I think it's an exaggeration to say she was the heart of the film. A major part yes, obviously a major thematic piece. I didn't get the impression that she was Warchief at the end of the film, apparently this is stated in the novelisation? Although the outline I proposed could theoretically include Garona as well if you wanted to make more changes from the source material.
That is correct.Lothar and Khadgar sound more like cameos than actual characters in such scenario.
Keep in mind that a story about Thrall would take place over the course of about twenty years. So the Orcs would not immediately go into internment camps, but as Thrall grew up we would see the hints of the war between Orcs and humans, with the Orcs slowly being worn down. As I mentioned upthread Blackmoore is a commander so we could easily see some of the war first hand. Show him losing to a band of Orcs so he retreats back to Durnholde and takes his rage out on Thrall. It would show that there was still an ongoing conflict, while still having Thrall be the focus.And I don't see how we could suddenly have Orcs in internment camps all of a sudden after the events of the first movie. Either rushing to get orcs into cells or presenting them as such at the very beginning of the sequel would be hilariously anti-climatic and a huge WTF moment, especially for anyone who knows nothing about Warcraft lore. If this movie would have hinted anything on that regard would have been a thing, but it did nothing on such regard. What it obviously hinted is "war is coming" and one huge ass war. Not "orcs are soon to be captured and put into camps".
Critics may burn to hell. The last thing you should do is base artistic decisions based on what critics think. At the very most, you analyze the most valuable and grounded criticism (which is not much but there is) and conclude what to improve in a sequel, but act like you purposely ignore the existance of the first movie because critics bashed it is nonsense. Hell, one of the very problems of this movie was the time it had to inevitably spend in setting things up. Another standalone movie will require to do it all over again, especially in terms of characters.
Well that just isn't how the film industry works. Like obviously as a fan I would love to see each and every detail of every story in WoW lovingly rendered on screen. But to get even a scrap of that the films need to make money. The first film did terribly from a critical perspective even though I personally liked it a lot, and a lot of viewers where either confused by the plot or just plain didn't watch the film at all. I'm not saying ignore the first film entirely - Thrall's story would still be contiguous with the first film because it would deal with what happens next - but the sequel should provide a jumping on point for new audience members.
The problem with Warcraft was not that it had to set things up, it's that it did that setting up poorly and very rushedly. The opening of the film (especially the introduction to the humans) was its weakest segment, with a dozen characters introduced across hundreds of miles in the space of less than twenty minutes. Adapting Lord of the Clans you'd basically have the first 40-60 minutes focused on just three main characters: Thrall, Blackmoore and Taretha.
Why do people keep talking about familiar faces and the development of the first film...when barely anyone bothered to watch the first film? It did poorly in the US and the UK as well AFAIK. It's not about being ashamed of the first film, it's about the reality of the situation - the first film didn't bring in as big an audience as would have been liked, so the sequel needs to bring in more viewers. It can't do that if it's a direct sequel. There's a balance to be struck here. It doesn't mean ignoring the first film, there's a balance between contiguity and independence which the sequel needs to get right, and Lord of the Clans is perfect for that.No, you need the development done in this first movie and the second to be connected to it. You need familiar faces and characters already established in the first movie. There's no continuity or organic story you can tell if you act like you're ashamed of your very "set-up" movie.
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Well first of all I don't think moving on to Lord of the Clans would be anti-climactic. It does continue the story, just not directly.
Er, yeah. I think Lord of the Clans has a far better chance of being greenlit than a direct sequel. Compare:Furthermore, do you really think anyone would greenlit such a movie?
Your pitch is for a direct sequel to the first film - the film which a lot of people didn't see and those who did see it didn't understand. It requires heavy knowledge of that film which viewers either didn't see or didn't get and itself will have loads of characters across both sides of a war, basically being a retread of the first films formula which ended up pretty poorly.
My pitch gives the franchise a chance at a new start. It has contiguity with the first film but is indirect enough of a sequel that it acts as a jumping point for new viewers. It focuses on just a select few major characters, with one identifiable protagonist. While there is magic and worldbuilding there, it is primarily a human (or orcish) drama with a focus on characters rather than esoteric magic.
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What are you talking about? The first act of a Lord of the Clans film would be Thrall in captivity, so he'd be the only major CGI character for like the first hour. And the battle sequences would be smaller (but still cool) gladiatorial combat. Much cheaper than huge CGI battles. That stuff would come in at the end of course. But I'm not seeing how that would be more expensive than the first film.