Originally Posted by
DisposableHero
Irrelevant - If I have a health pool of 3 million and the boss hits for 1 million unmittigated every 2 seconds, I will spawn an orb on every 3rd auto-attack. If I have a health pool of 4 million it will spawn an orb every 4th auto attack. Dying after 6 seconds of autoattacks with no heals and dying after 8 seconds of autoattacks with no heals is not substantially different in terms of how healable you are because you have to be pretty tuned out as a healer to go 6 seconds between heals on a tank when their health is low, but you will accrue 33% more healing orbs in the first case. This is true for ANY value of boss damage. Less health, more healing.
Regardless of what the boss is swinging for, if you're not getting globaled it is better to have lower health because you will have better self healing.
I'm not talking about stamina on higher ilvl gear, that is unavoidable. What is avoidable are 23 artifact traits dedicated to increasing max health that are likely to make our survivability WORSE instead of better.
I don't mind only having to spend 600k artifact power to "Max Out" the artifact rather than 65 million, but I am certain this is not the way blizzard intends for Brewmasters to progress.