Yes
yep 2*(HPmax-(HPmax-HPcur))=0
only real decisions are FV or ES, judge row, Blade row and DP or Crusade
I would go with FV, tFoJ, HD and DP
for survival with DI (question is derpony) and JV
but this is still changing every week so take this as this weeks build
When people ask why "holy wrath" exists in legion, just look at WoD talents that we got. empowered seals aka juggling hell, seraphim (inquisition 2.0), and final verdict, which in hindsight now shows us, we should have had a hard hitting finisher to begin with (n the form of holy dmg). Why do we have a shitty talent? because blizzard has continuously been really lazy at making interesting talent choices for paladins.
which has gone straight to Prot just like the guardian animation. And talking about good animations the hammer ground effect is now holy only. while ret still has the 2005 wings yeah...
"But you got WoA!" you see shit of it when there are 2 or more mobs and even casting at on plain grass is underwhelming...
I so hope they start instead of leave it in the dust.
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regarding sword of light, I think it would be much better if the dev add "Increase your spell power by and amount of 75%" of your attack power or
"Your spell power is equal to 100% of your spell power" instead of only flat 5% increase damage dealt by 2 handed weapon.
(I'm not using x% because the x can be only 5% too.)
Yeah, a statement from Blizzard regarding their intended design goal for Retribution would be nice to have. Their earlier preview of the spec is now totally outdated.
But even if they didn't respond much, besides to some questions in the theorycraft thread and the famous equality clash, they listened to feedback.
Divine Purpose was brought back because some wanted a proc mechanic.
Wake of ashes and ashes to ashes were implemented/reworked because many disliked shooting little Ashbringer missiles while using Judgment.
The CDs of TFoJ, BoJ, BoW and Divine Hammer were changed several times due to feedback.
Well they still haven't done something to the "lesser" problems of the spec (Greater Blessings, missing utility and mobility)
But saying that they leave the spec in the dust isn't true at all.
But there already was one, where they cleary stated how they see Ret.
There, they carefully explained that Ret is to be support dps, with supports, utilities, and off healing.
Also, we counter mages nao.
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Indeed it is untrue, as they bestowed us with the "W" button.
Pressing W is our mobility. THE KING OF ALL THINGS
Plz bring back Pursuit of Justice
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Game of Snares: A Target Practice
Game of Snares: A Storm of Impotency
Game of Snares: A Feast of Mages
Game of Snares: A Clash of Head Against Desk
Game of Snares: A Dance Out of Range
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House Retribution: We Don't Even
Well dunno exactly what the artifact traits will be bringing along but as it is holy wrath talent makes no sense and almost everyone has pointed this out.
Make it a)a timed cd or b)a passive that activates like twist of faith does now for priests. Let the paladin call upon the light and make it in a way that utilizes mana allowing to empower abilities for like a dozen casts till mana depletes and/or bring a strong attack that generates holy power as well .
Everyone would be happy fantasy/burst/finishing wise.
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
Attention class, we have a very exciting opportunity here. Reg has decided to paint a massive target on his backside, and wants us all to take our best shot. Let's see if we can tear him a new one, right? Right!
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Right, let's start with the [Boot of Generous Theorycrafting].
JoB Reflected Damage: 12% AP + 15% WD + 19% SP
1. Now, back in the day, we got SP from Intellect (1 Int = 2 SP) and 30% of our AP as well (1 Str = 2 AP).
2. Let's eyeball it based on http://wotlk.openwow.com/itemset=-264 and double the total Strength, for 1,730 Str. That means 3,460 AP and 1,038 SP. Cal it 4,000 AP and 1500 SP, because I'm nice like that.
3. Assume Shadowmourne (954 - 1592 damage at 3.7 speed, or 344.1 DPS). CBA doing the calcs, so let's just say the AP quintuples this figure, and only pick the highest value in the weapon damage range, because remember, we're using the Boot of Generous Theorycrafting, and I'm bending over backwards so much right now I could win the world limbo championships.
4. Now let's plug the values in...
480 AP + 285 SP + 1,194 WD = 1,959
5. Let's double it, because crits. 3,918 damage back to you.
6. For your statement to be correct, your max health would have to be 13,060 for the above to do 1/3 of it.
Actual health in Season 1 of WotLK = 20k+ (eg Hofflerand's first video, the Disc priest opposing him & Wildfire in the first match had a tad over 23k health, and the DK had 25k).
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Wow, Reg's sure not looking great after that kicking, eh class? Still, maybe he'll do better if we swing [Ivory Tower Thinking] at him...
Finally, to do 1/3 of 20k health would mean dealing 6,666.6... reflected damage. Coincidentally, reflected damage from Judgement of Blood was 1/3 the damage you did with Judgement of Blood.
So your argument is that Judgement of Blood was literally a one-shot ability. On an 8sec cooldown. With a 30yd range.
Do you not understand why this is stupid?
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Oh dear. Reg seems have suffered just as much.
Well. At least we learnt something today class! Turns out that spewing bulls--- doesn't actually work.
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And you wonder why so many people flat out don't believe you when you say "DW guys, Legion Ret is fine!" when you either (a) lie through your teeth like this, or (b) are so utterly and objectively clueless about the game.