I'm curious what dedicated MMO-Champions would do if given the opportunity to head the development of a next-gen MMO. What do you think this genre needs? Why?
For me:
• Horizontal progression system. No levels, no numerical power increases. However, you can unlock more "options" and customization.
• Heavy, heavy focus on the outdoor world and objects to interact with.
• Reversal of the WoW formula. Small group = easiest content, Large group = hardest content.
I wrote about this in much more detail here.