Originally Posted by
Consiliem
Respectfully, this is... inaccurate, to say the least. While there are passive Artifact Traits, the first golden dragon trait everyone will be going for makes Wake of Ashes hit incredibly hard and generate an instant 5 Holy Power. The Divine Tempest perk is minor from a gameplay perspective sure, biggest change there is making sure you don't shoot it into the next unpulled mob pack. I'm not particularly fond of Echo of the Highlord, seems underwhelming and I don't like the random floating Ashbringer. But Ashes to Ashes makes our rotation and overall dps feel much better.
The only thing I can figure you mean by "ramp up time" is the initial build up of HP at the beginning of a fight before your first Judgement, which can be done in a single global. Also, WoA does a nice job of breaking up the rotation by essentially giving you an A-B-A-B style of rotational phases; one which utilizes WoA to refill HP after you initially dump into a Judgment window, and one without the refill, and they more or less alternate.
The talent issue you're talking about is very much just the design goal that Blizzard has taken this entire expansion into- this isn't a Ret only thing. They want talent choices to matter, and the only way to do that is to have different talents shine in different areas. If they all do the same thing, (most) everyone will follow a forum post or SimCraft parse and just pick the highest dps.
If you want the option to swap talents, just keep a stock of the new tomes, the option is completely available to you. You can also mix and match single target and aoe talent choices for an all-around setup. Sure, you're not as strong in purely aoe or purely single target situations as you could be, but you can strike a balance and be a "jack of all trades" with quite a few build choices.
And, finally, PvP-- melee aren't designed to be on top of ranged 24/7, but between Blessing of Freedom, Blessing of Protection, Divine Shield, Hand of Hindrance, Hammer of Justice, Repentance, Divine Steed, and/or Seal of Light, we're far from immobile. We might not be the most mobile class, but we're not meant to be, nor do we need to be. I'm not sure why you think we don't have Blessing of Freedom or Blessing of Protection, though, because we absolutely do.
Hope this helps clear up any confusion, let me know if you have any other questions!