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  1. #81
    Quote Originally Posted by frogger237 View Post
    You save people in pretty much every starter zone, hate to break it to you but you were always a hero.
    Killing starving people in Westfall doesn't sound very heroic for me.

  2. #82
    Quote Originally Posted by shameheart View Post
    Hey guys, so I've been just getting back into WoW over the last few weeks, and I've been leveling some alts with heirloom gear. I realized how boring it becomes to level up so quickly and so easily... When you can just throw a DoT on everything and run away as it dies, the game really loses its sense of challenge and reward.

    I then attempted Deadmines as a level 14 Rogue in heirloom gear and found it lots of fun. I managed to finish it as a I reached level 20. It's absolutely ridiculous that this can happen in the first place, but I loved the challenge for the first time while leveling an alt.

    Now this brings me to my question. Is it good to make every player a "hero" without any regard for their achievements?

    Yes, I know, I could be raiding and PvPing for titles and world firsts, but personally, I don't have the time to dedicate myself to a raiding guild. It would be great to somehow get recognition simply for being a skilled player in solo content. Automatically being called a "hero" for finishing a zone-wide quest chain and getting nothing at all out of it besides a piece of blue gear just isn't satisfying. Arbitrarily being called a "hero" made my questing experience in WoD feel unsatisfying, as I had not done anything particularly special.

    This desire to get rewarded for a difficult task and not having time for a raiding guild is why I love doing difficult solo content. I used to do this by soloing rare elites in Pandaria with pieces of gear removed or doing WoD dungeons on normal by myself, and it's why I solo'ed DM at low level.

    I miss the challenge that used to be present in solo content, and I wish we weren't called "hero" left and right unless we had proven something. For example, if I went and completed a five person quest all on my own, I wished NPCs would somehow react to that, or gave a better item for completing the quest on my own.

    With that said, having Order Halls and Artifact Weapons in Legion will feel unearned for me. I'm not the top of my class, and I'm not the player who is leading thousands of people. From what I've seen in the Legion beta, Order Halls don't really connect you with other players of the same class anyway, so this idea of "leading my class" is almost meaningless.
    I've destroyed nearly everything on Azeroth what do you expect?

  3. #83
    Quote Originally Posted by Darktbs View Post
    Killing starving people in Westfall doesn't sound very heroic for me.
    I said pretty much every starter zone. And one mans villain is another mans hero.

  4. #84
    i'm not into the whole being a hero thing.. i'd rather be the villain tbh.

  5. #85
    Deleted
    Personally, I preferred it was I was just an adventurer.

  6. #86
    Deleted
    Quote Originally Posted by Kae View Post
    Want to link me this quest?

    Hyperbole doesn't help your case.

    Great, you don't like story. I enjoy the new more narrative heavy questing experiences, personally, and I thought the WoD levelling was very enjoyable. Many other people did too. Can't please everyone.

    I personally find big open sandbox MMOs where you just grind and kill things all day and "make your own content" too aimless for me, but other people enjoy those a lot. I'm not going to judge you.
    I agree on the last part - switched to GW2 somewhere this spring, and this game still cannot hold me. Aimless is the exact word to describe my experience.

    OT - there's no denying that it does sound very silly when you read in the game or wowwiki about some great villian, terrifying nations, entire civilizations even, that he ended up being defeated by "a group of adventurers". Does sound stupid and anticlimactic, no?

  7. #87
    Immortal Stormspark's Avatar
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    Why not? FFXIV is one of the most immersive MMO's I've played when it comes to the story, and there you are the legendary Warrior of Light.

  8. #88
    No, it's not a good idea at all. It especially falls flat when you as an individual are supposed to be *the* savior, until you meet up with someone else who has the same exact title.

    If anything, I'd take it a step further and say that a player should need to strike some sort of balance between combat abilities and crafting abilities. Each would have a dependency on each other for various things (crafters need combatants for city defense, escort to dangerous areas, etc, and combatants need crafters for armor / weaponry etc)

  9. #89
    Quote Originally Posted by Akaihiryuu View Post
    Why not? FFXIV is one of the most immersive MMO's I've played when it comes to the story, and there you are the legendary Warrior of Light.
    And that game also has you start off as a mere adventurer and work your way up, with you starting to gain recognition largely after you defeat Ifrit the first time and collimating in being recognized as a Warrior of Light in 2.0. I think part of the difference is FF XIV forces you go through a single, linear main story quest while WoW tends to break the story out by zone.

  10. #90
    I play my WoW mage to conquer the greatest foes of Azeroth. Sometimes they are Dragons, Demons, etc.

    I've been playing WoW for 10+ years, same character. I've been using the same title since Wrath, and it feels part of my character's personal lore.

    In Legion, I'm a little disappointed not to be the Guardian, but I understand that's a little more central to WoW's lore/storytelling.

    But I am very happy to be the leader of all the Mages of Azeroth to counter a SPACE ARMY OF DEMONS.

    After Legion, *shrug* Will it take breaking our artifact weapons to seal of Sargeras's tomb? I'm okay with that. Would rather keep it, but w/e the story demands.

    Maybe we can all retire on our farms. Then Blizz can introduce a new crafting profession: whittling.

    'Cause it looks like all the HEROES Azeroth needs are a bunch of whiny, sniveling, complainers, who don't want to be Heroes.

  11. #91
    Quote Originally Posted by Biggles Worth View Post
    I've destroyed nearly everything on Azeroth what do you expect?
    Nah YOU didnt at least not when it was current content, your GROUP destroyed everything in Azeroth you on your own are not worth jack shit really.

  12. #92
    Quote Originally Posted by Kae View Post
    Honestly at this point, after playing for 11 years and killing every evil bitch from Ragnaros to Deathwing to Archimonde, I personally think it'd feel pretty ridiculous if we still turned up in each expansion and were told "Get in line grunt. Go harvest me 4 flowers and kill 10 rats and I'll give you 8 copper."

    I mean, it's fair to like things when they're simple and we're weak, but escalation is a natural part of progression. As much as I like the fresh feeling of being a low rank nooblet just gearing up and learning the ropes, it just feels lame to stay that way forever and never change.
    Yes but they still gone to the direction where You are The Hero instead being one of those heroes, which would make way more sense.
    And now everyone is the leader of their class... Like breh....

  13. #93
    Immortal jackofwind's Avatar
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    Quote Originally Posted by Tjaeden View Post
    I play my WoW mage to conquer the greatest foes of Azeroth. Sometimes they are Dragons, Demons, etc.

    I've been playing WoW for 10+ years, same character. I've been using the same title since Wrath, and it feels part of my character's personal lore.

    In Legion, I'm a little disappointed not to be the Guardian, but I understand that's a little more central to WoW's lore/storytelling.

    But I am very happy to be the leader of all the Mages of Azeroth to counter a SPACE ARMY OF DEMONS.

    After Legion, *shrug* Will it take breaking our artifact weapons to seal of Sargeras's tomb? I'm okay with that. Would rather keep it, but w/e the story demands.

    Maybe we can all retire on our farms. Then Blizz can introduce a new crafting profession: whittling.

    'Cause it looks like all the HEROES Azeroth needs are a bunch of whiny, sniveling, complainers, who don't want to be Heroes.
    You're right, you're the leader of all the Mages of Azeroth, except that every single other Mage is also the leader of all the Mages of Azeroth.

    The current direction of the story, taking a single-player template and mashing it ham-handedly onto an MMO, is fucking stupid.

    Shit, maybe next expansion we can all just literally be Thrall.
    Originally Posted by Blizzard Entertainment
    Because fuck you, that's why.

  14. #94
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    I don't like the whole "hero" thing either. I liked it better when we were just mercenaries doing missions for gold and rewards. Now the game treats us as if we're an actual character in the story yet I feel so excluded at the same time. It doesn't make sense to make our characters seem like we're this legendary hero in Azeroth and Draenor because there's millions of other "heroes" and commanders being treated the same way. So I find it hard for me to buy into this "hero" status the game puts on me because it's like well if I'm this legendary commander guy who is this guy decked out mythic raid gear? It's like they do this to try and make the game more immersive which it does sometimes but most of the time it actually does the opposite because you want to believe you're "The One" but you're just one of millions. Just doesn't work for an MMO.
    Last edited by Pony Soldier; 2016-06-23 at 06:14 PM.
    - "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
    - "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe

  15. #95
    Quote Originally Posted by plantation View Post
    I liked it more when you were an adventurer or just another warrior. I hate it when players are put in the position of General, Commander, "chosen one" etc. Unless it's for a distinguished reason, and the title/prestige is limited, such as a high arena ranking or whatever. When everyone feels special no one feels special.

    I doubt anyone is impressed or immersed by the fact that their character is a Commander of the Frostwolf Garrison. It's bad MMO design, IMO.
    Yep. Wrath was set up the right way - you're just another face in the boat of volunteers going to Northrend to help out - you even have to get in line to sign up when you get there. Then, you survive to the end, helping break down the doors to Icecrown.

    WOD...wheee, we get to run a supply depot, pushing buttons so NPCs pretend to do quests the player should be doing...and all alone.

    At least they're finally starting to admit their experiment in WOD failed.

  16. #96
    Quote Originally Posted by Gadzooks View Post
    Yep. Wrath was set up the right way - you're just another face in the boat of volunteers going to Northrend to help out - you even have to get in line to sign up when you get there. Then, you survive to the end, helping break down the doors to Icecrown.

    WOD...wheee, we get to run a supply depot, pushing buttons so NPCs pretend to do quests the player should be doing...and all alone.

    At least they're finally starting to admit their experiment in WOD failed.
    Actually you don't

    Quest:Enlistment Day
    "You've come to enlist, right? Normally you'd have to stand in line like the other recruits. Normally you'd be out of luck because the recruitment ledger's gone missing and I can't process anyone until the new books come.

    Fortunately for you, <name>, I've heard about you and what you did in Outland. To be honest, you're a cut above these poor saps. Lines aren't for you.

    Go to the barracks and speak to General Arlos. He'll be more than happy to meet with someone of your caliber"

    The history follows your deeds.From a nobody in vanilla >A hero in Outland>CHampion of the Light Northrend>Savior of the World>Agent of the King/Warchief special forces in Pandaria>>Commander in Draenor>>Insert your class title

  17. #97
    That'll happen when you're wearing Heirlooms.
    Quote Originally Posted by Teriz View Post
    "Real" Demon Hunters don't work as a class in modern WoW
    Quote Originally Posted by Talen View Post
    Please point out to me the player Demon Hunter who has Meta.

  18. #98
    Immortal Stormspark's Avatar
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    Quote Originally Posted by Florena Emberlin View Post
    And that game also has you start off as a mere adventurer and work your way up, with you starting to gain recognition largely after you defeat Ifrit the first time and collimating in being recognized as a Warrior of Light in 2.0. I think part of the difference is FF XIV forces you go through a single, linear main story quest while WoW tends to break the story out by zone.
    WOW is really the same way. The story assumes you started in vanilla and completed all the dungeons and raids.

  19. #99
    I don't like it either. Adventurer was better.

  20. #100
    Quote Originally Posted by shameheart View Post
    Hey guys, so I've been just getting back into WoW over the last few weeks, and I've been leveling some alts with heirloom gear. I realized how boring it becomes to level up so quickly and so easily... When you can just throw a DoT on everything and run away as it dies, the game really loses its sense of challenge and reward.

    I then attempted Deadmines as a level 14 Rogue in heirloom gear and found it lots of fun. I managed to finish it as a I reached level 20. It's absolutely ridiculous that this can happen in the first place, but I loved the challenge for the first time while leveling an alt.

    Now this brings me to my question. Is it good to make every player a "hero" without any regard for their achievements?

    Yes, I know, I could be raiding and PvPing for titles and world firsts, but personally, I don't have the time to dedicate myself to a raiding guild. It would be great to somehow get recognition simply for being a skilled player in solo content. Automatically being called a "hero" for finishing a zone-wide quest chain and getting nothing at all out of it besides a piece of blue gear just isn't satisfying. Arbitrarily being called a "hero" made my questing experience in WoD feel unsatisfying, as I had not done anything particularly special.

    This desire to get rewarded for a difficult task and not having time for a raiding guild is why I love doing difficult solo content. I used to do this by soloing rare elites in Pandaria with pieces of gear removed or doing WoD dungeons on normal by myself, and it's why I solo'ed DM at low level.

    I miss the challenge that used to be present in solo content, and I wish we weren't called "hero" left and right unless we had proven something. For example, if I went and completed a five person quest all on my own, I wished NPCs would somehow react to that, or gave a better item for completing the quest on my own.

    With that said, having Order Halls and Artifact Weapons in Legion will feel unearned for me. I'm not the top of my class, and I'm not the player who is leading thousands of people. From what I've seen in the Legion beta, Order Halls don't really connect you with other players of the same class anyway, so this idea of "leading my class" is almost meaningless.
    They have stated that according to lore you're the only real "hero".. And pretty much all your friends that you play with / raid with are just "npcs". Everything is always directed at you in the quest line's regardless of being in a group or not haha. Dont think about it to much.

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