I think the above 2 posts illustrate why having a fixed size for Mythic was desirable for many.
I think the above 2 posts illustrate why having a fixed size for Mythic was desirable for many.
It doesn't matter whether 10s were tuned tighter overall than 25s (they weren't in the Cataclysm/MoP era) or whether 10 had some fights that were tougher than 25 (it did) because being the hardest isn't an accomplishment or evidence that 10 deserved to survive over 25 or vice versa.
Well, I've already said that being in a raid that is too small for Mythic myself, I think that it would be a good idea for Blizzard to open up Mythic to flex a few months after all the top guilds have cleared it. That way during the time frame when an even playing field actually matters, nobody has an advantage, but after progression is over and the top guilds have their bragging rights, smaller guilds like mine have more content to do.
Either way I don't really care at this point. If mythic remains a fixed 20 man, I'll clear my heroic raids and then focus on mythic+ 5-mans.
If you had bothered to read it then you would see the number is over 19 weeks:
>.>All data is taken from WoW Progress, and I've specifically used the dates when each raid would have been moved on from. Those dates are listed as the first piece of data and essentially go from when the Mythic tier is available, to when the next heroic tier is available.
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10m was killing off 25m, that was one of the reasons Blizzard switched to fixed 20m, because they didn't want to see the death of large scale raiding (even if it was what the playerbase was moving towards).
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Some fights were harder on 10m, some were harder on 25m, overall most raids averaged out even. The isn't an encounter in WoD that couldn't have been done with 10m and been almost as hard/easy. The only real standout is Blast Furnace and only because it uses a Naxx40 mechanic that had already been improved upon by Naxx10.
So one less raid in WOD after saying due to the one size they were gonna be able to do more raids it is not relevant?
What does it take for you to admit you have been lied by blizzard?
Do you need to have just 2 raids in Legion to notice?
BTW i never had a problem admiting all the things blizzard did right, but that it is not an excuse for closing my eyes when they lie to me.
Hence why a specific range was used and not extrapolation. I even quoted the bit you had missed for you >.>
That's a terrible way of doing it and will just result in garbage data. The whole reason the dates for the data collection run from when the Mythic tier is available to when the next heroic tier would be available (if it wasn't the last tier) is because that's the relevant part.
Extending the range to give end of expansion numbers just produces irrelevant garbage because mythic SoO never got as easy as mythic HFC has become. If you add in all the people who only managed to kill a load of bosses in SoO due to 4/4 upgrades or new talents and add in all the people who only managed to kill a load of bosses in mythic HFC because you can trivialize it by getting everyone a i795 super ring by farming valor in 5mans then of course the numbers for HFC participation will be pulled up more than the SoO ones.
Including data form after a raid becomes trivialized is a bad idea when you're trying to get a comparison of participation numbers because some raids get trivialized more than others.
Last edited by caervek; 2016-06-21 at 11:45 AM.
It's kinda hard to say that HFC is easier, tbh.
Ring stacking is a phenomenon unique to this tier. Basically unless your raid is stacked with manno/archi trinket 4pc tier fully upgraded ring wielding mages / rogue equivalent, you aint gonna have that much ease progressing.
Keyword there being stacked. One arcane mage with gear a difference will not make.
And I dunno about immerseus, tbh. Sell runs on illidan with 10/25 carries used to do immerseus on heroic.
And the ring requires a significant time investment.
People who are speed clearing aren't progressing.
yep. sad but true.
personally i am very pro-20m. do not like 10m to have in game by various reasons (most of them were already discussed here).
but the argument of blizz mentioned above, is since they said it, non-existent in game.
i still waitin for their (look at apropriate blue post) mechanics, where also class skills can shine, like sheep, banish, etc (or cc in general), or missdirects. also the never existing mechanics, which should favor class strengths, like kiting. this all never happened.
the simple truth is this: they no longer do encounters like that. they also no longer do encounters with switch-mechanics (press things in an encounter at the same time, or in correct order etc) nor they do vehicle fights (not cheap enough to design and build).
all they do is movement encounters. why ? because they are cheap to design, and easy to scale. or in short: they are most efficient time-and-money-wise for blizzard.
simple and sad as that.
Last edited by Niwes; 2016-06-21 at 12:04 PM.
But people are saying that class representation is one of the big reasons 20 man is such an amazing idea......and all those cool class specific mechanics they were going to add meaning you had to have one of each class in the raid....right?
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What new and interesting mechanics did Gorefiend bring exactly....they did the whole 'go into another realm and kill/tank/heal adds thing only last expac on sha, and there have been many other bosses with similar mechanics. The way they made it sound at blizzcon and in Q&As was that the team had a lot of actually new and interesting mechanics which were IMPOSSIBLE to do on two raid sizes....
even if its sarcasm, i just have to repeat: there are no special class mechanics used in anyway, since blizz have said they would do that. it never had and never will happen (look at the Legion raids, all movement encounters like since 3-4 years, and i saw nowhere used class mechanics).
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exactly this.What new and interesting mechanics did Gorefiend bring exactly....they did the whole 'go into another realm and kill/tank/heal adds thing only last expac on sha, and there have been many other bosses with similar mechanics. The way they made it sound at blizzcon and in Q&As was that the team had a lot of actually new and interesting mechanics which were IMPOSSIBLE to do on two raid sizes....
since they came up with their "on 20m we can use special class stuff blah blah" they never did it. not in 1 fukin encounter.
and every single existing raid encounter since then, had NOTHING preventing him from doin at 10m. not a single one.
and this is said by someone (me) who do not like 10m at all.
Last edited by Niwes; 2016-06-21 at 12:17 PM.
Nah.
It is meaningless to "simulate" what would happen if tier X lasted Y days compared to tier Z.
It is also meaningless to discuss whether SoO was or was not harder than other raids.
What is meaningful is the actual number of people that participated, and the number is the same despite big sub loss.