I always expected people are mad because MM was a raid/dungeon/pvp spec, and not a leveling one. And even more so in Legion.
I always expected people are mad because MM was a raid/dungeon/pvp spec, and not a leveling one. And even more so in Legion.
Trueshot : 3min CD
Sentinel (2 charges), pure aoe talent. Also means no Patient Sniper : 20sec CD
Sidewinders (2 charges) : 12sec CD
Just tested on ptr yesterday so I'm probably doing it wrong but do we need to estimate when the next autoshot RPPM proc will happen, not to waste a sidewinder charge just before it?
But then if you're out of focus and don't want to waste that sidewinder charge, what do you do?
I can't tell you the exact way to execute it because I haven't had the opportunity to test it out either. My point was that the tools we've been given seem comparable to what mages had for a similar mechanic.
As for Sidewinder remember that its CD is also reduced by haste, and the 5 RPPM means most Sidewinders will apply Hunter's Mark. If it isn't up you can use Sidewinders anyway and still apply the Vulnerable debuff (normally it's Marked Shot that applies Vulnerable remember), so even if you don't get a Hunter's Mark proc for every Sidewinder you still get the big buff to Aimed Shot damage. I don't know when we'll want to do that versus delaying Sidewinder. If the system isn't entirely straightforward, sounds good to me, it means we'll be making meaningful decisions about our abilities. As long as they get the balancing right.
I haven't been able to get a feel of the spec yet. It doesn't seem fluid like it does in WoD. If you don't take sidewinders it's even worse. Perhaps I'll get used to it and like it, but I just don't feel it yet.
Simple
That stacking debuff...If there is something whaty i hate in MM is this
Also focus control is very hard i`m going from periods where i have overfocus and no procs to periods with alot of procs and focus starving because of mark mechanic
Trueshot is complete crap i almosnt dint notice any serious damage increase who i should have for 3 min buff (yea we have trait but will takes ages to get to it)
Last edited by mmoc2b5ad7a33a; 2016-06-20 at 04:02 AM.
A lot of the classes seem... detached with smooth playstyles, or synergy with their abilities.
The large reason for this, is because a lot of the synergy abilities need to be unlocked from the Artifact traits.
Making judgments on a playstyle, fluidity of a rotation, synergy between abilities prior to 110 mostly irrelevant and inaccurate. Which sucks in a few ways for Beta testers... Because they get burned out with how badly some specs play and perform before they get all of the abilities unlocked.
It isn't just limited to Hunters.
Though, Cat Druids still have an insane amount downtime like they do in Draenor...
I'm a Kitsune! Not a cat, or a mutt!
Because it's piece of crap? Also it's not just MM, whole class is ruined in legion.
Simple. Only 2 words; ''aimed shot''.
It's dead. I don't really care if you have to stand still to cast but it's damage is a joke now.
Anyone actually like playing with the "normal" weakness debuff and stacking it three times? :S
I really hate it!
If only Trick Shot and Patient Sniper switched places.
I actually prefer the normal Vulnerable over Patient Sniper, but that's wrongthink in these here parts. With Sentinel you can stack up Vulnerable pretty quickly, plus it doesn't put you into combat so you can put Sentinel on the target before you attack it. Patient Sniper seems to be in the wrong place in the talent tree because it doesn't have good alternatives. But tuning is still ongoing.
My problems with the spec and class in general are more to do with stuff like: I don't have Freezing Trap as MM (or BM), Aspect of the Turtle is just an all-round inferior version of Deterrence, Aspect of the Cheetah is a 3 minute cooldown, Camouflage is a talent, I don't have Tranquilizing Shot. I liked bringing even a little extra to groups apart from just DPS.
Last edited by Scalio; 2016-06-23 at 12:18 PM.
The changes I dislike most to hunters in general are: AIS not castable while moving. AOTP is gone. AOTC is a shit CD. Deterrence is a CD without charges. Traps are gone unless you're SV. No Kill Shot..
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.
Prot Warrior 2004-2008. Hunter 2008-2018.
Retired boomer.