There was an interview about overwatch that explained what happened with WoD, if you read between the lines. when overwatch was "project titan" it was planned to be a new mmo. so they basically put WoW out to pasture, gave it a skeleton crew to keep the cash cow flowing, while the main part of the team worked on overwatch. at some point they realized that "project titan" was doomed to fail amd realized, oh crap, we dont have a backup after we let wow sink like the titanic. hence the "adding tons of new devs." then they made overwatch with the leftovers from titan, called it a success.
honestly it made me pretty disenchanted with the wow devs, they were willing to throw their legacy under the bus for something new and shiny.
The thousand things that can delay a project are often product of incompetence. It's mostly underestimation on managements end, or poor resource allocation for the development team assuming developer team is competent enough. The entire point of software engineering is to minimize the chances to miss a milestone. If it's "extremely common" in your work environment, time to question the management methods. Make no mistake, estimation in software development is hard and quality managers are extremely rare to find.
Yeah... no. And most software development projects end up overbudget by more than 50% of what was initially planned (so they either take more time, need more ressources or both).
But I guess you have years worth of software project management under your belt and shipped several products to say "it's often the product of incompetence" ;-)
PS for the record, my team almost never misses a deadline, but that's because I either give realistic projections OR have a hardset deadline that can't be negotiated around and while it may end up arriving on time, it will more often than not due to how software planning works, cost between 10 and 20% more than initially anticipated and I'm reaaaaallly on the low end of that spectrum.
Legion's long wait... is nearly over!
No reason to be skeptical about this expansion unless you don't actually like the game. Its really really good.
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Mission Tables aren't really as bad as people say. As I said, if you spent a lot of time in your Order Hall, you're doing it wrong. RNG Gearing I can understand(Although I'm feeling bad for Rogues with Roll the Bones). PVP, well mixed, I'm hearing things are better so I dunno.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
None of those things actually matter once you have played it though.
You are misunderstanding the prune. They removed spells, but gave a lot of things back to classes. Its more of a rework than a prune.
Mission tables, irrelevant. Nothing bad about it.
RNG gearing in pvp is also irrelevant because the stats on the gear is irrelevant. You are just getting some gear to validate your progression and use elsewhere. You could get the gear from pve and it would be just as good.
Those things are small gripes that once you play a few days played you'll realize why they are vastly outweighed by the game's improvements.
I usually am not some one who plays betas much, but I have nearly 3 weeks played across 5 110s now.
Its just soooo much better than the previous expansions.
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The number of abilities isn't important once you get into the gameplay. Honestly, I feel like I have just as many abilities as I've ever had with all the new talents, but more so the classes play much differently, and usually much faster. With so many cds being effected by Haste, on all tanks I feel like there is times where I simply cant keep up, even though its a decision between one of four spells.
Rotations have been simplified, but with CDs, potions, and other utility, you'll find yourself very comfortable with the current state of most classes. And the best part is with how many specs have been overhauled, if you don't like one, try another.
I had a friend who played Enhance for years, but really hated the changes and removal of totems etc. He was pretty upset with the game at that point, then he tried a Monk on a whim and hes having more fun than he could have imagined!
That's really the strongest point of Legion, how greatly some of the classes have been redesigned. So instead of it being a negative for you, you'll find it to be a positive once you simply stop trying to compare the pre Legion and post Legion structure.
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Last edited by Jtbrig7390; 2016-07-04 at 03:42 AM.
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They gave back spells? The artifact is one ability, one. PvP talents? Warriors use 3/6 of their PvP talents on abilities I have on live right now. "Brand new PvP talents".
My Rogue lost ~10 spells, with no replacements.
I'm not misunderstanding at all, this prune is worse than WoD's. I haven't touched beta in months due to how shitty classes feel, its truly a shame because all the new content is amazing.
RNG gearing isn't irrelevant since gear still matters outside of instanced PvP, since we don't have templates outside of it.
Last edited by Aceveda; 2016-07-04 at 03:41 AM.
I don't care anymore
They might as well do 24 month content drought in Legion. I won't be there to witness it.
That's right, I decided to leave the game for good shortly after its launch. I'd quit it right now, but it's not... profitable to do so.
Instead, I will abuse my gold making expertise in the opening launch. I expect 8-12 million gold made (in WoD's opening month I made nearly 3M with just 3 characters...now i got 11 of them) Then... yeah, you know what I am going to do. Nope, it's not legal and will most likely result in a ban. See if I care about that.
Legion will propably be a good expansion, but oh well. It's time for me to leave this game. 3 years of depression and social withdrawal has been enough. Escaping from it was difficult as well. Fare thee well.
It was their inability to plan around the lack of a development team for the better part of 2 expansions, not only did they have to train all the new people they were hiring they also had to build multiple expansions with the smallest team they had ever had.
You guys have become delusional in thinking we're owed explanations.
No game company goes in depth to explain why something failed and didn't work as planned.
If there's a large enough crowd (mass effect 3 for example) they will come out and say "hey sorry we messed up, here's our fix."
They do not give us large in depth explanations as to who did (or didn't) what and why they did (or didn't) and reason X Y Z is why
the game failed.
Blizzard was one of the first companies to do this, and it has spoiled (like yourself) a few of the customers into thinking that they're owed such things. The only "relationship" we have as players with blizzard, is strictly business, and that only goes as far as us paying for access to the servers. They should really go back to being silent on everything because the vultures are always lurking, waiting for a chance to twist words, or call them out on a "promise" that they're pressured into giving because people DEMAND communication, and if they don't give definites, they're accused of shady business models. There is nothing majorly wrong with the company. It is the Playerbase. Yes WoD was a mistake, but prior to that they've made quality games and content.
We are LUCKY if they choose to give us info on a subject.