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  1. #121
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    Quote Originally Posted by NoobistTV-Metro View Post
    at some point you want to actually go play the game the way its intended
    LFR is intended.

  2. #122
    Deleted
    Quote Originally Posted by NoobistTV-Metro View Post
    I don't know why there are ANY LFR players at all, here or otherwise.
    I know some LFR players, but even if you don't know any of them you might ask yourself why Blizz has kept LFR in game since 2011.

  3. #123
    Quote Originally Posted by Akka View Post
    Because it indirectly affects the entire game.
    No it doesnt.

  4. #124
    Quote Originally Posted by Jinpachi View Post
    No it doesnt.
    Yeah, having the game designed around forcing players through LFR and losing non-raid content because LFR exists is definitely having no impact.

    Quote Originally Posted by tobindax View Post
    LFR is intended.
    It's not, by definition. It's created by removing content and reducing difficulty to a point that it becomes nearly impossible to fail. The content is designed first on heroic and then mythic and it's intended to be done at those difficulty levels. It's then obliterated in difficulty to create LFR.

    This is why most of the mechanics don't make sense in LFR.

  5. #125
    Deleted
    Quote Originally Posted by Plastkin View Post
    It's not, by definition.
    By definition LFR is intended because Blizzard put it in the game.

  6. #126
    Quote Originally Posted by tobindax View Post
    By definition LFR is intended because Blizzard put it in the game.
    That's not how that works. The content is intended to be done in a certain way with a certain difficulty. It's then completely nerfed into triviality because not everyone can do it as intended. Is it also intended for every LFR group to wipe until they have 10 stacks of determination because determination is in the game? Is it intended that you always vote kick people in groups because vote kick is in the game?

    Your reasoning would mean that the developers involved in creating the Heartbleed bug should be criminally culpable for the damages it caused.

  7. #127
    Quote Originally Posted by Mad_Murdock View Post
    OK, I'm gonna stop you right there. NO ONE and I mean NO ONE is firing up old episodes of Gunsmoke AND eating hot pockets. NO ONE!

    And then you throw in Playing WoW to that. No sorry, I'll believe in unicorns first.
    I like Hot Pockets although I rarely eat them, and if I ran out of Law & Order and informative murder porn I might watch Gunsmoke, and I definitely play WoW. So it's certainly possible, if unusual.

    Whether I want to wait for loot to arrive in my mailbox, I dunno, I don't actually mind playing the game, as long as it's enjoyable.

  8. #128
    Quote Originally Posted by roahn the warlock View Post
    I guess you literally missed the point of the thread, and the discussion being had, just so you could come in here and bash raiders. Well put. I can see you are capable of discussion.
    I'm not bashing raiders, I'm bashing windbag complaining raiders.

    High end raiders sometimes make the argument that their presence is good for the game, which justifies the focus they get. Well, if Blizzard is designing it so those raiders now have an incentive to do LFR, they shouldn't complain too much. Being preferentially served as they are, sometimes they have deliver on that argument by improving the game for others.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  9. #129
    Quote Originally Posted by Foj View Post
    I like Hot Pockets although I rarely eat them, and if I ran out of Law & Order and informative murder porn I might watch Gunsmoke, and I definitely play WoW. So it's certainly possible, if unusual.

    Whether I want to wait for loot to arrive in my mailbox, I dunno, I don't actually mind playing the game, as long as it's enjoyable.
    The day you run out of Law and Order shows to watch is the day the Earth stands still. The demographic group that would watch old episodes of Gunsmoke is at complete odds with someone who would eat Hotpockets and at odds with someone who would be playing WoW, Then you are really adding a 4th level by saying that demographic is also streaming it to their PC. Hotpockets + WoW + Steaming, all work together. Gunsmoke doesn't work with any.

    The mental image I paint in my head completely gets derailed with by the old shows of Gunsmoke. I could go as far as the Brady Bunch or the Beverly Hillbillies, But telling me Gunsmoke with Hotpockets and WoW is like telling me you have video of a leprechaun taking a bubble bath with a Unicorn, the mental image just gets broken by the absurdity.

    Now back to watching My Favorite Martian reruns, enjoying this delicious Tofu burger while waiting for my Mythic Raid group to form

  10. #130
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    I probably do more LFR then most of you. At the moment, I have one Main Hunter and thirteen 100 alts. I hate looking for a group, and I am not a fan of dungeons. As mostly, they have no real value after the first week of hitting max level. My raiding schedule is Tue-Wed-Thur 8:30-11:30. This means I raid 9 hours a week against whatever our group can tackle. The rest of the time I am in game, I normally log over to an alt and work on it's gear.

    Since, dungeons are useless and I am not going to go wandering in the pugging queue. LFR is really the best way for me to gear alts.

  11. #131
    Deleted
    Quote Originally Posted by Plastkin View Post
    That's not how that works. The content is intended to be done in a certain way with a certain difficulty. It's then completely nerfed into triviality because not everyone can do it as intended. Is it also intended for every LFR group to wipe until they have 10 stacks of determination because determination is in the game? Is it intended that you always vote kick people in groups because vote kick is in the game?

    Your reasoning would mean that the developers involved in creating the Heartbleed bug should be criminally culpable for the damages it caused.
    Unless you killed Archimonde mythic without the legendary rings that argument is a fallacy. You selectively branded easier content "not intended to be played that way". The same way someone could blame you that you "do not play the game as intended" if you are not a pro PvPer or a pro PvEr and they would be wrong.

  12. #132
    Quote Originally Posted by NoobistTV-Metro View Post
    Normal should be easy enough for anyone.
    It's not that people can't do normal it's that they don't want to. Has that not been made abundantly clear by now?

  13. #133
    Quote Originally Posted by tobindax View Post
    Unless you killed Archimonde mythic without the legendary rings that argument is a fallacy. You selectively branded easier content "not intended to be played that way". The same way someone could blame you that you "do not play the game as intended" if you are not a pro PvPer or a pro PvEr and they would be wrong.
    It's not selective. They took the encounters, disabled most of the mechanics, tuned things down that were killing players in full mythic gear to the point that someone in 640 gear could stand in them without risk, and lowered tank damage so much that a DPS pulling threat on the boss could actually stand there and take the hits, without a mit. That's not even remotely similar to killing a boss with at most 15% more DPS, where every single mechanic is still relevant.

    Quote Originally Posted by Deadite View Post
    It's not that people can't do normal it's that they don't want to. Has that not been made abundantly clear by now?
    No, it's been made clear that they can't, because if they wanted to spend less time doing content, they'd be doing normal.

  14. #134
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    Quote Originally Posted by Plastkin View Post
    That's not how that works. The content is intended to be done in a certain way with a certain difficulty. It's then completely nerfed into triviality because not everyone can do it as intended. Is it also intended for every LFR group to wipe until they have 10 stacks of determination because determination is in the game? Is it intended that you always vote kick people in groups because vote kick is in the game?
    It's exactly how it works. LFR is an intended difficulty. So is Mythic. Flexible sized raid groups are intended as well. With so much dishonesty underlying your arguments it's not surprising that no one takes you seriously.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  15. #135
    Quote Originally Posted by Deathquoi View Post
    It really doesn't. That's only true in your head where someone getting shiny, albeit inferior, epics for doing watered down versions of the content you enjoy is somehow a problem for you.
    I guess you dont understand the problem of rewarding mediocrity in an MMO. I wonder how successful Vanilla or BC would have been if there was LFR ZG or LFR Karazhan.
    Rewarding players for sucking at the game isn't good game design, it diminishes the efforts of people who want to get better at the game.

    Content being gated behind difficulty is actually a good thing. It creates longevity for content on Blizzards part and it forces people to get better at the game or quit.

    But i've never been a typical LFR player in this game. When i saw a player in full t6 in Orgrimmar, i didn't think to myself, oh man this game is bullshit. I realized that in order to get that gear and that reputation, i had to get better at the game. So did the 12 million other players who were playing at the time.

    - - - Updated - - -

    Quote Originally Posted by Youn View Post
    I probably do more LFR then most of you. At the moment, I have one Main Hunter and thirteen 100 alts. I hate looking for a group, and I am not a fan of dungeons. As mostly, they have no real value after the first week of hitting max level. My raiding schedule is Tue-Wed-Thur 8:30-11:30. This means I raid 9 hours a week against whatever our group can tackle. The rest of the time I am in game, I normally log over to an alt and work on it's gear.

    Since, dungeons are useless and I am not going to go wandering in the pugging queue. LFR is really the best way for me to gear alts.
    Wouldn't you prefer it if you had 1 main character only that you could slowly work gearing up on instead of having 14 different characters that you gear up pretty quickly?
    Last edited by Jensxo; 2016-06-23 at 11:11 PM.

  16. #136
    LFR is fine. It serves as a great fallback for when you don't have a guild or group ready to tackle Normal+.

    Quote Originally Posted by Irefusetodie View Post
    There was a time where the majority of people didn't see every single piece of raid content in the game. There's no reason it has to be different now.
    Those are times I don't want to see us return to.

    I served my time living under the shadows and settling for the scraps of the game during the EQ, Vanilla and BC days. No longer.

    - - - Updated - - -

    Quote Originally Posted by Jensxo View Post
    Rewarding players for sucking at the game isn't good game design, it diminishes the efforts of people who want to get better at the game.
    How? Those who want to get better will do so and push forward. Those guys are still getting better rewards than the LFR folks.

    Or are their efforts "diminished" because they don't get to feel super special getting to see content that no one else can? I can't say I feel pity for them.

  17. #137
    Quote Originally Posted by Jensxo View Post
    I guess you dont understand the problem of rewarding mediocrity in an MMO.
    There is no problem. If you don't want to do LFR content it has literally zero impact on you. I haven't run a single LFR run in WoD because I don't personally enjoy LFR. LFR has no effect on my gameplay experience whatsoever.
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  18. #138
    Quote Originally Posted by MoanaLisa View Post
    It's exactly how it works. LFR is an intended difficulty. So is Mythic. Flexible sized raid groups are intended as well. With so much dishonesty underlying your arguments it's not surprising that no one takes you seriously.
    There's no dishonesty there. The content is not designed for LFR, and so by definition it's not intended to be done at that level. Things are disabled which would be too difficult to deal with in LFR, and anything that could kill you is either removed or nerfed to the point that it doesn't matter. It's not even tested by players. They just nerf things, have some internal team run through it (who ostensibly could actually do it on heroic, and so found the LFR version trivial) and hope that's enough. By contrast, we actually test both heroic and mythic, fairly extensively, to test that mechanics work, to find what tuning is reasonable, and to find bugs. The only exception to this is final boss bonus mythic mechanics since testing this would undermine the world race and surprise that Blizzard wants to keep intact, so as we saw in Archimonde, some things end up with tuning issues.

    You can see this just this last tier in LFR Archimonde. The fight was identical to normal/heroic but with certain mechanics disabled or nerfed to the point that they didn't matter, but because the effect of some of these were intended to cause raid wipes in heroic, not just due to a single blow to one person or the raid, their interactions made their way into LFR and caused that same effect there. Shadowfel Burst was causing enormous damage since players in LFR are generally unaware of their positioning and the timing of mechanics and it was multiplying a small amount of easily survivable damage by 10+ and instantly killing half the raid in extreme cases. The nether was both killing tanks because nobody went down to kill the mini or the star while simultaneously healing Archimonde, reliably causing wipes. They had to completely change how the mechanics worked and redesign the fight for it to even be reasonable for most people in LFR, even if it was just a trivial version of what's in heroic. You can also see it in the way they force a group comp of 2 tanks / 6 healers / 17 DPS. How many times have you seen a tank (or even a DPS) tank the boss after one of the tanks dies to a successful kill? How about 3 of the healers dying or not healing at all and yet the raid having zero risk of dying due to damage? They prescribe a fixed raid comp that should just work always but which is excessive in virtually all cases but don't design the content to require that or anywhere close to it. And that's detrimental to the queue times, often times massively so (sitting in a queue for 30+ minutes waiting for the 6th healer). Meanwhile in mythic, the devs actually say that if you're running less than 4 healers on progression that they screwed up the tuning. They intend for you to have at least 4 healers playing 100%, though of course this sometimes varies fight to fight, you definitely don't 1 tank and 1 heal fights in progression reliably.

    I don't really care if people around here take me seriously because 99% of you are so bad or ignorant about things in this game (and playing well in games like this in general) that you can't possibly have a clue what you're talking about. You can see this readily in this very thread, someone made the analogy that LFR is to mythic as mythic is to mythic with a little more gear than the world first guild has. That's the kind of ignorance you'd expect to see out of someone who has 1 wing of LFR cleared and otherwise hasn't done anything else in WoW on the official GD forums.

  19. #139
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    Quote Originally Posted by Osmeric View Post
    I'm not bashing raiders, I'm bashing windbag complaining raiders.

    High end raiders sometimes make the argument that their presence is good for the game, which justifies the focus they get. Well, if Blizzard is designing it so those raiders now have an incentive to do LFR, they shouldn't complain too much. Being preferentially served as they are, sometimes they have deliver on that argument by improving the game for others.
    Again, I can see you have not bothered to read the first post, and instead just came in to cause trouble.
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
    Quote Originally Posted by ringpriest View Post
    World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

  20. #140
    Quote Originally Posted by roahn the warlock View Post
    Again, I can see you have not bothered to read the first post, and instead just came in to cause trouble.
    I laugh in your face at the notion that because you made the first post, you get to say what is allowable in this thread.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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