Not really. If everyone else has them you face roll the dungeon anyways. The last toon i leveled was a mage. Even tho i had full looms and enchants i hardly got a hit in anyways. I was basically running behind every one and hoovering up loot. I was just window dressing in 99% of dungeon runs. If you choose not to use them no one will notice.
PvP i will agree with but the low level Bgs have always been twink city.
Your post if confusing and contradictory, at least partially. You say leveling is too fast, even without heirlooms. Okay I am more than willing to accept that. I have never leveled without them so this could be very true. But when the argument is that they are "optional" you claim they gimp you too much? So you want leveling, specifically killing to be slower, but you don't actually want to kill things slower by not using heirlooms? For PvP, well you are correct. You will be gimped in PvP and if you are doing a lot of that while leveling I understand the frustration. However it seems to be your idea of things just getting two shot and being super easy is at odds with your later assessment that not using heirlooms (something that despite your claims is ENTIRELY optional, period) "gimps you". If you are referring to LFG specifically then I can understand where you never get to "experience" the dungeon because players are over tuned at those levels, an issue exacerbated by heirlooms. Not sure why you personally are worried about "being gimped" in that situation though, it's precisely what you are asking for. Or more specifically an experience that isn't walk in face roll, move on etc. I can see where it's impossible to enjoy a dungeon if everyone else is wearing heirlooms though. Again that is a problem with other people wearing them, not you.
I have recently back to back leveled three toons from 1 to 100 in preparation for legion. By recently I mean I have done it back to back and am currently working on my 4th. I see a LOAD of people enter instances without heirlooms. Do they do good damage? No, of course not. But they are never kicked or berated. So if that is you, yes you will do less damage but as you said that is basically what you want then whats the issue? If the issue is that everyone else is using them and so ruining your dungeon experience you should be a bit more explicit then. Different issue at that point, different solutions.
I think they should keep the exp bonuses but lose the insane stats.
Make them convenient in that they save time questing and finding new gear, but not make you hugely more powerful than someone wearing standard gear for that level.
I don't think the exp bonuses are an issue. If you don't want to level fast, don't use them.
It's the effect their stats have on dungeons that is a problem.
As someone that's leveled 33 chars to 100, I can't say I've felt "rewarded" by leveling gear in...7 years.
People that have the need to feel "rewarded", can just not equip heirlooms. No need changing them (they were reworked with WoD) because SOME people can't choose for themselves how to play...
If anything, I'd like for them to make a full set of the Heirlooms so my characters can always be transmogged as I please.
And for new players, whom are still new to the game, I'm sure questing gear feels plenty rewarding. They sure need on everything in sight.
Last edited by Queen of Hamsters; 2016-06-23 at 03:11 PM.
Make it a single item which cant be upgraded / sold / deleted / equipped, but can be turned off. Based on your current achievements etc it should give you x amount of exp %
I don't like it being equip-able gear, it was the final nail in the coffin for twinks and it sucks donkey dick for new players to the game in pvp. Seriously, go find a friend who hasn't played before, let him level to 11, then send him in wsg see how much fun he has
People don't understand this. I don't understand how they don't understand this. Heirlooms are 100% optional. I am playing through the game right now on a warrior alt that has 0 heirlooms just because I wanted to experience the game again not being rushed to 100. I have found that leveling is fine. The tweaks Blizzard is making is going to make it a bit better in pacing.
The biggest issue is when running dungeons veteran players practically spit at you if you don't have heirlooms. Not all, but a lot of them do.
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PvP is like that anyways even at max level for people trying to dip their toes into PvP for the first time. New players will get wrecked by players who have significantly better gear at 100.
Last edited by Jademist; 2016-06-23 at 03:11 PM.
I kind of wish they'd remove Heirlooms but give you an XP bonus toggle that you could flip. That way, gear is relevant leveling up and you can adjust your XP leveling bonus.
Easier said than done, but that's how I'd switch the heirloom system...but that's because I like the xp bonus but hate how OP the gear is.
Heirlooms will be perfectly fine once they implement zone scaling in the old world.
leave them exactly as they are. I am not interested in spending $60 for a level boost. if i decide to level a new character it should be my choice if i want to deck them out in heirlooms and do it quickly. I enjoyed leveling the first few times I did it.. now... not so much.
Any major change to how heirlooms work is going to piss a lot of people off that spent gold to acquire/upgrade heirlooms
Imagine if life really was fair, and all the bad things that happen to you happen because you deserved them.
Can honestly say I haven't experienced it once through all my toons leveled.
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Indeed. They shouldn't be balancing leveling for the jaded veterans wanting the "new experience"-feel back. It can't be done, and would only alienate those veterans that did leveling 10+ times already...
They could use scaling tech and make an alternate progression path for leveling available to vets however, entirely optional and kindred to the Iron Man challenge.
Doesn't happen often but they usually wait till they fuck up once and start using the lack of heirloom gear as the reason to kick.
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I wouldn't mind them rolling out with a hardcore version of leveling. you die once and thats it.
Seen plenty of heirloomed tanks/healers get flack for just playing badly. Latest being a Brewmaster monk that didn't use a single one of his defensive abilities, yet bitched about losing health...fully heirloomed, was kicked over the non-heirloomed healer for being a shit player.
It is an option. The thing to remember here is that just because you don't like the option or find it undesirable that it is still an option. The issue here is that you have a number of groups of people and it is difficult (though not impossible) to make them all happy. You have people like me, who simply want to level as fast as possible and don't care about what gear I wear as I level up. I generally spend more time at 90-100 than I do from 1-90 currently and I get plenty of gear swapping in there ( because I don't bother with upgrading my heirlooms to 100). Then your camp wants fast leveling (or so I am assuming from your post) but would like the ability to be excited about loot drops on the way up. Personally the leveling experience is so fast currently that the constant gear switching would outright annoy me, but that's me. Then you have the purist camp who think it's too fast (and maybe feel the same about loot drops) who just want to enjoy the pleasure and adventure of leveling. Experiencing all the story and content WoW has had to offer previous to the current expansion.
So we are left with a number of issues. Slowing leveling down would upset as many if not more people than those who wish it to be slower (even without heirlooms). Or providing the same xp bonuses you can currently get via buffs or potions without providing the nearly always BiS gear that heirlooms provide on the way up. But now you have a ton of people who are upset and annoyed about having to constantly manage gear and the experience is still somewhat slowed by gear quality being lower in general. Then you have the current situation where quick leveling and xp bonuses completely devalue old content and make it less enjoyable to experience.
I think an interesting option would be to offer a opt in service where heirlooms aren't allowed and a re-balancing of numbers is done to provide an interesting and engaging leveling experience for those that want that. Almost like another server or something. Kinda like how the tech works for inviting those from other servers to your party so now they exist on your server. You will level up on that server under those settings till you reach max level (or current content or whatever) and they you finish up by playing on live servers.
The downsides to this being that queues for dungeons and PvP would ultimately be slower for both parities.