MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
cba reading the whole thread...
havent really healed much in wow, but really want to get into it
is holy fun?
On another note, they nerfed Bottled Hurricane trinket to the ground. Heroic ones heals for 2733 health per tick per stack, previously it was around 8k?
You guys are all acting like the sky is falling and it really isn't. Holy Paladin is still going to be just fine. If you don't like playing Holy Paladin that's one thing, but you're still going to see plenty of Holy Paladins in high-end raiding guilds. We still have a good raid CD in Devo, we still have the best tank healing (yes some classes can heal tanks well, but they can't keep up with raid healing as easily while doing it), and we are still easily the most mana efficient. By a mile.
I think Shaman are definitely very strong, but I'm not convinced that Druids can sustain decent HPS over longer fights. Mistweavers, Holy Paladins, and Holy Priests are all relatively similar in my opinion. We're definitely not mandatory, but we're not even close to bad enough to warrant rerolling.
http://legion.wowhead.com/artifact-c...M9ADPRA0ogNT4B
Aim for that.
And it's not that the sky is falling, just Paladins are no where near as overbearing as they were before. Personally I had to play Paladin because my guild simply needed one, I look forward to able to play what I want to play since they are no where near mandatory anymore.
Feel the hatred of 1̶0̶,̶0̶0̶0̶ 10010 years.
*The playstyle is flat/static/dull compared to other healers. We are woefully lacking in meaningful synergy and a cohesive set of abilities and talents. We have large tuning points around completely uncontrolled abilities (e.g., second sunrise, saved by the light, etc) and in the case of second sunrise, the proc is strong, but the chance is low + on a 12s cd ability and can just as easily proc when it's not very useful as when it is.
*Holy Paladin: the only healer that will need to make a conscious effort to smile when getting a legendary. (no, not every legendary for every healer is stellar, but there are some cool* and interesting* choices for the other healers)
*Devo's cd is perfectly nice, but it doesn't really feel great to pick a talent which does nothing except for when using a CD that you supposedly have baseline. Althought I think in most cases, it won't offer any more effective health than HTT, DH, Tranq, I will concede that there will probably be a few instances in the expansion that make it very strong and that the reduction specifically on the tank cannot be overlooked.
*Every time you heal your beacon target, you're essentially undertuning yourself. We are already very mana efficient and we have no mana dump to incentivize periods of mana saving. This also makes for less-than-compelling gameplay, as there is no thought to being dynamic with your mana.
Yes, we passively heal the tank without spending GCD's, but we're tuned around that healing. Other healers can throw heals on the tank with no reduction to the effectiveness of that heal, but every time a paladin feels the need to heal the tank directly, they are taking a 40% (or rather 1/1.4*100~28.5%) output reduction on that heal.
Keep up with raid healing while healing the tank? You mean like having a healing rain and some riptides rolling then throwing chain heals through the tank? Like having an efflo and HoTs rolling and throwing regrowth onto the tank? I'm not arguing the proven throughput of beacon, but I'm saying it's just passive tank healing and when the tank actually needs direct healing, the holy paladin should be the last person to heal them. And in a fight where there will be moderate to heavy damage on only a few people—the place where we should really shine because the larger AoE's from other healers aren't as effective—you could just as easily bring a druid specced to keep HoT's up on 2-4 targets.
Will holy paladin be fine? Sure, in the same way holy priest is fine on live right now.
If my character is boring, but is a meter monster, I still have a reason to play it.
If my character is nothing special on a meter but is lots of fun* to play—dynamic abilities/resource management, synergies, cool abilities/movement— I still have a reason to play it.
If my character is nothing special on a meter and doesn't have particularly cool gameplay, but it consistently brings something unique and useful to a group, I still have a reason to play it.
But,
If I'm nothing special on a meter
If my gameplay lacks the cool* elements of other healers
If my character brings nothing unique and useful to the group
Then the only reason I have left to play it is sentimental attachment, a bunch of vanity/flavor items, and transmog collections.
And I really don't like the idea of having to choose between a "good" character and a character that I've invested so much into.
*Yes, it's subjective and I'm sure there are some people that love watching a HS cd and spamming FoL.
Last edited by Spazzix; 2016-07-07 at 01:05 AM.
If you havent tested Aura of Sacrifice for raid, you really should.
No, Mercy is.
If you really, really need that extra burst raid CD Sac could fill it. Just too many variables with the CD tbh.
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Honestly, play what you like. Nothing at the moment is overly complicated (except Disc) to the point where, at minimum, average player shouldn't be able to pick it up.
Feel the hatred of 1̶0̶,̶0̶0̶0̶ 10010 years.
Being at 75% life isnt a risk for your life. Aura of sacrifice heals for a ton more then mercy.
Also in raids its an ability thats perfect to combine with other healers. Makes prayer of mending bounce more. Combos with earth warden totem and spirit link totem. Reduces burst and make hots better at handle bursts.
Last edited by mmocdf23fc3447; 2016-07-07 at 09:20 AM.