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  1. #81
    Legendary! Pony Soldier's Avatar
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    Quote Originally Posted by Lotus Victorya View Post
    All the time. I always greet the players and sometimes I even roleplay. It can be fun, if your group goes along with the idea.
    Would be nice if more people did this. It would make for a good chat session and indeed would be very fun.
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  2. #82
    Always speaking with guildies on TS. I don't pug, too many casuals.

  3. #83
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    Sometimes. I have met some great people in them, not friends but still good people.

  4. #84
    Depends on how talkative the rest of the group is. Most of the time it's 3-4 lines of "sup" at the beginning (if even that), and that's about the extent of it. Only other times I see people talk is when a tank/healer needs to go AFK or something.

    I do occasionally get into those friendly groups where we just talk about all kinds of random stuff during the run (and might even end up putting some battletags on my friends list), but those are extremely rare these days.

  5. #85
    I used to, but not anymore. Everybody seems to be in a hurry, especially tanks. There is simply no time, except when someones goes afk.

  6. #86
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    I won't start a conversation in the PUG, but I will participate if initiated by someone else.

  7. #87
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    Quote Originally Posted by glowpipe View Post
    I am not blaming you and i do the same. But this is mainly what is wrong with wow now. People go into the dungeon and want it done rather before it starts. No time to talk to players and socializing like we did before when wow was great, community wise. And the fact that 9 out of 10 players you will never see again. Makes this game more and more into a singleplayer experience. At the current level i wouldnt mind blizzard to introduce solo lfr.
    Uh most people did this in BC and WotLK too. You spam Dalaran for the daily heroic but after you get your group going you barely talk to your group. That was my experience at least even if I tried to start conversation.

  8. #88
    The Lightbringer Jademist's Avatar
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    I am a very social person so I always try to talk to people and make comments and crack jokes. Sometimes people respond and we have conversations as we plow through content, other times everyone is quite. But really in my experience recently running LFR for valor, there are more social people nowadays. At least, in my experience.

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    Quote Originally Posted by Rue-7 View Post
    Very little. I usually reply to a casual hello. I was in halls of lightning earlier though and people were talking a bit. I don't mind being friendly, though I see it as somewhat pointless. It's not the same as when there wasn't lfg/lfd.
    What is different with LFG and LFD? I mean the only difference I can see is you spamming a city to find groups, otherwise in my experience, it has been relatively the same when it comes to communication.

  9. #89
    Bloodsail Admiral Allenseiei's Avatar
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    Considering I'm already talking to friends or guildies through voice comms, I rarely have any need to socialize in dungeons since you don't have the basic things dungeons had to force people to do so: Difficulty.

  10. #90
    Sometimes. If someone says "hi" I'll usually reply with a greeting, and if the dungeon went smoothly I'll say "Thanks all" or something like that at the end. Otherwise I'm usually quiet unless someone asks a question.

  11. #91
    Quote Originally Posted by glowpipe View Post
    I am not blaming you and i do the same. But this is mainly what is wrong with wow now. People go into the dungeon and want it done rather before it starts. No time to talk to players and socializing like we did before when wow was great, community wise. And the fact that 9 out of 10 players you will never see again. Makes this game more and more into a singleplayer experience. At the current level i wouldnt mind blizzard to introduce solo lfr.
    The REAL problem is ... why do content that you just want to be done and over with right away? This can sum up much of the game (and many other MMOs these days). The content exists but it's not made to be fun. It's made to keep you subscribed or paying $$$.

  12. #92
    9/10 Times nobody speaks unless something goes wrong.

  13. #93
    Herald of the Titans Aeriedk's Avatar
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    I would if anyone else talked or had a reason to talk.

    It's a product of the dungeon and raid finder (not a knock on the finders)

    Back in the day you had to spam chat to form a group. People would join one by one and you had to wait while the leader filled out the group. It was common to have some small chat while you wait, otherwise it was just awkward. Also you would get a feel for this person and see if you really wanted to group with them.

    In the dungeon finder most of those elements are removed. Everyone joins at once, generally you are stuck with who you have unless the group collectively decides to remove them, the dungeons are easy so no communication is required. Many would argue what's the need for talking? I miss it, but that's progress for you. Sometimes good, sometimes bad.

    It's not to say you can't find social people or new friends via instances anymore. It's just a lot more difficult, so when you find them, don't let them go. It might be awhile before you find some more.

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  14. #94
    The Lightbringer Jademist's Avatar
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    Quote Originally Posted by Jibjub View Post
    The REAL problem is ... why do content that you just want to be done and over with right away? This can sum up much of the game (and many other MMOs these days). The content exists but it's not made to be fun. It's made to keep you subscribed or paying $$$.
    I don't know, I have a lot of fun in the content. Socializing isn't the only aspect of fun in the game, although it can be a major part of it. Thus why I usually just run with friends these days.

  15. #95
    Quote Originally Posted by theJademist View Post
    What is different with LFG and LFD? I mean the only difference I can see is you spamming a city to find groups, otherwise in my experience, it has been relatively the same when it comes to communication.
    I would say the difference is that without cross-realm queuing for content, you would run into people again. You would NEED dependable and decent people again in the future ... so you socialized with them. If they were funny or fun or good, you could recruit them to your guild. If they were dicks you could tell the world about it -- if they were super dicks, the server would find out and they would 1) have to stop being a dick or 2) not get groups.

    You were accountable. You got to know people. You made connections.

  16. #96
    Call me asocial and introvert, but I'm one of those players, who think, that if players know, how to play the game - then they don't need any chat. And as LFD and PUGs are intended for random players - then chat isn't mandatory for them. It needed only to teach players, who are new to this game and do something wrong. And in this case I have another principle: you're only one and there are lots of them - if you'll explain everything to every player, you'll get sick of it pretty fast. That why we have tons of guides on 3rd party sites. If some player can't read guide by himself - then he is hopeless. In all other cases chat only serves anti-social purposes: complaining, raging, etc. In this case it's better to instantly ignore player, who do it. Conclusion - in ideal case LFD/PUG player should be able to disable chat at all.
    Last edited by WowIsDead64; 2016-06-27 at 03:34 PM.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  17. #97
    Quote Originally Posted by Rue-7 View Post
    It's a bit different when its farmable/faceroll content. The reward is in the ending. The currency/questline or whatever you are trying to achieve. Not really the generic dungeon you are running for the 100th time.
    Agreed. But that still begs the question of WHY have that kind of content, with rewards for it, in the game at all?

  18. #98
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    People point fingers at antisocial people etc but you are genuinely wasting the time of others if you're spending your time typing in game chat during dungeons/raids.

    It's nothing anti-social, I just don't wish to waste the time of other people by standing around typing. I can't play while typing, no one can really. There's no downtime, no mana breaks in content now really and at most that is 20 seconds.

    Most communication now doesn't take place in the game, its on voice comms because it's more efficient and that's just the evolution of technology combined with the faster pacing of the game.

    It's not really a failing of the game or a stick to beat it with either, it's more efficient, it's more convenient, it's more to the point and you can better clarify over voice comms than in text. This is why it doesn't feature anymore, trying to bring it back would just make the game less enjoyable I believe, because it would be artificially slowing content compared to what we're used to.

    I don't believe the player base has morphed into this antisocial mass, it's just that socialising in text format is the equivalent of sending someone a letter when you have vastly superior methods available now.

  19. #99
    Quote Originally Posted by Rue-7 View Post
    The point of chat in an mmorpg is to be social/communicate though. I think thats the whole idea.
    Most players here don't understand, that MMO =/= "social game". For example, according to SuperData LoL - is MMO too. Therefore MMO = Massive Multiplayer Online, nothing more. There is no word "social" in MMO abbreviation. "Social games" - is separate genre.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  20. #100
    Quote Originally Posted by Rue-7 View Post
    WOW is an mmoRPG though. Not just an mmo.
    And what? Diablo is RPG too. Also there is no word "social" in RPG abbreviation though.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

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