For anyone who's interested in my latest obsession, reposting from http://us.battle.net/wow/en/forum/to...35?page=17#332.
Here's a log from Trilliax testing: https://www.warcraftlogs.com/reports...ht=29&source=2
Despite going out of my way to better prioritize Furious Slash, you'll see I only managed to use it 15 times in 3 minutes. Despite being our no-cost/no-cooldown filler, it simply isn't used enough in the rotation and competes with other abilities for GCDs. For those of you not reading the report:
As you can see, the ability is simply pushed out of the rotation by other priorities. This might be fine as a filler, but hurts the ability when so many effects are tied to it.
- Furious Slash - 15 times in 185 seconds
- Rampage - 20 times
- Bloodthirst - 31 times
- Dragon Roar (20s CD) - 11 times
- Wrecking Ball (proc) - 17 times
Source of the Problem: Furious Slash is pushed out of the rotation
The common rotation with Inner Rage creates a very predictable cycle:
BT - RB - X - BT; where X is a free GCD normally filled by Furious Slash.
Unfortunately, it rarely works out that way. If Rampage procs, Furious Slash is pushed out; if Wrecking Ball or Sudden Death procs, Furious Slash is pushed out; if Dragon Roar or Odyn's Fury are available, Furious Slash is pushed out. If Execute is available, Furious Slash is always pushed out. If these things only happened once a minute or more, it might not matter, but they happen all the time.
Second Problem: Taste for Blood is rarely consumed
Taste for Blood (stacking BT crit from FS) lasts 8s. The idea is that if BT doesn't crit, the buff is refreshed by a second stack the next time FS is used. Ideally it works something like this:
BT - RB - FS (1 stack) - BT (+15% chance) - RB - FS (2 stacks) - BT (+30% chance)
Unfortunately, due to the first problem listed above, that doesn't happen. What happens is this:
BT - RB - FS (1 stack) - BT (+15% chance) - RB - Rampage - WB - BT (+15% chance) - RB - FS (1 stack)
Here's a table format of that same mockup rotation: https://i.gyazo.com/56e94826b62489e8...e18fb317d1.png
Notice that Taste for Blood never went to 2 stacks. Why? Because the buff fell off before the second Furious Slash was used. This happened because Rampage was available and Wrecking Ball procced, which isn't unlikely in the least.
You might say Haste is the answer, but the mockup above was written with 25% Haste in mind (1.2s GCD), allowing for 6 GCDs to be used during the buffs time, rather than 5. It's also important to remember that even if the buff chains, that's still only two stacks of Taste for Blood, giving an extra 30% chance to crit with Bloodthirst, and given how little we value Crit (hint: Fury's worst stat), still unlikely that Bloodthirst will crit.
In the same log referenced above, I went ahead and overlaid Taste for Blood with Bloodthirst use. Out of the 15 Taste for Blood buffs, Bloodthirst only benefited from it 8 times - every other time the buff simply expired.
http://tinyurl.com/hhzjw93
The solution could be extending the length of the buff, or increasing the amount of crit it provides, since 1 stack is generally all you get and it's 6 stack cap is a pipe dream, or even better micromanagement of the buff, though that comes at the expense of using better abilities (which is a total DPS loss), but in truth, Taste for Blood isn't the problem - the low frequency of Furious Slash is.
Solution: Remove Furious Slash
Or more accurately - Merge it with Raging Blow.
This is just one example, and of course there are many other possibilities, but I propose merging Raging Blow and Furious Slash together, using RB's base and FS's effects, along with the following adjustments to relevant talents and traits.
*Adjust numbers as necessary.
- Raging Blow - no cost, no cooldown, does not require enrage, does not generate rage, stacks Taste for Blood.
- Frenzy - Raging Blow increases Haste by 5% for 10s, stacking up to 3 times.
- Inner Rage - Raging Blow generates 5 rage.
- Wild Slashes (artifact trait) - Increases the damage of Whirlwind by 3%.
How is this better?
- RB without talents takes FS's place as a consistent filler and allows for a more streamlined rotation that still contains 4 primary attacks, putting it on par with Arms and Prot (4 each).
- RB being used consistently means Taste for Blood will always refresh or be consumed by Bloodthirst.
- Frenzy would mean less micromanagement; no more using an ability in place of higher priorities just to maintain the buff.
- Inner Rage would synergize with Rampage/Execute.
- Wild Slashes would give Whirlwind an artifact trait - whereas currently it is the only basic ability without one.
Edit
Part 2: See part two for testing post RPPM nerf and information regarding proc rates of Berserking and Odyn's Champion.
Part 3: See part three for testing without Wrecking Ball or Inner Rage talented. Furious Slash is even more underrepresented in the rotation.