I haven't seen anyone mention the pvp changes yet, so here goes:
- Nerf to Healing Surge => is this spelling trouble? I think they had buffed the artifact trait that enhances it not to long ago, or didn't they? How much is it healing for now, and will it be enough?
- Counterstrike Totem => Nerf to cooldown and duration do not amount to as much the limitation of direct damage only. I guess it will still be hilarious against enemies popping their cooldowns
Honestly, I expected the 100% dmg thing to be lowered to 50% or something.
- Ethereal Form => The biggest drawback, the 200(!) extra damage from magic sources was finally taken out. Man, that brainfart lasted a while. It'll also not replace Astral Shift but instead will be its own ability, presenting a very good addition to survivability we sorely will need. We'll lose our double heal though.
Still, 15s duration every 45s would be madly good against melee classes (especially warriors, rogues, ferals, but also hunters) even with the damage lock-out. Expecting nerfes there.