Originally Posted by
Endus
I don't mind your definition, either.
It still does not apply to Overwatch gameplay. The outcome of any particular shot is entirely predictable. The outcome of a game is unpredictable, but any competitive game needs that. Because otherwise, there's no point in watching; the obvious victor will win and there's no point. Competitive gaming is a fun experience because outcomes are unpredictable and down to player skill, moment by moment.
So you're wrong, either way, depending on if you were referring to gameplay elements (not random at all), or the outcomes of a given match (which should be unpredictable, or playing them is a waste of everyone's time).