502 bad gateway indicates that their reverse proxy (nginx) is unable to reach the upstream server, something they'll have to fix.
502 bad gateway indicates that their reverse proxy (nginx) is unable to reach the upstream server, something they'll have to fix.
We're doing some updates and moving servers, should be up soon.
Due to latency issues we will be changing the method to which the signatures are generated/displayed, this should hopefully allow the images to load almost instantly rather than checking statistics every time someone loads the image
Last edited by mmoc5242775626; 2016-06-28 at 01:16 PM.
Thank you for the update, and I love the temporary replacement that it has right now.
9
Technically maintenance mode should return a status of 503 (Service Unavailable) instead of 403 (Unauthorized).
Dragonflight: Grand Marshal Hottage
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Sorry for the downtime guys, it was unavoidable as Chaud had contacted us due to the forums loading slowly due to the Signatures, trying to resolve this should allow for continued use on the MMOC Forums, and Fixed MRG, was a hasty update and wasn't paying too much attention between revisions!
This should be the end results of the Update, as well as instant Loading
Thanks to the Designer: @Voix for his amazing work
Last edited by mmoc5242775626; 2016-06-28 at 01:14 PM.
Doesn't work for me
My time played is showing as 34% and my single digit level after prestige is off-center.
Ok, seems with the changes to the game and introduction to Competitive, they decided to change a lot of the Divs related to the sections we webscrape, we are working on a fix, should hopefully be fixed today, we're sorry for the error, but blizzard are getting quite sneaky :P
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New design has been released, we're now working in full force on the Caching methods, first load is 3~ Second average, afterwards it's instant, with a 1 week deadline, we're hoping to make the signature as instantly loadable as possible, hope you all enjoy the new design.
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We've also centered all levels as best as possible depending on your average level using < & | methods via Node
Code:if (obj.level < 10) { manipulator.drawText(23, -23, obj.level, 'East'); } else if (obj.level == 11 || obj.level == 12 || obj.level == 13 || obj.level == 14 || obj.level == 15 || obj.level == 16 || obj.level == 17 || obj.level == 18 || obj.level == 19 || obj.level == 21 || obj.level == 31 || obj.level == 41 || obj.level == 51 || obj.level == 61 || obj.level == 71 || obj.level == 81 || obj.level == 91) { manipulator.drawText(20, -23, obj.level, 'East'); } else { manipulator.drawText(17, -23, obj.level, 'East'); }