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  1. #21
    I am Murloc! Anjerith's Avatar
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    Quote Originally Posted by TheDestinatus View Post
    Honestly, spirit beasts are just another first world problem. There is no reason to isolate them by spec. MM wouldn't be able to use them either, boo hoo. It should have been:

    Beast Master - 2x1h Melee, 2 Pets
    Survival - Ranged, 1 Pet, Traps
    Marksmen - High damaged ranged, CC attacks
    Justify how Survival - a gritty, in the heat of battle form of combat - should not be a melee class.
    Justify how Beast Mastery - the taming and use of Beasts to Protect the Hunter from Harm - should be a melee class.
    Marksmenship is fine.

    Seriously to all you whiny babies complaining about it. Survival has been melee since Vanilla. They took it away (foolishly) and are finally bringing that specialization back home. It's a return to form that this company NEEDED to do to show that they are serious about reenforcing class fantasy.
    Quote Originally Posted by melodramocracy View Post
    Gold and the 'need' for it in-game is easily one of the most overblown mindsets in this community.

  2. #22
    Quote Originally Posted by Anjerith View Post
    Justify how Survival - a gritty, in the heat of battle form of combat - should not be a melee class.
    Justify how Beast Mastery - the taming and use of Beasts to Protect the Hunter from Harm - should be a melee class.
    Marksmenship is fine.

    Seriously to all you whiny babies complaining about it. Survival has been melee since Vanilla. They took it away (foolishly) and are finally bringing that specialization back home. It's a return to form that this company NEEDED to do to show that they are serious about reenforcing class fantasy.
    I want to be excited about melee Survival, but I just can't. It was never fully melee.

    To me it makes more sense for Survival to lay traps and kite to survive.. than to be in melee range at constant danger.. they'd only fight in melee range when cornered.

    A Beastmastery Hunter however tames his beasts and fits better to be fighting alongside them. Flanking Strike? Sounds very Beastmastery-ish to me.

    Its also funny how Survival is the worst spec at.. surviving. No disengage? As a Survival Hunter you can't survive a fall by disengaging? You can't disengage away from incomming damage/CC?

    Also Survival's mastery.. Why is it focused on the pet? Dead pet = no mastery. Shouldn't their mastery be about traps?
    Last edited by Aceveda; 2016-06-30 at 11:30 PM.

  3. #23
    Quote Originally Posted by Anjerith View Post
    Justify how Survival - a gritty, in the heat of battle form of combat - should not be a melee class.
    Justify how Beast Mastery - the taming and use of Beasts to Protect the Hunter from Harm - should be a melee class.
    Marksmenship is fine.

    Seriously to all you whiny babies complaining about it. Survival has been melee since Vanilla. They took it away (foolishly) and are finally bringing that specialization back home. It's a return to form that this company NEEDED to do to show that they are serious about reenforcing class fantasy.
    Easy, Rexxar is the only Beast Master character, the design concept should be based on him. A master of beasts in my mind would use a whip over a weapon however as they aren't going to add an additional weapon type to the game is has to be a melee weapon. A master of beasts would be like a beast, fighting with his animals in close combat.

    Survival as a name says nothing that signifies melee. Survival is supposed to be the hunter archetype of guy with his faithful hound, hunting game and living off the land. Not one part of that suggests you need a spear. Survival doesn't equal cave man and yet somehow its been decided that it does. Survival in the context of "surviving" doesnt make sense at all when you consider they aren't lost in the wilderness the entire game so there is no reason what so ever to make a spear when they have access to all other weapons like guns.

  4. #24
    Quote Originally Posted by TheDestinatus View Post
    Easy, Rexxar is the only Beast Master character, the design concept should be based on him. A master of beasts in my mind would use a whip over a weapon however as they aren't going to add an additional weapon type to the game is has to be a melee weapon. A master of beasts would be like a beast, fighting with his animals in close combat.

    Survival as a name says nothing that signifies melee. Survival is supposed to be the hunter archetype of guy with his faithful hound, hunting game and living off the land. Not one part of that suggests you need a spear. Survival doesn't equal cave man and yet somehow its been decided that it does. Survival in the context of "surviving" doesnt make sense at all when you consider they aren't lost in the wilderness the entire game so there is no reason what so ever to make a spear when they have access to all other weapons like guns.
    That's because you are mixing lore and gameplay revival of vanilla. While survivlal wasn't a melee spec per say. All melee abilities were survival skills and the talent tree was a mix of traps and melee. They simply went back to the core abilities of vanilla, gave it a identity of its own. Voila. We can argue all day about BM being the melee spec lorewise, it doesn't chamge that blizz took the decision to go for the nostalgia factor. I guess you will have to deal with it.

  5. #25
    Rexxar is still running the vanilla talent system and specs 20/0/31
    Slaying 8bit dragons with 6 pixel long swords since 1987.

  6. #26
    Quote Originally Posted by Anjerith View Post
    Justify how Survival - a gritty, in the heat of battle form of combat - should not be a melee class.
    Justify how Beast Mastery - the taming and use of Beasts to Protect the Hunter from Harm - should be a melee class.
    Marksmenship is fine.

    Seriously to all you whiny babies complaining about it. Survival has been melee since Vanilla. They took it away (foolishly) and are finally bringing that specialization back home. It's a return to form that this company NEEDED to do to show that they are serious about reenforcing class fantasy.
    survival was never a melee spec.

  7. #27
    Quote Originally Posted by threadz View Post
    survival was never a melee spec.
    Are you joking?

    + talents that increased their melee damage skills

    + new melee damage skills

    + melee defense skills (+parry, + health, deterrence)

    Only range talent in the tree can only be used out of combat as a CC.

    No talents that only affect range skills.

    How is this not a melee spec? Yeah it was shit at the time but so were a lot of specs for a lot of classes in vanilla.
    Slaying 8bit dragons with 6 pixel long swords since 1987.

  8. #28
    Quote Originally Posted by Redmage View Post
    Are you joking?

    + talents that increased their melee damage skills

    + new melee damage skills

    + melee defense skills (+parry, + health, deterrence)

    Only range talent in the tree can only be used out of combat as a CC.

    No talents that only affect range skills.

    How is this not a melee spec? Yeah it was shit at the time but so were a lot of specs for a lot of classes in vanilla.
    hunters had minimum range thats why they had some melee abilities and surv buffed traps and helped them get out of of melee range. you're greatly over-exaggerating that talent tree.

  9. #29
    Quote Originally Posted by threadz View Post
    hunters had minimum range thats why they had some melee abilities and surv buffed traps and helped them get out of of melee range. you're greatly over-exaggerating that talent tree.
    No he's not at all, how absurd. I would have to assume that you just did not play vanilla wow because survival was definitely a melee spec, at the very least you would consider it a melee/ranged hybrid, even though it could use ranged abilities it was not really oriented around them at all. They even had a melee attack that did a bleed, and if you were raiding survival and you weren't going into range to apply that bleed you were doing it wrong. In BC the spec lost it's use of melee for anything but to help you get back in range and do some limited dmg, before then completely different. It is simply a matter of fact that survival hunters primary dmg in Vanilla wow was more or less a melee spec.
    Last edited by Shakou; 2016-07-02 at 11:25 AM.

  10. #30
    Deleted
    Class fantasy already ruin the hunters, so i hope they will cut this bullshits in next xpac or later in Legion.

  11. #31
    Quote Originally Posted by derpkitteh View Post
    he's mostly melee but he's still beast master, that's obvious to see.

    beast master should have really been the melee spec.

    idk though, i hate pet management, and i'm loving melee hunter so far. so maybe it's better this way.
    I agree, they should have made Bm the Melee focused spec and kept survival close to the way it currently is but just added depth to it. Traps / Poisons / Magical abilities and keep MM more of a physical based marksman type spec. Bm could have still used mongoose bite / raptor strike etc and it would tie into being a beast master because you are using abilities that follow the technique of the best. Ashame they did things the way they did tbh.


    Pounced#1519

  12. #32
    Quote Originally Posted by Redmage View Post
    + talents that increased their melee damage skills

    + new melee damage skills

    + melee defense skills (+parry, + health, deterrence)

    Only range talent in the tree can only be used out of combat as a CC.

    No talents that only affect range skills.

    How is this not a melee spec? Yeah it was shit at the time but so were a lot of specs for a lot of classes in vanilla.
    For those who insist survival vanilla wow hunter were melee, i recommend you all watch this video:
    The History of Melee Hunters (youtube)
    PS: cant link anything yet.

  13. #33
    How I wish things had gone

    Beastmaster- 2x1h weapons (having fist, aka claws would fit really well imo) getting into the thick of things with their pets. Close range combat. Core abilities raptor strike, mongoose bite, kill command and bestial wrath. Build up bestial stacks from abilities then go BW. Increasing haste by how many stacks you have and enhancing your and your pets abilities.

    Marksman- Long range specialist no pet. Stay far away and line up a target for the perfect kill. Core abilities Marked shot,Sidewinder (don't like arcane shot. nothing "arcane" about MM IMO), Aimed shot, Kill shot. Skills gain increased effects on market targets get a stacking debuff when hit by skills. At a certain threshold you can cast KS regardless of enemy health, if in kill shot HP range it does bonus damage based on stacks.

    Survival Mid-ranged w/pet. Disable and render foes helpless while chipping away at their health. Core abilities Serpent sting, enhanced traps, Black arrow, dragonfire grenade. More DoTs! Give an affliction lock/Wrath shadow priest feel of rolling DoT's on enemies with traps as a primary dps mechanic. Give normal traps the ground target and trap launcher becomes a targeted move that "hits" an enemy with a trap and sets it off on contact.

  14. #34
    Brewmaster JTHMRulez1's Avatar
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    Quote Originally Posted by Anjerith View Post
    Justify how Beast Mastery - the taming and use of Beasts to Protect the Hunter from Harm - should be a melee class.
    Maybe this is a problem of class perception. But for me Beast Masters are not cowards who hide behind their beast so they take the harm for them. Beast Masters are a special type of hunters who devolped a link so strong that basically his soul and the soul of his animal are literally connected and are considered equals. The idea of the beast master hiding behind his pet in this view is stupid. Why would you let your partner fight alone while you are behind? stand up, fight alongside him/her. As equals, hunter and beast as one.

    Quote Originally Posted by Anjerith View Post
    Seriously to all you whiny babies complaining about it.
    It really says a lot that you need to call people "whiny babies" just because they don't agree with your view about the class.

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