1. #3221
    Quote Originally Posted by EvcRo View Post
    [video=youtube;pqRgt-3ywDI]https://www.youtube.com/watch?v=pqRgt-3ywDI[video]
    Ok and...?

    Something didn't work properly. Oh no.
    Last edited by Tradewind; 2016-06-22 at 11:30 PM.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  2. #3222
    Deleted
    the problem with that video is that it is not a bug, its a design choice.

    the problem is that CryEngine is not suited for this game goal. And there is no solid foundation on which the game to be built.

    So Cryengine has some map size limitation. Star Citizen hacked around that by making everything 1000 times smaller, so the game space grows to the 1'000'000 kilometers advertized. But from shrinking and working with very small numbers then comes the jittering and flickering problems, the main reason the game feels so junky. (and BTW check the early Mechwarrior Online problems, same thing. they managed to fix it also by hacking a solution that fits because the scope of Mechwarrior is much more limited)

    there is no fix to that, the foundation of the game is all wrong.

    Did you saw the water on the helmet animation that sometimes appears when flying around? that's because half of the world is underwater, a relic of Cryengine that they didn't disabled. Or they can't disable because the main senior programmers left and there is no one to work with the monster spaghetti code they have now.

    P.S. Squadron 42 is not coming out in 2016.

    and for alternative point of view:
    http://www.dereksmart.org/2016/06/st...ty-of-failure/

    ofcourse you must look for information between the stupid chest poundings of Derek Smart. it's a good read, would recommend A+.
    Last edited by mmoc11f5768ffa; 2016-06-23 at 09:40 AM.

  3. #3223
    Quote Originally Posted by EvcRo View Post
    So Cryengine has some map size limitation. Star Citizen hacked around that by making everything 1000 times smaller, so the game space grows to the 1'000'000 kilometers advertized. But from shrinking and working with very small numbers then comes the jittering and flickering problems, the main reason the game feels so junky. (and BTW check the early Mechwarrior Online problems, same thing. they managed to fix it also by hacking a solution that fits because the scope of Mechwarrior is much more limited)

    there is no fix to that, the foundation of the game is all wrong.
    Sauce for this? I know EVE works on a similar framework of hyperminiturization without many issues, first I've heard of SC using this route and I'm curious for some documentation to support these claims.

    Quote Originally Posted by EvcRo View Post
    Did you saw the water on the helmet animation that sometimes appears when flying around? that's because half of the world is underwater, a relic of Cryengine that they didn't disabled. Or they can't disable because the main senior programmers left and there is no one to work with the monster spaghetti code they have now.
    Did some quick searching and didn't see any videos of this. Sauce for the water in helmet thing and the claim that they have nobody to pick up where the senior coders left off? I mean, is there proof they left no notes/documentation for their code or something?

    Quote Originally Posted by EvcRo View Post
    and for alternative point of view:
    http://www.dereksmart.org/2016/06/st...ty-of-failure/

    ofcourse you must look for information between the stupid chest poundings of Derek Smart. it's a good read, would recommend A+.
    Yeah, linking to Smart is going to undermine anything you post. He's so pants on head idiotic and so desperate for any attention that he's a valueless resource. I went to the page but there's no way I'm reading through that giant wall of text, I don't have enough painkillers for the headache and I'm concerned he may threaten to sue me for some reason.

  4. #3224
    Over 9000! zealo's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Sweden
    Posts
    9,517
    Did some quick searching and didn't see any videos of this. Sauce for the water in helmet thing and the claim that they have nobody to pick up where the senior coders left off? I mean, is there proof they left no notes/documentation for their code or something?
    CIG picked up a number of the engineers whom wrote cryengine in the first place with their frankfurt office years ago. To claim they have no one who knows the engine enough to fix issues will definitely need sourcing from someone not being Derek Smart.

  5. #3225
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Quote Originally Posted by zealo View Post
    CIG picked up a number of the engineers whom wrote cryengine in the first place with their frankfurt office years ago. To claim they have no one who knows the engine enough to fix issues will definitely need sourcing from someone not being Derek Smart.
    Along with the fact that it's not really CryEngine anymore, due to how much it has been modified.
    9

  6. #3226
    Quote Originally Posted by EvcRo View Post
    the problem with that video is that it is not a bug, its a design choice.
    In what way is it not a bug or just incomplete as it is still...a fuckin' alpha?


    Quote Originally Posted by EvcRo View Post
    the problem is that CryEngine is not suited for this game goal. And there is no solid foundation on which the game to be built.

    So Cryengine has some map size limitation. Star Citizen hacked around that by making everything 1000 times smaller, so the game space grows to the 1'000'000 kilometers advertized. But from shrinking and working with very small numbers then comes the jittering and flickering problems, the main reason the game feels so junky. (and BTW check the early Mechwarrior Online problems, same thing. they managed to fix it also by hacking a solution that fits because the scope of Mechwarrior is much more limited)

    there is no fix to that, the foundation of the game is all wrong.
    Patently false. CryEngine's map limitations were based on it being a 32-bit engine. Expanding it to 64-bit with double precision (the bulk of their 2014/2015 work). Double Precision expands the mathematical limitations by an incredible size. Nothing is being "shrunk down." You're probably confusing vertex range with "shrinking." F64 does have drawbacks in that incredibly small values can occupy as much space as incredibly large values, which will have a noticeable impact on hardware requirements versus something like S64 without double precision. Difference there is that S64 vs F64 lacks a lot of hardware acceleration support from hardware vendors. F64 acceleration is well represented however in most current age hardware.

    Regardless most of this can be debunked by just flying around Crusader for 20 minutes. The scale is there. Crusader is approximately 140,000km edge to edge. Shrinking that in your uneducated viewpoint while maintaining scale would result in a crushingly poor level of fidelity compared to what is there today.


    Quote Originally Posted by EvcRo View Post
    Did you saw the water on the helmet animation that sometimes appears when flying around? that's because half of the world is underwater, a relic of Cryengine that they didn't disabled. Or they can't disable because the main senior programmers left and there is no one to work with the monster spaghetti code they have now.
    I have literally never experienced this problem. So, how about a source?

    Quote Originally Posted by EvcRo View Post
    P.S. Squadron 42 is not coming out in 2016.

    and for alternative point of view:
    http://www.dereksmart.org/2016/06/st...ty-of-failure/

    ofcourse you must look for information between the stupid chest poundings of Derek Smart. it's a good read, would recommend A+.
    lol Derek Smart as a "good read."
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  7. #3227
    Titan
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    America's Hat
    Posts
    14,142
    Quote Originally Posted by masterhorus8 View Post
    Along with the fact that it's not really CryEngine anymore, due to how much it has been modified.
    They used it to build the foundation of it, but thankfully CryEngine 4 was far more modular than previous engines, which is why they chose it in order to develop most of their systems, it was going to be easier to piece them all together rather than do spaghetti code like other CryEngine developers have done which have hindered their games. I mean, a game I play a lot that was made on CryEngine 3 is MechWarrior Online, and the developers of that game can't do things like ballistic shell type switching because whoever coded the entire system for those specific weapons did it so hodgepodge poorly that they would have to spend months undoing a bunch of code just to change it in order to add a mechanic to the game.

    - - - Updated - - -

    Quote Originally Posted by EvcRo View Post
    e to work with the monster spaghetti code they have now.

    P.S. Squadron 42 is not coming out in 2016.

    and for alternative point of view:
    http://www.dereksmart.org/2016/06/st...ty-of-failure/

    ofcourse you must look for information between the stupid chest poundings of Derek Smart. it's a good read, would recommend A+.
    Of course it isn't coming out in 2016, we already fucking knew that months ago. It was made pretty clear by Chris Roberts that it was going to be Q1 2017 back in the spring. Thanks for that update Big Ben, you are months behind as well as being an obnoxious shitposter.

  8. #3228
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Here's some video from the Gamescom presentation from a bit less than an hour ago.

    Offical:
    https://www.youtube.com/watch?v=GucY...ature=youtu.be

    And it seems like some of the questionable gaming journalism sites are giving NMS a bit of flak over this. They seem to not understand that competition is a good thing.

    EDIT: Replaced the 2 parts with a single official version.
    Last edited by masterhorus8; 2016-08-20 at 12:40 AM.
    9

  9. #3229
    Quote Originally Posted by masterhorus8 View Post
    gaming journalism
    understand
    You assume they would care to in the first place.

  10. #3230
    Loving the gamescom stuff, slowly it's all coming together.
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  11. #3231
    Pandaren Monk masterhorus8's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Irvine, CA
    Posts
    1,788
    Quote Originally Posted by Nerraw View Post
    You assume they would care to in the first place.
    True. From a majority of their past articles, they have indeed shown that they have not understood much at all. Occasionally there's a good piece here and there from an actual journalist that does their job properly, but it seems like a vast majority nowadays don't.
    9

  12. #3232
    That presentation was pretty spectacular. All the gameplay elements and landing areas coming for 3.0 is going to be a huge step. Here's the full presentation.



    Can't wait for CitizenCon to see what we'll be getting with Squadron 42.

  13. #3233
    Deleted
    better burn your money than putting in SC

    after 120,000,000 $ backer money and 5 years :

    Stretch Goals Not Delivered
    Professional Mod Tools
    100 Star Systems
    RSI Class II space suit.
    Hibernation Mode (Saving your game)
    “Behind the Scenes of Star Citizen” documentary film
    Escort Carrier, digital 42-page “overclock” Upgrade Handbook
    Ship engine modifier upgrade package, Battlecruiser
    Pre-launch backers get exclusive star system
    Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
    Planetside FPS combat.

    Enhanced Mission Design for Squadron 42
    Tamsa System
    Tanga System
    Cano System
    UDS-2943-01-22 System
    Kabal System, Oretani System
    Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
    Omni Role Combat Armor (ORC) mk9
    Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)

    Hadesian Artifact
    Updated Scanning Software
    Engine Tuning Kit
    Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
    Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
    Independent Arbitrator’s Guild
    More Detailed AI Activities
    Ballistic Gatling
    Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
    Espera Prowler

    Genesis-class Starliner.
    MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
    Pets
    Enhanced Ship Modularity


    Features advertised but not delivered
    Rentable ships
    Some ships with artificial gravity (or not)
    Multicrewing
    Different HUDs for different ships
    Hull Breaches
    Shuttles for larger ships to land on planets
    Banu ports and stations for trading
    Parking smaller ships in the Idris
    Inertia on objects not anchored on ships
    Beam weapons for larger ships

    Tractor beams and EVA for cargo
    EVA ship repair
    Wreck exploration
    Benefits for ejecting from a ship about to explode
    Wreckage as a navigational hazard
    Using inertia for flight rather than burning fuel all the time
    Dangerous and Dynamic Jump Points
    Changeable gravity systems for ships
    Booby traps and trackers for cargo
    Detailed navigation system

    Weapon slaving
    Detailed ship destruction for large ships
    Ship repair and cleanliness/degradation
    Ship Trade-in and buying used ships, naming your ship
    Manual and auto-docking
    Customizable AI voices for different aspects of your ship
    Organization Infiltration
    Playing as another alien race
    Relaying radar information to C&C Center
    Run your own business

    In depth non-FTL communication
    Bounty hunting system
    Player influenced politics
    In-game VOIP and “Live Driver”
    Track IR Support
    Shareable star map locations
    Group mining operations
    In-fiction “Live Team” that will report player driven events as in-fiction news
    Dynamic population count
    Character damage and aging

    Character histories and/or ancestral trees
    Large scale dynamic events
    Player Rating System
    Taxes for Organizations
    Dead (Wounded) body recovery
    Player or organization ran medical facilities
    User generated content
    Shared organization hangars
    Combined arms missions
    Location for contributors’ names to be found in the PU

    Organization reputation system
    Damageable cyborg limbs and cybernetic repair facilities
    Dynamic social interaction with NPCs
    Galactapedia
    Space creatures
    Planet day/night cycle
    Cargo damage (item damage)
    Potential In-game “Voice Attack” system

    NPC Generation
    Docking and Undocking Tech
    Realistic Audio Options
    Personally Owned NPCs
    Farming
    Tri-Monitor Support
    Your Name in the Game
    Carriers
    Getting Everyone into the Same Instance
    More Economical or Versatile Corvettes

    Planetary Ship Entry
    Repair and Items System Capability
    Manned Turrets
    Character Customization
    Ship connected to User Online/Offline Status
    Picking Up Objects On Planets
    Multi-Monitor HUD
    Large Ship Damage Control Lockers
    Dogfights Through Space Stations
    Ship Persistence

    Stealth Game Play
    Ability for Privateers/Corsairs/Buccaneers
    Landing on Planets
    Procedurally-Generated Environments
    Starfarer's Refueling Mechanic
    Rigging
    Anchoring to an Asteroid
    Kill Boards
    NPC ranks
    Thruster Trails

    Non-Lethal Combat Modules
    Raid Supply Shipments
    Owning an Alien Ship
    Hidden Ship Compartments
    Catapulting Through Space
    Locking Ships
    Jury Rig Repairing
    Dynamic Weather
    Automatic Battle Flight Pattern
    Living Spaces

    Insurance for Pilots
    Mining
    Escape Pods
    Personal Armor (FPS)
    Extreme Ship Maneuvers
    Start up Sequence for Large Multi-Crew Ships
    Voice Commands
    Remotely Hacking Ships
    Pacing NPC's
    Incentives to keep your orginal Ship's Hull

    Game Generated Missions
    Communication Between Two Ships
    Ship Armor
    Controlled and Uncontrolled Space
    NPC Crews
    Guild Wars
    Trading
    Inflation and Deflation
    Hiring NPC's for missions
    Travelling in Fleets

    Tactical Game modes in FPS
    Trading weapons in the FPS
    Bounty Hunting
    Player Generated Content
    Assigning Ships to Landing Zones
    UI Customization
    Radar features
    Future Playable Maps
    Ships Developed by the Community
    Warning NPC's of Attack

    NPC crew AI
    Clothing Damage
    Character Creator
    Interior Damage System
    Roaming Floating Structures
    Vehicles for Planetside
    NPC dialogue
    Electronic Warfare in the PU
    Player Owned Cargo Space
    NPC population in the PU

    Salvaging Mechanic
    Ship Aging
    Linux Client
    In game Banking
    VR
    Medic and Surgeon Skill progression
    Mining and resource gathering
    Fabricate weapons/armor/ship parts
    FPS Armor Types
    Join in-progress free flight games

    Hangar parties & instancing
    Physical grappling beam
    Multicrew keycards
    Repairing Gold Horizon Space Stations
    Taxation
    Natural areas in the 'Verse
    FPS environmental hazards
    Store ore in your hangar
    Organic ships
    Ship spoofing

    Non-combat ships
    Search players for weapons
    Flying a ship without a hud
    Starting wars between the different races
    Tractor Beams
    NPCs react to weapons
    Drop pods
    Limb Damage
    Bounty Hunting
    Org recruiting NPCs

    NPCs using different loadouts
    Resource Spawning
    NPC & Human scanning

    p.s. fully expecting "it's alpha!" and "you don't understand game development"

  14. #3234
    Quote Originally Posted by EvcRo View Post
    better burn your money than putting in SC
    did you even bother watching the gamescon presentation at all, by the end of the year we should have planet tech introduced and many other feature introduced in upcoming PTU builds.

    why do you even waste your time posting nonsense when you don't even keep up with the current development of the game.

    And the its alpha is a valid point due to them having to build all the tech from scratch for it to support everything the want to do, also the kick starter didn't finish until early 2013 so it basically started around that time, as they didn't have anywhere near the infrastructure and personnel as they have now.

    Do you know any other game which continuously keeps the community informed of the progress and where everything is going, along with a working PTU so you can actually play many features of the game as they are ready to be implemented.

    You need to ask yourself the question, what is your actual problem with the game?
    Last edited by kenn9530; 2016-08-20 at 09:49 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  15. #3235
    Quote Originally Posted by kenn9530 View Post
    did you even bother watching the gamescon presentation at all, by the end of the year we should have planet tech introduced and many other feature introduced in upcoming PTU builds.

    why do you even waste your time posting nonsense when you don't even keep up with the current development of the game.

    And the its alpha is a valid point due to them having to build all the tech from scratch for it to support everything the want to do, also the kick starter didn't finish until early 2013 so it basically started around that time, as they didn't have anywhere near the infrastructure and personnel as they have now.

    Do you know any other game which continuously keeps the community informed of the progress and where everything is going, along with a working PTU so you can actually play many features of the game as they are ready to be implemented.
    Don't mind him, he just likes to troll Star Citizen threads and eventually get banned by the mods. Almost nothing he posts is ever true anyways.

  16. #3236
    Quote Originally Posted by carnifex2005 View Post
    Don't mind him, he just likes to troll Star Citizen threads and eventually get banned by the mods. Almost nothing he posts is ever true anyways.
    i know, when the actual game is ready properly, im just waiting for the complete change of his attitude, everyone with at least a slight bit of intellect knows this game is still a fair bit away from being ready.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  17. #3237
    lol I was wondering when EvcRo would show up to amaze us all with his bullshit
    "You six-piece Chicken McNobody."
    Quote Originally Posted by RICH816 View Post
    You are a legend thats why.

  18. #3238
    Over 9000! zealo's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Sweden
    Posts
    9,517
    Quote Originally Posted by Tradewind View Post
    lol I was wondering when EvcRo would show up to amaze us all with his bullshit
    Gotta admit, I was thinking the same thing as soon as I saw this thread got bumped earlier.

  19. #3239
    Deleted
    i posted facts
    you guys tell me your *dreams*

    this game will never come out as advertised, and what it will come out it will be a boring unplayable @ 20fps crisis mod.

    look and no mans sky, how much flak (and death threats) they got for releasing what they released. now extrapolate to star citizen .... i don't want to think about that.

    P.S. About the presentation

    Remember Citizencon where they presented PU 2.0 ? Looked flawless, awesome, etc. After 10 months 2.5 P.U. is a disaster @ 15 fps , with 1000's of bugs, clipping, crashing, etc.

    This Gamescon presentation is the same thing, most of it pre - rendered , and the rest scripted, on rails, with trained players.

    everything to grab more money. SC marketing videos looked awesome everytime, their real "game" is the problem.
    Last edited by mmoc11f5768ffa; 2016-08-20 at 11:12 PM.

  20. #3240
    Quote Originally Posted by EvcRo View Post
    i posted facts
    you guys tell me your *dreams*

    this game will never come out as advertised, and what it will come out it will be a boring unplayable @ 20fps crisis mod.

    look and no mans sky, how much flak (and death threats) they got for releasing what they released. now extrapolate to star citizen .... i don't want to think about that.

    P.S. About the presentation

    Remember Citizencon where they presented PU 2.0 ? Looked flawless, awesome, etc. After 10 months 2.5 P.U. is a disaster @ 15 fps , with 1000's of bugs, clipping, crashing, etc.

    This Gamescon presentation is the same thing, most of it pre - rendered , and the rest scripted, on rails, with trained players.

    everything to grab more money. SC marketing videos looked awesome everytime, their real "game" is the problem.
    Isn't real game is always the problem? I remember how they advertised SWTOR and what happened on release. They released an unfinished game with bugs after 6 years. The developer had experienced team and funds but obviously they needed another year to finish the game. How much they spent for marketing?
    GTA 5 took 5 years too. They had their team, facilities and funds ready. How much they spent for marketing?

    I am OK if SC needs another 3 years to release maybe 4.
    I have had so much fun in 2.5, have you ever experienced a disaster?
    Last edited by sabe; 2016-08-20 at 11:39 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •