I like my Server Hop addon let me be clear to all of you it's not exploiting any glitches or bugs in any ways it's just a interfaced addon to help you find rares/quests/achievements cause no-one wants to sit and wait for a few hours ends.
I like my Server Hop addon let me be clear to all of you it's not exploiting any glitches or bugs in any ways it's just a interfaced addon to help you find rares/quests/achievements cause no-one wants to sit and wait for a few hours ends.
You can't take what ya can't see... *rolls d20* You rolled a natural 20* The skill of stealth is successful.
Duelingnexus name: Jaina1337
Blizzard Battle Tag: Jaina1337#1396
The annoying thing to me is the fact that all the joining and unjoining of the realm hoppers causes your group to become unlisted in the LFG tool and then you have to keep telling leader "we're not listed anymore, we're not listed anymore"
Fix that bug Blizz
To be fair people joining and then dropping group right away happened all the time even back during BC and Wrath the only difference was the people joining and dropping right away were from just your realm. I remember once going through 40 people in one day to complete Heroic Shadow Labs
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one thing that could fix it (but maybe cause different problems) is that when you join the group but you don't actually hop-realms until you are within a certain proximity of the group leader and you shift back to your home-realm when you are outside that proximity. can still do stuff and raid as groups but you can't join a group with somebody in their garrison to farm Pandaria rares.
Disabling ream-hopping won't stop people from stealing the rares on your low-pop server. They'll just roll DKs there.
My problem with hopping involves phasing. If more than 50% of the group is from one realm the whole group phases over. So say I see Doomroller, two guys join, then a 4-boxer from Illidan (I see this one guy almost every day). We all get ripped over to the Illidan realm and I have to leave the group to get back to my home realm and and de-list. Or I list and 5 guys ask to join. 2 of them are from the same big realm and 2 are hoppers from somewhere else. Soon as the hoppers leave the group is once again phased to the majority realm. I've gotten yelled at a lot of times hosting groups like that who think I'm trolling or who whisper me demanding an invite and I gotta ask them to wait until more people not from their realm join so it's not messed up.
If they fixed that, and the delisting bug Servos mentioned I'd have no problem with hopping. (And of course if they removed that silly no questing in raids thing but I admit that's stretching.)
Last edited by cparle87; 2016-06-30 at 01:15 AM. Reason: Adding more stuff.
I thought that only happened when people join as a group. After Kazzak as people drop from the raid, I don't recall being shunted from server to server. I end up on the original server even if I'm the last person online. Or if I start a group for a tanaan daily, and leave when I'm finished, the other people are still on my server.
Last edited by Gwiez; 2016-06-30 at 01:27 AM.
Usually it happens as the group is disbanding, but it does happen. A group I'd formed killed Terrorfist on my realm. As the group was dispersing we all got shifted to another realm. I know for sure cause I was just about to drop down and kill that warlock rare on top of the tower right by Terrorfist, and he phased away right in front of my eyes.
Last edited by cparle87; 2016-06-30 at 02:18 AM. Reason: Spelling.
Most realm hoppers are joining groups to get a certain rare to already be spawned on the group leader's realm (usually a rare that drops a pet or mount). The realm hoppers hope that by getting ported to the leader's realm they can avoid the time/effort commitment usually needed on their own realm to be able to kill said rare.
Cross realm is more like when every realm involved in the CRZ merge, for lack of a better description, has increased competition for everyone by enabling people not on your realm to be in direct competition for the same rare when pre CRZ only pitted players from the same realm against one another. This competition differs from realm hopping in that anyone from your 'CRZ realm' can see a rare pop up at any time & does not require those players to go searching for groups in lfg to test other realms' spawns.
Realm hopping is competition done by player choice & usually only hit up other realms for a few minutes at the most per realm. CRZ is competition that players have no choice to initiate or opt out of and can cause other players to run into a rare after being in a zone doing random things unrelated to hunting for that rare & can reward lucky unexpecting players while punishing unlucky players expecting to eventually get that rare from intentional camping/farming.
Despite players ending up getting 'punished' from weeks or months of unlucky streaks, while a random may get rewarded from little to no purposefully searching for a rare I still think the working model makes up a lot of the excitement for trying to get a rare, making it more worthwhile to spend a longer time towards working to obtain that rare kill. A rare that you can just instantly tag from spamming a couple dozen realms for invites just feeds instant gratification & impatience.
Last edited by Pantalaimon; 2016-06-30 at 03:20 AM.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Honestly don't think they have EVER responded with regards to realm hopping.
I think it's dumb and annoying, but fairly trivial.
Honestly, if they wanted to do it I think it would be easy. Add some kind of minor "cooldown" to realm hopping (ex. 5 realms/hr). But that would make issues with group finder and it's generally just not all that worth it to implement in their eyes, and I kind of agree. This isn't a particularly huge deal.
Do I personally find it annoying? Yeah, and I wish it didn't exist. But this is a part of the Pandora's Box that was opened when they implemented this system.
Hidden cooldowns suck. I think if you are not within 500 yards of person who started the group, gtfo back to your realm would be better option. I guess they do not have the technology yet, but they absolutely will need to deal with it. Amount of people who use realm hopping will keep increasing, completely destroying usefulness of LFG tool and making farming anything almost impossible (you do not compete against people of your server, you now compete against hardcore farmers from ALL servers).
I think realm-hopping is an unanticipated consequence of realm joins. As someone posted earlier, connected realms were really supposed to allow friends to play together without moving servers, and as an alternative to server merges.
I've definitely used realm hopping, in fact without it, the Tanaan achievements for flying would have been a massive chore, and I doubt I would have ever got the Predator title. I've also used it with less success to get rare hunter pets
I can see Blizz doing something to fix this, although I have no idea what. I think it's useful, but Blizz has a habit of removing un-intended emergent game styles.
https://twitter.com/warcraftdevs/sta...61664853782528
@WarcraftDevs Any plans to stop people from 'realm-hopping' into raids trying to form then leaving at once?
Cory Underwood: We realize it’s a major nuisance and we’re investigating solutions.
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Not anymore. With 100+ respawing every hour they lost their meaning with WoD and in Legion there are even more. They are "special" mobs since they drop something special. They are not rare anymore.
Atoms are liars, they make up everything!