Hello people,
Just figured I'd get your thoughts. This is my personal reflection on the balance between the heroes. Now, I understand they're not meant to be perfectly balanced around one another and that circumstance comes into play. I also don't know what the design philosophy is that Blizzard were going for. Let me know if you agree/disagree with the following, and if there's something I'm missing (i.e "oh when that happens you're supposed to do this").
* "Heroes that don't have to aim are especially damaging to Tracer" - why do we have heroes that don't have to aim in an FPS? There's nothing like Winston running after a weaker hero and just pzzzzzzzzzzzzzzzzzzzzting him/her to death without an opportunity to escape. The same applies to Zenyatta click click clicking away. This might make sense if he did less damage, seeing as he's a healer, but he does do substantial damage if you're in his line of sight. Same goes to Symmetra, who also slows the shit out of you in the process. All of these are detrimental to melee and close range.
* Tracer has a ridiculous amount of mobility. I understand her health is meant to be low to compensate for it, but her damage is not, especially considering she doesn't shoot in short bursts like Genji or Reaper. Running after her with Genji as she runs back and forth, completing eluding me for the entire duration of my ulti, feels a bit stupid. This could be an anecdote but I think many will agree she is incredibly annoying. This may be her design, but at the very least I think her damage should be lowered.
* Hanzo is a shittier version of Widowmaker. Their aim is more or less equal, especially headshots, but her mobility is more functional and she has way better defense. Widowmaker can either machine gun you down or hook away when endangered. Hanzo can't burst, and his ability to climb isn't that handy when trying to escape. I think his ulti slightly trumps hers, but that's circumstantial. He needs a bit more defensive capacity.
* Torbjorn's turret and Symmetra's sentry pods both are overpowered. It's pretty stupid for me to walk into a room and then be punished for walking into the room. There's no limit on how many of them she can hide anywhere she feels like, and they slow and kill you within a matter of seconds - not much you can do to counter especially if you're not a tank. You're not going to hit all of them once you find them out. You walk into a room and you're dead. This is different than Junkrat's trap, which can be a one shot death but at least you have the option of seeing it if you're perceptive. Same with Torbjorn's turret. It does way more damage than he does, which is cool, but it also has 100% accuracy if you're in its line of sight - it literally locks on you and bursts really quickly. You also can't destroy it with one hero, especially if you're not a tank. It's a hero who has a tool that can mow down other heroes with ease. And it's not like he's useless either. He can still kill you even tho he's quite squishy. I understand the turret is central to his play, but with most heroes 1 on 1 I have some sort of chance of outplaying them because they're human. The turret is pure, automated, brainless damage. Either the turret's damage should be lower, or its speed less, or its health less, or destroying it should incur some sort of penalty like he can't build another one for 30 seconds or something.
* Bastion's damage is a bit too ridiculous. If you're defending and you pick two or three bastions getting past is almost impossible unless you counter with three Genjis. Genji's ability to demolish Bastion is actually comical, but so is Bastion's ability to damage everyone else. Ironically Genji destroys Bastion so hilariously because he's reflecting his own damage back at him. It's literally a machine gun that does massive damage and can heal itself. He can kill Reinhardt in 2 seconds or deplete his shield in 4. I think his damage should be lowered slightly.
* Roadhog's ability to just hook a weaker hero and one shot them, I can accept that if there's a lot of skill involved. His reticle is like 4 times the size of Hanzo's. It's not that difficult to hook someone especially if they're coming down a narrow path. Increase the amount of skill/accuracy involved if you're going to allow a hero to one shot half of the other heroes. His ability to heal is also a bit stupid - it's not his ulti and he's a tank.
That's all from me. I understand that these are subjective complaints and say more about the heroes I prefer than anything, but I do think they're valid. There's a lot of diversity and heroes I have problems with but you can counter those without getting into a composition competition. Maybe the composition vs composition thing is meant to be central to the play, but then what's the joy in playing a hero you actually enjoy playing? I get that the more limited your heroes the less likely you can win, but I don't want to be playing a game where I have to get good at all the heroes and then just keep countering the enemy's composition. I play for an hour to two per session and I don't have the time to get too dedicated to the entire game.
(virtual) pennies for your thoughts.