The point is they need something for you to grind out. this is it.
Increasing cost does not make it impossible, just increasingly difficult.
So the choice should come from the route taken to get there.
However whether that feels like a real choice depends on the community, and their response to less than "optimal" routes.
As long as there are options which increase throughput in any way, there will be optimal ones.
People who raged at the old talent system "eat this up" because Blizzard have been very clear about this from the beginning and have not once tried to sell this as "customisation", as they did the old talent system.
Almost everyone on the forum knows this and is fine with it. It's not our fault you live under a rock.
there is choice for a long time. you don't start legion with a maxed artifact. for quite awhile you're going to choose which ones you have access to and it will matter.
This was my early crude rendition of my pathing for my UH DK. That being said you can see how much EACH slot will cost for filling it. So if it's 1/1 or 3/3 it tells you how much you need to complete the slot.
This has since been overhauled, but without the points. That's why I keep it around.
Artifact traits are not supposed to be about choice. They're about post leveling character progression aside from gear. It was never intended as a talent tree. There is no conspiracy here.
Yeah but it's not the point you get all, many of them are useless to performance so when you can, skip those. On my artifact I can literally skip 5-7 traits and just prio the golden traits and then fill in those later, so to maximize, I won't even get near those 2+ million cost traits.
Also they increased the cap of research to 25, research is 1 per 24hours, not to mention at 25 you'll probably have an increase well beyond 2000-3000%. Granted right now I can farm 20-30k AP per day (if I want to), It'll be easily around 100k per day (and more). So yes the traits will take long, but not as long as some of you try to make it look.
Last edited by mmoc925aeb179c; 2016-07-05 at 06:45 PM.