We've literally just recieved an update from Skullflower that Soulflame and Wrath of Consumption have been fixed in the next build. Rejoice.
It was communicated that they will now correctly proc on mob death as long as you dealt damage to the mob. This fix will affect Wrath of Consumption, Soul Flame and souls generation (which was also only proccing from KB besides the regular interval).
The fix is supposed to be in the upcoming patch which Holinka mentioned will be next week.
Something I didn't notice until recently is that we're back to using Felhunter exclusively as a pet (sans talent choices), as his bite has its Wrath/Cata effect back. I certainly don't mind this as it fits the spec theme well, but I'm sure people will have a problem with not being able to use their demon of choice.
Yeah, all specs got something like that. Imp does more damage on targets with Immolate. Not sure what Felguard's thing is, maybe it just deals more baseline damage. And Demo can change to Succubus in PvP with a PvP Talent. Kinda sucks utility wise, but I suppose Aff got the better deal here with interrupt.
The Felguard's main attack is now a full cleave instead of a meteor cleave, so he's a DPS increase any time he's hitting more than one target. And you're right that having the interrupt is nice, though anyone taking GoSup also gets one off the Doomguard.
A few things to note about the Felhunter's bite scaling off DoTs. Siphon Soul is a DoT, so when weighing the talent's value you have to include the (admittedly minor) pet damage increase as well. The same goes for using Contagion and a high UA uptime playstyle. Most importantly, though, it means you don't want to use your GoServ summon as an opener. Stack your DoTs on the target first, then summon the extra Felhunter once it'll be doing its full damage to them.
afaik trinkets rppm resets on pull in legion? so no trinkets on pull? could be wrong here, just something i heard somewhere down the line
Well they clearly want to avoid mistakes of the past so you can see that trinkets, enchants and pots increase DPS by introducing various damage effects without boosting the power of the spells themselves, there are some rare exceptions but they seem to be very punishing too.
I know some of my guildies are concerned about the I believe its heroic or mythic dungeon trinkets? That are just passive stat sticks with way more main stat than they should have as well as several secondaries. Something like that scaling up to a high titanforge could easily beat out these damage procs. I assume they're going to gut their budget though as currently it seems way too high.
..and so he left, with terrible power in shaking hands.
Seems fine to me pretty much, the problem is reverse - the damage proc trinkets account for maybe like 1% of your damage and I am talking about the best ones out there. I have tons of damage proc trinkets rotting in my bags just because their proc is so shit it's pointless to use them, while comparable stat sticks come with more than 1k INT in comparison.
I do suspect it's some sort of ilvl scaling issue because same proc trinkets of various ilvl end up having same damage number on tooltip, so maybe it's just some sort of bug.
I remember them saying the dmg procs were supposed to scale in some way, which just doesn't seem to be happening. It's a really good opportunity for them to curb power inflation with these procs if they do it right. I'm fully expecting the stat sticks to get gutted and the procs to get buffed up a bit.
..and so he left, with terrible power in shaking hands.
Idk if the felhunter shadow bite works with the 3% shadow damage perk but the fel hunter does some reallyyy bad damage and service fel hunter not worth the shard cost or wasn't before but they crippled unstable so it might be now I feel like they over nerfed UA.
I was playing with the target dummies:
How are you preventing your felhunter from trying to walk over to your Soul Effigy whenever you renew Agony on it?
Do I have to create a macro for agony to command the pet to stay on my main target so it doesn't try to ping pong between my soul effigy and my actual target?