Originally Posted by
Awbee
I think it's very difficult (and also potentially impractical) to create animations for emotes that directly interact with other players or objects.
Your character can easily wave, he doesn't have to move for that.
But for a hug animation? Either you would only be able to hug players that are extremely close to you, or your character would have to walk up to them. Then they would have to stand in a very specific way to each other (can't have a hug from behind, etc). Then there would have to be an animation for every different model HUGGING EVERY DIFFERENT MODEL. Cause a dwarf hugging a gnome female is different from a dwarf hugging a tauren male is different from a dreanei female. So, what, 13 races x 2 sexes, means 26 models, all having a unique hugging animation with every possible other combination? So, 26² animations? My math might be off, but you get the idea ... it would be crazy. And that's not even taking into consideration things like pygmy oil or all sorts of transformation toys.
Same with kissing. That's why the "stand there and blow a kiss" is already in the game, because it's practical. Actual kissing would absolutely not be practical, sadly.
Don't get me wrong, I think it would be awesome to have this, but I'm looking at it realistically and I think it would be WAY too much work for something so minor.