Originally Posted by
Lucrece
I'm telling you that when shadowform was lost, they baked in the benefits. It's that simple. Priests largely retained their defensive features while still being able to heal without cost. You're just being a contrarian.
Others don't get the additional healing options because they already have their own defensive features that don't rely on healing. Shadowmend is stronger than Healing Touch+Regrowth+Rejuv. Have you actually played a shadow priest? Watch Theed's videos and the amount shadow mend and vampiric touch heal for.
Shadow priests recover 50% of their health with dispersion, which also reduces damage by 95% with pvp talents.
Elemental shaman's direct heal gains 45% boost from the artifact talent alone. It heals for 450% spell power at a 1.5 sec cast. Healing Touch is a 360% spell power on a 2.5 second cast, and the only thing your artifact does is give you a free one every 20 seconds.
Ele shamans also have a 12 sec cd spell interrupt, as opposed to a 1 minute cd, which allows them to handle caster burst and damage far better than a moonkin. They also have a better burst defensive in astral shift, which reduces incoming burst by 40% for 6 seconds instead of a smaller 20% for 12 seconds, making it far more valuable in PvP combat where burst windows are much more valuable than sustained damage.
Quite frankly, your comment on resto affinity means jackshit considering in WoD we already had Rejuv in Moonkin form, so we only gained a Regrowth which competes with Healing Touch in casting opportunity cost and offers less burst healing (its burst heal compared to Healing Surge at the same 1.5 sec cast time is less than half of Healing Surge's healing without taking Healing Surge's 45% artifact boost, and the total healing is a miserly 269.4% spell power, or about 60% of the healing over 12 seconds of what a Healing Surge without artifact boost heals for). Rejuv adds 60% spell power every 3 seconds.
Assuming you're being generous and cast a Regrowth+Rejuv to compare with Healing Surge, you have a total healing of 569.4% for two globals, spread over an effect of 15 seconds, while 2 Healing Surge's in two globals worth of time heals for 900% spell power without the 45% artifact boost. Add swiftmend every 30 seconds for a third global, bringing up 1269.4% spell power for 3 globals. 3 Healing Surges in 3 globals is 1350% spell power. 2 Healing Surges at 2 globals with a 45% boost is 1305% spell power. Of our 3 ideal druid globals, 2 are instant, but 2 of the 3 spells can also be dispelled/spellstolen, they take many times longer to fulfill their healing for a lesser total amount of healing, and Swiftmend is on a 30 sec cd.
So their baseline heals compared without our talented for affinity is not a comparison you want to make, because if we're NOT talking about resto affinity, our healing is even more laughable.