Originally Posted by
Degn89
I kinda agree that destruction is somewhat a copout designwise. So much of it already existed before Legion, and the biggest difference is really that some of it becomes automatic if you pick the talent, and if you don't pick the talent you are simply not able to do it, disregarding things we simply can't do any longer (Spread Immolation without Cataclysm and catch stealth with Rain of Fire, at least not without it being a waste of time / resources).
I mean, a list of "design flaws" just with destro, starting with things we already had that became talents:
Backdraft, Shadowburn, Fire and Brimstone, Demonic circle, Soul Harvest: Out of 21 new talents, 5 were things we had that became talents. Roughly 25%.
Then we have "mechanically flawed" talents:
Cataclysm + Soul Harvest - High damage AoE nuke, and a cooldown that should either be used before to increase the damage, or after to gain the buff longer. Either way you lose out on something.
Fire and Brimstone - Decent AoE DPS with it, almost no AoE DPS without it.
Demonic Circle - Requires macro to "function", but enough about that I guess.
Lord of Flames is clunky to use with GrimSup, interrupt is clunky to use with GrimServ and GrimSac.
Channel Demonfire only "works" as a single target talent, Soul Conduit is very close to it, and probably better when we get legendaries + artifact traits, and Soul Conduit works for things other than pure single target DPS.
Last but not least, I could imagine that the difference between a good warlock and a bad warlock is going to be less than what mastery RNG can provide.
It would be nice if they would somehow spice up destruction warlocks a bit, right now it wouldn't surprise me that the biggest difference between a good destro lock and a bad one would be gearing and talent choices, and not so much the actual playing of the character.