I mean they already gave us that in BRF with Blast Furnace, it's not a spine exclusive thing.
Lol@losers who get motion sickness from computer games, try leaving your chair once in a while.
Spine was a difficult fight, was not very fun for us who healed it on heroic. It was a terribly designed fight though. As it's already been said, this has Yogg copy all over it. Which imo was one of the best fights Blizzard has created.
motion sickness and seizures are different. don't even try to compare them ....
yeah and those people with depression should also just "get over it", and people with missing limbs should grow it back right?
im sure you're a 100% perfect evolutionary pinnacle of the human specimen and have zero flaws in you, how dare people feel dizzy over a fight that's borderline deliberately trying to make you feel dizzy.
vanilla's difficulty came from overtuning, massive consumable requirement and the sheer difficuly of having to get 40 people together to raid, not actual fight complexity, almost every single fight in WoD is more complex than any vanilla fight, it's just that they dont need you to gear up 8 tanks or get resistance gear and stuff so they die faster, plus players have improved faster than the mechanics are getting harder
most bosses do more abilities mechanics in one phase than vanilla bosses do in all of them. so yeah raids are more complex, yoU'd be a fool to deny it
ive been raiding since vanilla and every single expansion pushes the envelope on fight mechanics and complexity, they just dont go overboard in raidcomp requirement and overtuning like they used to.
if you released C'thun or 4 horsemen now scaled up to level 100 method and paragon would clear it in like an hour.
Last edited by shaunika123; 2016-06-25 at 12:04 AM.
a: no boss to fight with in a boss fight, being a rogue main ive always loathed addzerg fights
b: small platform, extremely crowded
c: super small windows of opportunity for the plate things which required retarded raid stacking and legendary staff stacking,
d: way too much movement made some specs flat out unusable on the fight, elemental shamans couldnt even come to it until it was on farm because they were garbage
e: it was really a really dull fight unless you were a healer
f: it was way harder than the fight before it which made the instance's difficulty curve really awkward and made madness basically pointless since if you could kill spine you could kill madness guaranteed
g:and to top it off it looked horrible, and induced motion sickness on many players
it basically had every single negative thing bossfights usually have in one single fight.
having 1-2 of these in a fight is no problem, in fact most of them do have 1-2 of these, but when you have all of it in one fight it's just terrible
every expac blizzard makes one of these fights and in every expac it's one of the worst fights to do, last time it was blast furnace which just makes me vomit whenever i think about it.
Last edited by shaunika123; 2016-06-25 at 12:16 AM.
yes but both are things that some people are just subject to, and certin things set them off, aswell as they cant just "get over it"
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for example, bosses that took months back in the day, died in days and weeks on nostalrius because people knew the fights, and they wernt super duper buggy
Seems like blizzard usually copies a couple raid boss fights and just re-skins them for the next expansion.
Without speaking in absolutes, Spine was hardly the worst encounter in Cata though I can definitely understand some people viewing the encounter as tedious. Honestly, the worst part wasn't the motion sickness or the add manipulation or even the burst nuke phases. It was the stupid fucking debuff that would wipe the raid if it wasn't dispelled properly. This is thankfully a mechanic we haven't seen since, so I hope Blizz learned their lesson from it.
a. My class isn't the best so I hate this fight. There was more to it than add dps, remember the single target burst you're about to complain about in point c?
b. Valid point, but with no ground animations to worry about, how is this really that much of an issue?
c. Raid stacking wasn't required and 'legendary stacking' is invalid, unless your guild literally stopped heroic spine progression to farm firelands instead ..... you didn't, did you? The small window of opportunity required to kill the (essentially) last boss on heroic of the final raid of the expansion, god forbid they make it hard.
d. You complain about something that didn't effect your class, and as somebody who played a caster I can assure you, there were no wipes due to 'too much movement'.
e. Your opinion of dull is a fight where tank has to have a million little adds on him taking steady big damage, the healers have to deal with all of that, and the dps have to literally do their best possible dps in a short window of time, sounds like a challenging fight that didn't reward free loot like the rest of DS, where is the dullness in having to preform?
f. Yes most of DS was fairly easy, and yes Spine was largely more difficult. So that makes it the worst encounter ever because that actually stepped up raid difficulty for the end boss? Should they have kept it in rhythm with the rest of DS and just walk over it? Think about what you're complaining about here. Madness wasn't just simply a walk in and 1 shot after spine was killed, yes it was easier as you didn't have to have literally every single player going ham. It was still a rush to kill, lots of first kills weren't clean 1 shots.
g. I thought the idea of being on a massive dragon's back looked pretty cool, see how opinions make it hard to judge a fight? As for those getting motion sickness, you're complaining for them, and really .... it's hardly a thing.
You 100% look like you're just listing off things you read on a "spine is the worst encounter" thread.
The people saying Spine wasn't a horrible experience clearly never did it as a warlock