But that is the point that he is making. It used to be a process. Needing to find people to help, interacting with other people, forming some sort of relationship helped to create a community. Helped you to get to know other players. Leveling was a large portion of the adventure in the days of vanilla. In vanilla I remember seeing a tauren druid randomly in the same zone as I during the leveling process. We would help each other and group occasionally when we needed to kill the same mobs. We saw each others progression all the way through end game and often would help by asking our guildies to fill out each others raids. We have since became real life friends after playing WoW together for years. I have made a number of real life friends in WoW and this persisted all the way through Wrath. It stopped in Cata.
Now it's all about speed. Other people are simply "in the way". Hence you have mechanics like Multi tagging where now other players won't just be in the way anymore. It's not that multi tagging is bad, just that it's existence is a sign of what the game has become. You see tagging in WoW wasn't created that way because the system couldn't do anything else. But since no one (ok really just very few) needs to, or even wants to work with others anymore the system has become archaic. Now it just slows people down. Again multi tagging is not a bad system, just indicative of what WoW has become.
Last edited by Hexxidecimal; 2016-06-29 at 08:02 PM.
That's actually a pretty cool story. I disagree with one point though, the friendships ending at Cata. I've made the same amount of friends in WoD, with half the playerbase. It's all about how social you are. Alot of people I know are from the pugs that I ran for HFC. Others are old guildies or just random players that i've connected with. I will certainly say that I do miss meeting random people out in the Barrens or other places
Sylvaeres-Azkial-Pailerth @Proudmoore
Yeah I won't pretend like it's WoW's fault. A lot of this has to do with how interactive you are willing to be. For some of us though we aren't particularly social. I know I am not. It's not because I am socially awkward or because I am shy. I just generally don't find people that I want to interact with. I am, naturally, an introvert. The old systems that existed in WoW helped to break down those barriers. It encouraged me to interact with people far more than I would have normally. This is of course a double edged sword in it's own right as well. I met far far more people I didn't personally care for. Not that they were bad people, just that our personalities were at odds or that the things outside of WoW we liked, or even how we viewed WoW and how we enjoyed it were very different.
More over, it's less about the friendship that I developed outside of WoW that was discovered in WoW, but more about the sense of community that was formed. That is mostly lost. I have no hard numbers to back this up, only the general consensus from those who played WoW in those days. I may not have been RL friends with BobRoss the Shaman, but I knew who he was. I knew of his exploits in PvP and maybe even gunned for him in battlegrounds because of his name sake. I might chat with Bobross about shaman things, knowing he was good at that class and knew what he was talking about. I may have impressed him and became friends with him and his guild in game. We might group occasionally or I might read about him on the realm forum and discuss his exploits. Obviously Bob Ross the shaman is a name I made up and is not intended to represent any shaman perhaps named BobRoss in anyway /disclaimer.
Point is, the systems (or lack thereof) that existed up through Wrath were designed in a way that promoted you to seek out others and to get to know them and others on your servers. Names became famous (or infamous) on that server.
Wow, really off topic here. Yeah so crafting...uh not good for geared mythic raiders...pretty much like always. No worries, you can still make the stuff and sell it to the rest of us plebs, of which there are far more of.
Last edited by Hexxidecimal; 2016-06-29 at 08:03 PM.
Recall that WoD limited you to 3 crafted items, whereas that limit doesn't exist in Legion. Or am I wrong there? I haven't been in beta for a while, but that was my understanding. But I agree, it would be nice if you could farm and farm and get good gear eventually through crafting.
I see it the other way around. Normal difficulty is practically made obsolete with crafted gear. If you just want to see story there's LFR and if you want progression then Normal is just a waste of time because you'd have to pray to RNGesus for upgrades.
By that logic, then then once you have manged to kill that boss (almost always by beating the enrage timer) then you no longer NEED better gear to face that content. Also, top guilds have proven again and again and again that they don't NEED all of the best gear to down the newest bosses... so should we stop giving them better gear?
Regardless, need or want, a driving force behind nearly all computer gaming (particularly WoW) is some sort of progression. If someone wants (or feels they need) to kill quest mobs in a global, then who are we to say that is wrong?
I do, that's why I raid, because I understand the rules of the game and how they work.
- - - Updated - - -
No, the "By that logic" Doesn't apply in this situation, we're good enough to get the better stuff, so that is our reward. You aren't rewarded for being bad at the game. Just like every game since ever.
You might not have realized this, but with that comment I was specifically addressing was the Need/Want comment that I had quoted. And it was a perfectly logical conclusion when applied to the argument that was presented in the quote.
What I was NOT addressing was any form of entitlement atitude like the one you present. There is nothing that says you MUST be rewarded because you are "good enough" at any particular standard. If you are beating the hard content without upgrades, then you clearly do not NEED upgrades... You merely WANT them.
Progression is a part of nearly all games (and probably should be), but it does not need to be exclusively tied to being "good enough" at something.
Wait...you interrupt "not raiding" as being bad at the game?
Also raiders still get better stuff. Crafted stuff Tops out at 850. That is the lowest level of normal raid gear. If anything rolls higher then you have better gear and the moment you start doing mythics, well the results are obvious yeah?
Maybe I missing something...or you are. How far back did you read before posting a response?
to get 850 in raids you need to complete normal first, multiple times, so if anything, crafted gear will make normal difficulty pointless.
Yes but as an endgame method of character progression it won't be more than a stepping stone. If you'd be able to upgrade one item every month to the iLvl cap if you put in the time and effort then crafting would actually be a worthwhile activity for a long time.
Make it BOP after the initial 850 iLvls or something.