I just disagree with you, one look at the logs for Mythic testing and you see the Fury Warriors with a healthy margin on the top of damage taken below the tanks, while no longer having anywhere near the self healing to compensate. Also I've managed to get myself killed out in the world, especially on class quests that seem to scale to ilvl, and I most certainly "do" know what I'm talking about, and I'm not too shabby at playing it either. You have to be actively wary of what you're doing specifically because without cooldowns up the self healing of the class is weak, while the damage taken is very high.
It's all very well that we have a small burst window of survival with Commanding Shout/Enraged Regen active healing and I've used that to outlast a raid at the end of a wipe on a few pulls in the testing (as seen in the log I earlier posted), but when you don't have that (aka most of the time) you don't have much in the way of any survival and you need extra attention from healers in group content.
But I've levelled other chars too (that is other classes + Warrior artifact quests on premades and copies), SV hunter comes to mind running around self healing like nobodies business. And as Arms/Prot you're chunk healing with Victory Rush, when it's Fury that is meant to be thematically the self healing spec. A lot of people are complaining about the survival, and a lot of good players too, are you going to fob them all off as "don't know what they are talking about" because your subjective view on how much survival/healing we should have is different?