leadership skills to do.
Blizzard's cutting corners again? Yare Yare Daze...
Good.
it's about time 5-mans are becoming a challenge again.
Good change, I'd actually look forward to this.
Forming a group is a waste of time along with running to instance entrance.
During that time, I could of farm some ore, do some quests, achievement or anything else.
Would you really do Dead mines or SFK if you stand in Orgrimar and need to go there to summon group who might disband for waiting that long? Not me, thanks
Ok. So there seems to be some misimformation spreading here. Firstly, how are mythic dungeons tuned this expansion. Mythic dungeons are tuned to be slightly harder than heroics at an item level of 825. So not for the 1%. mythic plus however is a scaling difficulty of mythic dungeons ~ 8% increase in stats per level, + affixes every few levels. Thirdly, the arcway and court of stars dungeons were attuned behind the nightfallen questlines / rep. Heroic and normal modes for queueable instances don't work. This is for two reasons. A: theres a lower pool of players, ie those who aren't bothered /care and those who have > than heroic dungeon item levels son't queue for those dungeons. It makes sense for it to be mythic only, as the item level you unlock arcway / court of stars should in theory be ~835 ilvl. Ergo no reason to do heroic / normal modes other than AP grinding. But there are better ways to ap grind!