There is a limit on how many legendaries you can equip (1 to start, 2 with certain class hall research) and there is bad luck protection on your first legendary drop-- the longer you go with no legendary, the more likely you will be to get it. So just playing normally should suffice. They also hinted that, in later patches, you'll start to be able to target a specific legendary if you really want it.
All you need is patience, and not grinding the game 24/7 until you get one. Just because you have no sense of moderation doesn't mean the rest of us can't have nice things, after all.
Which, still, has 0 to do with the point i was making.
Blizzard is about catering to everyone, so with that in mind, how do they cater to thoose who do NOT play in moderation, thoose who DO Recognize that Dungeons will be able to give you legendaries, and that you might want a specific one?
Don't get me wrong, it ain't a big deal, but if i get a shitty legendary that improves a skill i will never want to use outside of having gotten that legendary, i might just grind until i get a better one.
But the system is not designed for that, though, is it?
So you are left with Grinding Dungeons until your eyes bleed. And some will, you can quote me on that.
You don't understand how designing video games work, right?
You tailor an experience to the user - Everything you do, is based on that the player, should have a good time.
Remember, if i don't like their game, that is THEIR loss, not mine ; They lose revenue, not me. I simply play another game.
So, with that said, it still fits their philosophy to tailor it to EVERYONE. Which Legion is doing.
Thus, again, where is my safety net?
You tailor it to the majority. You can't stop the hardcore poopsockers from being hardcore poopsockers, they're going to rip through content as fast as you put it in front of them. You need to design games for the middle 80%-90% of the player base. You can't cater your game to the extreme hardcores or the extreme casuals, and the idea that you would need a safety net from yourself is idiotic.
Beta Club Brosquad
Seems to me, by the amount of posting you have done, that it is a big deal for you.
Like a lot of people have tried to tell you, don't do want to what you don't enjoy. Play the parts that are enjoyable, the net result will not be a massive difference the the ilvl/quality/power of your gear. The difference will be that you keep your sanity.
And it is a prevelant enough theory, that people follow efficiency, that it becomes a substancial part of the Demographic that is affected.
If you can design Mythic for say, 1.5% of the Population, i am certain that they could implement safety nets for thoose of us who follow the most efficient path of things.
As history tells, with Blizz, they do not create content for only 80-90%. Countless raids, history of attunements, over-tuning etc., all speaks for itself.
Thus, again, I am willing to invest my time into THEIR game, see ; MY time, MY money - They present the product to me.
Thus, they need to account for a safety net, for players, like me - That is how designing video games work, you don't tell your customer that "Their demand is idiotic". That's a 101 on how to NOT do it.
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It's an interesting subject, still ; What drives me on these forums is discussion, not results per say. If i want practical results, i do just as you stated.
The game is designed to the average player. There are concessions to the most hardcore and concessions to the most casual, but the bulk of the content is geared towards an average player. There's no reason to gut the content for the average player just because the most hardcore 5% literally can't stop themselves from doing content they don't want to do 20 hours a day just because they might get a legendary. The product is not designed for YOU and your personal lack of self control, it is designed to appeal to the greatest possible player base. That's why mythic is not the only difficulty level.
Beta Club Brosquad
Gut the content? How is creating a safety net against excessive grinding, gutting content?
If anything, it would be ADDING content ; Let me get my specific legendary, but putting in a lot of effort.
It's like, what, add a currency, let me buy an upgrade for said currency that i get through Dungeons at a reasonable assumed level, due to accounting for knowing grind?
You are literally speaking AGAINST the idea of MORE content, not protecting the game from getting Gutted.
So add some RNG to it, some level range of that it can scale upwards, done, boom, increased number range = extended longevity beyond the span of just getting random legendaries. (Put Titanforged on them?!?!?!)
Gated legendaries were terrible, cause you had to do all that irrelevant BS to get them.
I mean, to be honest, the first time you did the back in pandaria? Sure, i get it, tablets this, marks this, blah this, blah that - But really, in the end, it was just, TOO DAMN LONG.
It did not feel legendary in the least, it was just a massive block, between me and something that increased my performance IMMENSELY.
Well the titanforged relics could be bad, is not the same to see a 950 shoulders improving my dps against a relic who can give me idk +100 ilvl to my artifact thats a huge dps improve 850 artifact vs 900
Did you play WoD at all? There is literally no reason at all to run dungeons. In previous expansions, there was little reason to run dungeons outside of the valor. Nothing during the entire dungeon run was exciting, it was just blazing through to get the daily valor and then log out till tomorrow. Now each dungeon run has a chance for you to get an upgrade. Each boss.
It generally might not happen, but I don't see how this isn't a clear improvement over previous systems.